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General Discussion / Re: CRP2 - Faster Ticks!
« on: August 04, 2019, 02:30:49 PM »
sounds fine to me, I'll just make a prison
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1) the problem is that the cops and robbers dynamic is completely at odds with the block city esque pacifist rpg where you build houses and sell stuff to people for no reason. one aspect completely revolves around killing people and the other aspect is basically designed without killing in mind. in this twisted and terrible flawed dynamic, criminals exist in the lowest circle of hell, the area that everyone is trying to avoid because being a criminal means that the meta is not playing the game. because if you do play the game you'll be arrested and sentenced to 5 minutes of doing nothing. cops are the exact same thing as criminals except they have the power to arrest people. they spawn with guns, have the same capacity to kill people as criminal jobs, but they get to have fun. because their meta is to arrest people.good point here, I can see cityrpg games being more fun and much more productive if crime was not a thing. Most people criticize the criminal part of the game (especially drugs) and leave the economical part untouched) so crime is just a tumor.
if you look at all other games, they are centered around having fun. but criminals are centered around self control and stopping yourself from having fun, because the moment you try to do what your very job was designed to do, you are digging yourself a 5-20 minute grave of being sentenced to have absolutely no fun while you... hold on im gonna bold this because its a big word
W A I T
to continue playing the game.
2) its not called realism, it's called selectively emulating the worst and least enjoyable parts of real life and calling that realism. why do people drop $50 for no reason when their wallet is empty? why do people spawn with guns? why can drugs be reused over and over? obviously there's stuff that isn't properly emulated in real life because it's a video game and things have to be abstracted in order to balance the game out. so why can't prison be abstracted out? it's obviously the least enjoyable part OF THE GAME so why can't it be made better with temporary money losses so you have the option to actually act and get your stuff back?My point was that jail is "based on the premise of real-life events" (not realism) meaning "jail exists because jail exists in real life," and that is probably why jail has never been abstracted like you say. If you just removed jail then criminals will just keep terrorizing the streets forever because cops are only able to react, and not prevent criminals from committing crimes. Cops are never given a break. The heist system you mentioned could be effective, but I don't see it working to well like with those scenarios I created. Jail is effective (to some extent) because it keeps troublemakers off the streets for at least some time. You can't punish someone until the crime has been done. I've seen more people complain about criminals wasting their time rather than criminals having their time wasted from jail.
like the whole bank heist idea only strengthens the cops and robbers meta, and if you don't want that already loving bastardized and neutered aspect of the game to be improved then just remove the entire thing then
can someone recommend me the thinnest build they can come up with for 1.5k$ CAD.the intel NUC lineup is perfect for this. You can find a lot of them on eBay and they scale up to an i7 and 32gb of memory as far as I know. There is also the Lenovo ThinkCentre Tiny, which has similar dimensions to the Intel Skull Canyon NUC
I was something particularly small width wise (like less that 5 inches)
imagine 'stopping people from having fun' being an actual mechanic in your gamemodecriminal activity also has 'stopping people from having fun', of course there will be consequences.
just remove jails. they disincentivize people from actually playing the game.so does constantly killing innocent people in the server, and anyone who is disincentivize enough to quit because of the long ass jail times are the people who find a knife on the ground and do nothing but RDM
replace jails with a fine for 50% of your net worth that you can get back if you plan some sort of elaborate heist of the bank. now you just incentivized criminals to actually get themselves arrested just so they can be incentivized to commit more crime which gives cops the incentive to do actually guard a locationthis only works for habitual crime-makers, it sounds like this can devolve into
there's no reason to force people to sit and do nothing for an arbitrary amount of time. that goes against all game design principles ever conceivednobody is being forced to do that, while I do think that jail is boring as forget most times, you can always talk to other people in jail...