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Topics - Jimmg

Pages: 1 2 [3] 4
31
AoT General / Auto-Login Help
« on: June 03, 2009, 02:17:40 PM »
Well I tried to make a script so when I connect I log in. It works fine for the most part but when I join the game. The wrong password gui pops up.
Code: [Select]
package Login
{
function GameConnection::onConnection(%this)
{
                commandToServer('login',"Jimmg" ,"MyPassword");
Parent::onConnection(%this);
}
};
function Login()
{
activatePackage(Login);
}

32
Modification Help / Player Rigging
« on: May 16, 2009, 12:11:44 PM »
Anyone know a good tut for rigging up a player model for blender?

34
Drama / Jimmg
« on: April 30, 2009, 08:33:53 AM »
I'm a post whore, and an attention whore.

35
AoT General / Don't let AOT DIE!
« on: April 28, 2009, 10:44:16 AM »
:cookieMonster:

36
Maps / Jimmg's Maps *New Ported Map*
« on: April 26, 2009, 08:58:54 AM »
My maps:

Alpines

Description
Aaah Peaceful..

Screenshots

Download
Map_Alpines.zip

Installation
Put Map_Alpines.zip into the Add-Ons folder in your Blockland folder.

Ports:

Anapolictic

Description
"The Ultimate RPG/DM Map" by Pelouzeth
Screenshots

Download
Map_Anapolictic

Installation
Put Map_Anapolicticinto the Add-Ons folder in your Blockland folder.

37
Mapping Help / [Tut] Getting Heightmaps from GoogleEarth
« on: April 26, 2009, 04:39:00 AM »
Too lazy to make my own  :cookieMonster:

Basically this method will give you nice high resolution heightmaps with terrain elevations around the world.  You can get the data for almost anywhere on the globe. But not so much for the poles.

You'll need those three things plus some sort of image editing software.

* Google Earth (http://earth.google.com)
* MicroDem (http://www.usna.edu/Users/oceano/pguth/website/microdem.htm)
* SRTM Overlay for Google Earth (Run from URL once you've installed Google Earth http://www.ambiotek.com/topoview).

Full tutorial found here:
http://www.tt-forums.net/viewtopic.php?t=27052
After your done editing the tiff's resize it to a 256x256 png and put it in heightscripts of the editor folder.

38
Games / Badspot's Sons of Valor
« on: April 20, 2009, 03:58:28 PM »
Badspots old game :U

Game Cant host servers :[

39
Drama / MetalMario
« on: April 15, 2009, 06:52:13 PM »

Do I have to say anything?

40
Add-Ons / New Vehicle: UFO *Flatshaded*
« on: April 14, 2009, 07:58:53 PM »
UFO
Description
Fly in a damned UFO
Update
If you downloaded before 9:05 PM on the 14th of april delete the old one and redownload.
Screenshots



Download
Vehicle_UFO

Installation
Put Vehicle_UFO into the Add-Ons folder in your Blockland folder.

41
Modification Help / Flatshading for blender
« on: April 14, 2009, 03:56:30 PM »
Is it possible? I've searched but haven't found anything on it.

42
Modification Help / Ufo *Making new model.
« on: April 14, 2009, 02:14:59 PM »
-Snip- Making new model.

43
Suggestions & Requests / Ai nav meshes
« on: April 13, 2009, 08:50:14 AM »
Could we get something like this http://www.garagegames.com/community/blogs/view/16925 for the mission editor?

44
Help / A fix to all your graphics bug needs.
« on: April 08, 2009, 06:19:39 PM »
flushTextureCache(); is all you do if you have the graphics bug.

45
Off Topic / 1 out of 5 obese children in America
« on: April 07, 2009, 09:37:46 AM »
So I was reading through yahoo found this.

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