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Messages - Riot

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61
Gallery / Re: DOF Screenshots
« on: August 20, 2017, 10:47:24 PM »
Barn! Do you still host?

62
Gallery / Re: DOF Screenshots
« on: August 16, 2017, 04:41:16 AM »


63
Off Topic / Re: Blender or 3DS Max? - Added poll
« on: August 14, 2017, 03:16:31 PM »
Yeas, I recently got a call form a job 15 minutes drive, and they said they loved my resume, but hung up when they heard how early I graduated. I didn't even get the chance to link them my portfolio.

64
Off Topic / Re: Blender or 3DS Max? - Added poll
« on: August 14, 2017, 02:27:26 PM »
You can do anything in all software.
Max is more of an architecture tool, it's like taking Maya and a cad software. People use it to make interiors, buildings, and neat hardsurface vehicles. Making characters is no problem, but you'd save time in Maya. It's more about architectural visualization rather than squishy organic modeling.
Maya is excellent for character development and animation and mainly game development as popular choice, there's a lot of tutorials, and it allows add-ons, and there's a lot. It's made use of Arnold renderer in the recent 2017 version, and I love it, even with its quirky fallbacks. Importantly, it's making strides to directly connect its exportation options with Unity and Unreal, it's really easy to go back and forth between the two. However you will rely on secondary software to texture your models'n things. Software like Mudbox, Substance Painter, Zbrush, and hell, Blender has excellent painting services.
Blender is reliable, and it has everything you need, plus a caring community that supports it with many add-ons. Blender can do everything without switching windows, you can paint a character with both freehand, and procedural texturing. +10






65
Off Topic / Re: Screenshot thread
« on: August 13, 2017, 06:53:35 PM »
I love it Steve, did a good job.

66
Off Topic / Re: Screenshot thread
« on: August 13, 2017, 06:47:34 PM »

67
Off Topic / Re: Ape and Monkey Pictures Megathread
« on: August 13, 2017, 06:25:18 PM »
I love monkeys & apes.






















Sorry, I think I skipped a few million years.

68
General Discussion / Re: cursed blockland screenshots
« on: August 03, 2017, 11:01:18 PM »
Order being, recent to oldest.
















69
Do you know how cute a blink animation would be for that character.

70
Thanks =) And someone recommended earlier to allow for setting color presets (which allow you to save and quickly access specific colors you like). Presets will be very similar to colorsets; you'll even be able to save and load preset packs, and share them others if you want.

See? We have nothing to worry about, Ghost is on top of things, and he ain't coming down.

71
I understand what everyone meant, I was excited and posted ahead of myself.
Also, Ghost will probably add that, he's probably on the same page and ahead of everyone's suggestions to be honest.

There is two games I'm excited for, this game, and Skywanderers.

72
No, colorsets should be infinite, ingame, and nothing like Blockland's inconvenient system.
Keep the system as you made it, and optimize it, you're doing a fantastic job.

Also, the update video was amazing.

73
Support +1

I'd be happy to play with you guys.

74
Gallery / Re: DOF Screenshots
« on: July 22, 2017, 01:15:21 AM »
Iska's kingdom.


Foulprairiedog's kingdom. Pander also has his stake as the city with the blue-top minarets.


Alxetora's kingdom. (host)


Stickface spreading his roots.

75
Are there any Blockland IPs I'm not aware of, anyone hosting a dedicated server or something where we can build our glorious Blockland civilization?

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