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Messages - Plornt

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451
Add-Ons / Re: Client-Side Auto Wrench v2
« on: June 08, 2009, 04:57:37 PM »
Yay :D

453
Modification Help / Re: Picture
« on: June 03, 2009, 05:11:18 PM »
you mean set it to toggle ctrl-p?
Yes what command does that binding use?

454
Modification Help / Re: 2D model?
« on: June 03, 2009, 04:54:43 PM »
Epic this would make the crowd go wild :D

455
Modification Help / Picture
« on: June 02, 2009, 04:53:20 PM »
I'm making a camera and i was wondering if i could make it so when you click it takes a picture. If i could, can i have the command to take a picture.

456
Modification Help / Re: Image States
« on: June 01, 2009, 04:54:32 PM »
No, you don't need to name it something specific, name it whatever and then in the Image state you want the animation to play put:
Code: [Select]
stateSequence[#] = "Animationname";

Ty now to the end with my stuffty non animated weapons.

457
Look in controls...

458
Modification Help / Re: Image States
« on: May 31, 2009, 03:13:30 PM »
I know that but im wondering if have to name the animation something a certian name to work with those states.

459
Modification Help / Re: Image States
« on: May 31, 2009, 11:06:37 AM »
Bump

460
Modification Help / Re: Brick collison
« on: May 29, 2009, 10:48:29 PM »
Code: [Select]
function DecollisionerProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
if(%col.getClassName() $= "fxDTSBrick")
{
if(getTrustLevel(%client,%col) == 2 || %Client.isSuperAdmin)
{
if(%col.colliding)
{
%col.setColliding(0);
commandToClient(%client,'CenterPrint',"This brick does not have collison.",3);
}
else
{
%col.setColliding(1);
commandToClient(%client,'CenterPrint',"<color:33ff33>This Brick has collison.",3);
}
}
else
{
commandToClient(%client,'centerprint',%Col.getGroup().name SPC "does not trust you enough to do that.",3);
}
}
else
{
commandToClient(%client,'centerprint',"For this to work you must use it on a brick.",3);
}
}
!%col.colliding(0 makes no sense. You'd have to use another parenthesees and it wouldn't make much sense if it was false.
Woops my copy and paste screwd that up.
And milk ill try that.

EDIT: I got it to work by rewriting the thing.

461
Modification Help / Re: Brick collison
« on: May 29, 2009, 05:31:14 PM »
Ty

EDIT: New problem i keep getting Syntax errors can someone help
This is where the errors are coming in
Code: [Select]
function DecollisionerProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
if(%col.getClassName() $= "fxDTSBrick")
{
if(getTrustLevel(%client,%col) == 2 || %Client.isSuperAdmin)
{
if(!%col.Colliding(0)
{
%col.setColliding(0);
commandToClient(%client,'CenterPrint',"This brick does not have collison.",3);
}
else
{
%col.setColliding(1);
commandToClient(%client,'CenterPrint',"<color:33ff33>This Brick has collison.",3);
}
}
else
{
commandToClient(%client,'centerprint',%Col.getGroup().name SPC "does not trust you enough to do that.",3);
}
}
else
{
commandToClient(%client,'centerprint',"For this to work you must use it on a brick.",3);
}
}

462
Modification Help / Re: Special Bricks
« on: May 29, 2009, 08:06:56 AM »
The dts file is for collison. If you want to make your own brick then you have to screw with the blb file. I found this helpful: http://returntoblockland.com/forums/viewtopic.php?t=7250

463
Modification Help / Image States
« on: May 28, 2009, 09:59:24 PM »
Can someone explain to me how to state names work. The states you see at the end of a a weapon code. I need to figure out how those work.

464
Modification Help / Brick collison
« on: May 27, 2009, 09:30:17 PM »
I'm making a decollisoner weapon and i was wondering, how do you change if the brick has a colliosn or not. Ithought it was .setcollidable = 0; or .collison = 0;

465
Modification Help / Re: how do i make addones ??
« on: May 26, 2009, 05:59:06 PM »
You download the add-on making tool.

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