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Messages - Scriode

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841
Modification Help / Re: IN-PROGRESS: Kha'zix
« on: June 21, 2013, 04:37:28 PM »
As I said the dates might change. They are changing. I need to take an extra day to implement a new system. Don't worry it shouldn't take to long. Beta days will still run the same. Release date has changed.
Closed Beta - June 20th - June 23nd
Open Beta - June 24rd - 26th
Release - June 27th

842
Modification Help / Re: Kha'zix - Release Date: June 26th!
« on: June 21, 2013, 02:45:50 PM »
Thank you.

EDIT: In future versions I hope to add more utility based evolutions, and limit the amount that Kha'zix can evolve.
Some like: Fins, Armor, Speed, etc.

You guys should drop some evolution ideas so that Scriode and I may have a wider variety!
I hope you're kidding...

The requested code snippets will be sent soon. :)
Good to see you're back.
Also, what?

843
Modification Help / Re: Kha'zix - Release Date: June 26th!
« on: June 20, 2013, 06:45:05 PM »
Kha'Zix is now in a presentable stage. Closed Beta test is open! PM me here or recommended through RTB. I will give you the password.

844
Modification Help / Re: Kha'zix - Release Date: June 26th!
« on: June 20, 2013, 05:12:14 PM »
I am very sorry about the huge delay. A few bugs popped up right before I got to hosting this. Here are the bugs and the progress.

Evolve Wings Broken - Fixed
Explosion onImpact broken - Completely Broke - Not important right now I guess :/
Explosion effects not finished -
bla bla bla I will just work and when it's done it's done

845
Modification Help / Re: Kha'zix - Release Date: June 26th!
« on: June 20, 2013, 04:15:53 PM »
Everyone who is in beta or want to be in beta all I need is your ID now.

HanHan13
Alkatjo
Evar678
Army Unit
Starzy

Anyone else can enter in, but may not be accepted into the server until further notifications. Please contact me on RTB or in PM with you Name and Blid if you still want in. This is very limited because we are trying to test severe things.

846
Off Topic / Re: $briansmith.school++ (highschoooool)
« on: June 20, 2013, 03:56:08 PM »
I don't know about the rest of you but the first 2 years of my high school years were easy. Did absolutely no homework and still passed with A's and B's. Best of luck Brian

847
Modification Help / Re: Kha'zix - Release Date: June 26th!
« on: June 20, 2013, 03:34:08 PM »
So far it looks like mountains are going to win. I think to maximize his capability as a hunter it would be could to make it kind of like a ravine. I made a little sketch of what I was thinking. Of course it would be cubescape probably made of 4x4 baseplate bricks. It would be pretty steep on the sides. This is just an idea. Tell me what you think


848
Modification Help / Re: IN-PROGRESS: Kha'zix
« on: June 20, 2013, 03:31:16 AM »

We have finished evolution and here is how it will work.

You start off having no evolutions. When you kill somebody you will be given an Evolution Point. You can have a maximum of 3 evolution points or evolution. You spend your evolution point by typing /Evolve EvolutionName (There will be shortcut commands later). There are 4 different things you can evolve.

/Evolve Claws
/Evolve VoidSpikes
/Evolve Wings
/Evolve Cloak

Evolving Claws - Your claws strike for greater damage
Evolving Void Spikes - Lets you fire 3 void spikes instead of the default 1
Evolving Wings - Allows you to jump much greater distances and when killing someone it refreshes the cooldown
Evolving Cloak - Allows you to cloak 3 times before setting it on cooldown

When you die you lose all of your evolutions, but they can be gained back by kill more people. Also remember that you can only evolve 3 at a time so spend your evolution points wisely.

If you have questions about the evolution process please just leave a comment.

Now moving onto how the beta stages will work.

The beta stages will happen very quickly so pay attention now. Within the next few days we will be opening closed beta. All the users on the OP will be accepted in. They can try Kha'Zix out or you can help us build something to have the open beta on. You can even do both. We still need a few more to get rid of all the bugs that we can find.

After closed beta has ended we will work very hard to completely finish Kha'Zix to almost release form. Then we will be having the open beta. This, anyone can join the server whenever they want and try him out. There will be a gamemode running on the map we made in the closed beta. This will run until we can get all the bugs out or mostly.

After the open beta the last little bugs will be kinked out and it will be released right here in the modification OP, in the Add-Ons section, and will be submitted for RTB approval.

Here is what we are hoping for but may change over time
Closed Beta - June 20th - June 22nd
Open Beta - June 23rd - 25th
Release - June 26th



Thank you for your time in supporting us create this mod for you. If you would like to enter in the Closed beta, Please enter this information

Blockland Name:
Blockland ID:
What can you do to help us out:
Do you have steam(Add steam name if you do):



849
Modification Help / Re: Brick Spawn Script
« on: June 20, 2013, 01:20:49 AM »
Where you in a minigame?

850
Off Topic / Re: Road Exam Tomorrow
« on: June 19, 2013, 10:41:49 PM »
It's easy

851
Does it look like a city? Or does it look like all the other CityRPGs?

852
Modification Help / Re: IN-PROGRESS: Kha'zix
« on: June 19, 2013, 10:01:41 PM »
But then we will never finish ;)

853
Modification Help / Re: My questions page about making GUIs
« on: June 19, 2013, 09:18:58 PM »
Code: [Select]
function Open_NewspaperGui(%toggle)
{
if(%toggle)
{
if(NewspaperGui.isAwake())
{
canvas.popDialog(NewspaperGui);
}

else
{
canvas.pushDialog(NewspaperGui);
}
}
}

Code: [Select]
//Client.cs
exec("./NewspaperGui.gui");

    $remapDivision[$remapCount] = "Blocky999";
    $remapName[$remapCount] = "NewspaperGui";
    $remapCmd[$remapCount] = "Open_NewspaperGui";
    $remapCount++;

and
Open your favorite text editor, use find and replace and replace ALL "NewspaperGui.gui" with with NewspaperGui
Except this one:
exec("./NewspaperGui.gui");
Then replace
new GuiControl(Newspaper) { with new GuiControl(NewspaperGui) {

854
Modification Help / Re: Brick Spawn Script
« on: June 19, 2013, 09:09:51 PM »
So you want it so people spawn on the brick?

If so, the reason is that you need to use the data from the default spawn brick.  Look at the first lines and compare. Hopefully this helps.

Code: [Select]
datablock fxDTSBrickData (brick4xOctagontSpawnData : brickSpawnPointData)
{
   brickFile = "Add-Ons/Brick_Revloution_Spawn/4xOctagonSpawn.blb";

   specialBrickType = "Brick Spawn";

   orientationFix = 1;

   canCover = false;

   category = "Special";
   subCategory = "Revloution Spawn";
   uiName = "4 x Octagon";
   iconName = "Add-Ons/Brick_Revloution_Spawn/4xOctagon";

   indestructable = true;
};

855
A city


OP doesn't look like a city. In fact most "Cities" on Blockland don't... A select few servers have actually made a city. Everyone uses the term "City" very loosely in Blockland. Call them SuburbRP if you are going to be that lazy.


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