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Topics - Dy mar

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61
Suggestions & Requests / Traffic light
« on: January 11, 2009, 03:56:04 PM »
I would like a "traffic light" light for my city builds.
Everyone knows how hard it is to event one hundred traffic lights.

there should be a "green start" light, and a "red start" light, and they would be syncronized.

62
Suggestions & Requests / Need scripting help
« on: January 11, 2009, 08:39:05 AM »
I want an animated skybox for a themed build, but I dont know how...

63
Suggestions & Requests / moving background [need scripters]
« on: December 17, 2008, 07:18:26 PM »
I want several backgrounds that move. I believe it is called an animated skybox?

I want stars that look like they are moving, for space builds
I want a desert ground that moves in one direction, or grass
I would like an inclosed ditch that goes on forever and the ground looks
   like it moves in one direction like you are going through the ditch really fast

thanks

64
Suggestions & Requests / Moving background
« on: December 01, 2008, 03:19:17 PM »
I thought this might be usefull for DMs

      just a simple spacestation build map accept the background looks like it is moving in one direction, or a normal slate grass or desert accept the groun texture and the clouds look as if thay are moving rapidly under you. there would be two additions of each, slow and fast.

[please do not flame]

65
Suggestions & Requests / Good idea for mod builders [see "Brick control"]
« on: November 22, 2008, 04:17:22 PM »
I have a great idea for a mod. If you are a mod builder with time on your hands, please post.


Here it is: Several options are put into events. ideas: Allow client build, allow all build, allow player build [blank for id]. They would allow a player to build on a certain brick.

If you post, I will answer any questions.

Please do not flame. Thank you.   :iceCream:

66
Suggestions & Requests / Gravity mod
« on: November 19, 2008, 12:19:01 PM »
This is not an original topic, but I was wondering if someone could make it?
ty

67
Suggestions & Requests / Dark emiters
« on: November 19, 2008, 07:34:50 AM »
I had an Idea that there would be dark emiters. They would work like light, and possibly be in the same place on the wrench gui, but they would be dark, and would not have a picture of light. Also there would be different levels of dark.

I thought this would be a good idea.
Feel free to post!


ps. <<NO CURSING>>
ty!

68
Suggestions & Requests / Building rights
« on: November 16, 2008, 09:52:31 PM »
I have an Idea for a mod but I dont have the tools...


here it is:
It would add to the events: [self] or [named brick]  [Allow Client Build]
The mod would let the player build on the object selected until [Clear Client Build]

This mod would allow admins to give a player building space.
You could set it up like,   [on player touch] [named brick] [allow client build]
                                                                   [floor room 1]

This would be extreamly usefull (pardon the spelling) for minygames where
the admin will allow a player to build in a room  or on a certain platform. I
will thank anyone who would like to create this mod and post it.

If impossible, please inform me. (I will try to hold back my greif  :D  )

thank you all. :cookie: :cookie: :cookie: :cookie: :cookie:

69
Help / Brick Limet Raising above 128000
« on: November 16, 2008, 08:19:55 PM »
Is brick limet Raising above 128000 possible without a buffer overrun?
Post if you can help :cookie:

70
Help / BUFFER OVERRUN
« on: November 16, 2008, 01:13:27 PM »
Ok... This is a real problem considering that I am creating a MAMMOTH blockland map with OVER 128000 bricks.

on topic: I tried to raise the brick limmit, but blockland CONKED out and displayed an error message (Buffer overrun.) Is there ANY way to override the buffer without causing harm to BLOCKLAND?

I will be glad if I could continue on this map, so I will be trying to ignore the problem for now.
If you can help, Please respond. :cookie:

Ps. This is the second time I posted this topic. If this is not allowed please inform me.
 

71
Help / [urgent!!] Buffer Overrun...
« on: November 15, 2008, 10:27:12 PM »
Ok... This is a real problem considering that I am creating a MAMMOTH blockland map with OVER 128000 bricks.

on topic: I tried to raise the brick limet, but blockland CONKED out and displayed an error message (Buffer overrun.) Is there ANY way to fix, stretch, or distroy the buffer without causing harm to BLOCKLAND?

I will be glad if I could continue on this map, so I will be trying to ignore the problem for now.
If you can help, Please respond.

 :cookie:

72
Help / HELP BADSPOT!!!!!! I lost my authentication code
« on: September 20, 2008, 10:07:00 PM »
I lost my authentication code when i re-installed Blockland.
I deleted everything, uninstalled, re-downloaded, and no code showed up...
I am wondering if you could resend the E-mail.
It was deleted... accident...
Thanks...
 :panda:

73
Help / A map will not load on my server
« on: August 19, 2008, 07:35:53 AM »
I had an old video card installed yesterday but today
blockland will not load a map. It loads datablocks and
then closes the game. This game is genious but not if
I cant build...

Badspot PLEASE help. :panda:

74
Off Topic / latest mods needed
« on: August 07, 2008, 03:26:58 PM »
I simpaly want the latest mods posted here. I am a noob so I really dont know anything. Also please tell me where to post this kind of message for next time.

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