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Messages - Plornt

Pages: 1 ... 22 23 24 25 26 [27] 28 29 30 31 32 ... 58
391
General Discussion / Re: Why can I join full servers (sometimes)?
« on: December 28, 2009, 03:15:47 PM »
The server list does not update every second.

392
Modification Help / Re: uiName problems?
« on: December 24, 2009, 11:02:40 AM »
I think it was PlayerStandardArmor.
And try changing the server.cs to:
Code: [Select]
exec("Add-ons/Player_Sticky/Player_Sticky.cs");
to make sure it get executed.

393
Modification Help / Re: Questions
« on: December 24, 2009, 11:00:16 AM »
%brick.getGroup().client.Variable
Replace variable with the variable you saved the money to.

394
Add-Ons / Re: How to make/install cursors and other ui's.
« on: December 23, 2009, 06:16:13 PM »
Help section

395
Clan Discussion / Re: [B] - Builders' group
« on: December 22, 2009, 04:35:07 PM »
I wouldn't accept that because it's not really hard to script a build sphere.

396
General Discussion / Re: Someone's in big trouble.
« on: December 21, 2009, 08:45:10 PM »
McAfee was stuff from the beginning. Get something else.

397
Clan Discussion / Re: [B] - Builders' group
« on: December 17, 2009, 04:28:05 PM »
I beat you huggy(:

398
Modification Help / Re: Possible to set player scale in a player datablock?
« on: December 16, 2009, 06:14:21 PM »
Armor::OnAdd?
Armor::OnCreate
idk

399
Gallery / Re: Event radar
« on: December 15, 2009, 04:25:21 PM »
Easy
OnEnterZone and OnLeaveZone

400
Modification Help / Re: Questions
« on: December 13, 2009, 12:43:59 PM »
If you are asigning a variable under an object it will stay until the server ends.
Globals - $Variables Stay until changed or until the server ends
and %Variables Stay until it reachs the end of the function.

401
Modification Help / Re: An Event Restriction Question
« on: December 13, 2009, 12:40:49 PM »
There shoiuld be a line called RegisterOutputEvent();

402
Modification Help / Re: Raycast's
« on: December 12, 2009, 05:57:50 PM »
Code: [Select]
package PACKAGE
{
function servercmdMessageSent(%client,%msg)
{
if(getSubStr(%msg,0,1) $= "*" && $RolePlayChat == 1)
{
%Message = getSubStr(%msg,1,strLen(%msg));
initContainerRadiusSearch(%client.player.position,20,$TypeMasks::PlayerObjectType);
while((%targetobject=containerSearchNext()) !$= 0)
{
%client=%targetobject.client;
messageClient(%client,'',"\c6" @ %client.Name @ " " @ %message);
}
echo("" @ %client.Name @ " - [Me] " @ %message @ "!");
return;
}
parent::serverCmdMessageSent(%client,%msg);
}
   function GameConnection::OnPlayerEnterGame(%client)
   {
      %client.clanPrefix = "[Local]" @ %client.OldTag;
      parent::OnPlayerEnterGame(%client);
   }
   function GameConnection::AutoAdminCheck(%client)
   {
      %client.oldTag = %client.clanPrefix;
      parent::AutoAdminCheck(%client);   
      %client.clanPrefix = "[Loading]" @ %client.clanPrefix;
   }
   function GameConnection::OnDeath(%this, %player, %killer, %damageType, %unknownA)
   {
       Parent::OnDeath(%this, %player, %killer, %damageType, %unknownA);
      %this.clanPrefix = "[Dead]" @ %this.oldTag;
   }
};
ActivatePackage(Package);

403
Modification Help / Re: Raycast's
« on: December 12, 2009, 05:43:53 PM »
You cannot send a message with using _ as spaces. Every word you do is a different variable. It is more efficient to use servercmdMessageSent. You would have to create so many unneeded variables to do /me or you can use just use MessageSent with only 2 vars.

404
Modification Help / Re: Raycast's
« on: December 12, 2009, 05:08:53 PM »
First, I'm giving you away to switch it up. You cant send a perfectly complete message with a servercmd
There are some options here:
-Use what i just said and use servercmdMessageSent for the /me command.
-Add the clan tags and the /me command in the same servercmdMessageSent function.

405
heres a tip: don't triple post. Edit.

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