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Messages - Healbadbad

Pages: 1 ... 106 107 108 109 110 [111] 112 113 114 115 116 ... 158
1651
Off Topic / Re: Butterfly Knives discussion.
« on: July 11, 2009, 08:28:18 PM »
do butterfly knives clip closed at the bottom?

1652
Off Topic / Re: Net Nanny Will be the death of me.
« on: July 11, 2009, 08:25:08 PM »
I never realized how happy I am to have my own, secure laptop.
i have a PC with two monitors..... and a laptop.

why are the forums so helpful of the sudden
because we hate all overprotective psychotic parents :3

1653
Off Topic / Re: Butterfly Knives discussion.
« on: July 11, 2009, 08:09:19 PM »
i've always wanted a butterfly knife. well, actually anything other than a steak knife would be cool because I've never even had a pocket knife

1654
Off Topic / Re: A square scab?
« on: July 11, 2009, 08:05:09 PM »
just press E.

1655
Drama / Re: Rotondo exists?
« on: July 11, 2009, 07:56:38 PM »
ive only seen rotondo fail things... and one was mine :<

1656
Modification Help / projectile collision?
« on: July 11, 2009, 07:14:12 PM »
i am trying to make a shield that kills any projectile it comes in contact with by firing its own projectile to delete the other. ive tried to collide projectiles with the shield projectile collision
Code: [Select]
function greenshieldprojectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
if(%col.getType() & $Typemasks::ProjectileObjectType)
{
      %col.delete();
}
else
return
}
but the other projectile is not destroyed. can projectiles even collide with each other?

1657
Modification Help / Re: Sub-explosions and you
« on: July 11, 2009, 06:28:54 PM »
i think i found one problem with the sub emitters, each explosion cannot call it's parent explosions directly, not sure about if you use:
Mother
Parent
daughter1
daughter2

and have daughter 2 call the 'parent' explosion

edit: it wont work that way either, it just returns an error while loading the datablocks that the parent explosion dose not exist. so you technically can infinite loop without infinite individual explosions

1658
nobody will host, so i shall!

1659
Help / Re: another topic about portforwarding
« on: July 10, 2009, 11:37:56 PM »

1660
Help / Re: Events.....Again
« on: July 10, 2009, 11:34:30 PM »
that was a fakekilled brick. all you have to do is make that brick
on activate self fakekill x y z           if you want it to go down set a negative value for z up, positive, you have to figure out the x and y on your own

1661
You guys want me to add more people? Even though everyone's avatar will have to be smaller though :(
I wouldnt mind (though my avvy kinda sucks) it would keep some complaints down

1662
Off Topic / Re: Wish Granted, but...
« on: July 10, 2009, 04:21:53 PM »
granted, but it eventually explodes with you in an airport

i wish i was admin

1663
Clan Discussion / Re: [MSS] Mogarf's Sniping Shotgunners.
« on: July 10, 2009, 04:00:34 PM »
i think i might try to join once i get back from my plane, and i can host if i make it

1664
Modification Help / Re: How do you in game mod?
« on: July 09, 2009, 11:37:43 PM »
Yep. He completely ignored my post and took everything as negative.
are you psychic or something?

1665
General Discussion / Re: Forum for Two Guns?
« on: July 09, 2009, 08:25:43 PM »
Even if I don't like side scrolling games is this one worth it?
it only has one map and a few guns. we need a new section so we can make the game better!

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