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Messages - Dy mar

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586
Suggestions & Requests / Re: Building rights
« on: November 17, 2008, 05:24:47 PM »
Thats what I was thinking. (Enable client build)
you press a button and the button disables, but you can build in room 3 etc.


Does anybody know if its possible?

587
Suggestions & Requests / Re: Building rights
« on: November 17, 2008, 11:17:54 AM »
Is it possible?
It would be really usefull.

ps. Ty!

588
Suggestions & Requests / Building rights
« on: November 16, 2008, 09:52:31 PM »
I have an Idea for a mod but I dont have the tools...


here it is:
It would add to the events: [self] or [named brick]  [Allow Client Build]
The mod would let the player build on the object selected until [Clear Client Build]

This mod would allow admins to give a player building space.
You could set it up like,   [on player touch] [named brick] [allow client build]
                                                                   [floor room 1]

This would be extreamly usefull (pardon the spelling) for minygames where
the admin will allow a player to build in a room  or on a certain platform. I
will thank anyone who would like to create this mod and post it.

If impossible, please inform me. (I will try to hold back my greif  :D  )

thank you all. :cookie: :cookie: :cookie: :cookie: :cookie:

589
Help / Brick Limet Raising above 128000
« on: November 16, 2008, 08:19:55 PM »
Is brick limet Raising above 128000 possible without a buffer overrun?
Post if you can help :cookie:

590
Help / Re: BUFFER OVERRUN
« on: November 16, 2008, 01:58:53 PM »
It worked like clockwork untill I raised the brick limet.
Does the brick limet work the same?

ps. Ill try it.

591
Help / BUFFER OVERRUN
« on: November 16, 2008, 01:13:27 PM »
Ok... This is a real problem considering that I am creating a MAMMOTH blockland map with OVER 128000 bricks.

on topic: I tried to raise the brick limmit, but blockland CONKED out and displayed an error message (Buffer overrun.) Is there ANY way to override the buffer without causing harm to BLOCKLAND?

I will be glad if I could continue on this map, so I will be trying to ignore the problem for now.
If you can help, Please respond. :cookie:

Ps. This is the second time I posted this topic. If this is not allowed please inform me.
 

592
Help / [urgent!!] Buffer Overrun...
« on: November 15, 2008, 10:27:12 PM »
Ok... This is a real problem considering that I am creating a MAMMOTH blockland map with OVER 128000 bricks.

on topic: I tried to raise the brick limet, but blockland CONKED out and displayed an error message (Buffer overrun.) Is there ANY way to fix, stretch, or distroy the buffer without causing harm to BLOCKLAND?

I will be glad if I could continue on this map, so I will be trying to ignore the problem for now.
If you can help, Please respond.

 :cookie:

593
Help / Re: HELP BADSPOT!!!!!! I lost my authentication code
« on: September 21, 2008, 08:43:47 AM »
thanks :D :cookieMonster:

594
Help / HELP BADSPOT!!!!!! I lost my authentication code
« on: September 20, 2008, 10:07:00 PM »
I lost my authentication code when i re-installed Blockland.
I deleted everything, uninstalled, re-downloaded, and no code showed up...
I am wondering if you could resend the E-mail.
It was deleted... accident...
Thanks...
 :panda:

595
Help / Re: A map will not load on my server
« on: August 20, 2008, 07:45:17 AM »

596
Help / A map will not load on my server
« on: August 19, 2008, 07:35:53 AM »
I had an old video card installed yesterday but today
blockland will not load a map. It loads datablocks and
then closes the game. This game is genious but not if
I cant build...

Badspot PLEASE help. :panda:

597
Maps / Re: Ladios's Slate Edits 1.4
« on: August 16, 2008, 09:16:52 PM »
the maps are bad for vehicles...
when you crash into the ground you go through... :(
also when you are small the ground acts like water.
if there is no way to fix this... well... I  do not like your maps. :(w
 :panda:

598
Faces, Decals, Prints / Re: v9 Button Decals
« on: August 15, 2008, 08:04:14 AM »
Your buttons do not work with 1-1 flat print bricks...
They save as vent prints :.(
Can you make them work for 1-1s?

599
Suggestions & Requests / Re: FIREWORKS
« on: August 13, 2008, 09:54:51 AM »
someone already made a fire work launcher.

600
Off Topic / latest mods needed
« on: August 07, 2008, 03:26:58 PM »
I simpaly want the latest mods posted here. I am a noob so I really dont know anything. Also please tell me where to post this kind of message for next time.

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