Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LinearAlbatross

Pages: 1 [2] 3 4 5
16
jobs don't pay more because of stress or difficulty. they pay more depending on skill needed or low supply of people that can do the job.

and that's how it should be
Supply and demand.  This is how the [entire] economy works.

17
Off Topic / Re: How well-known is the above user v.666
« on: December 06, 2013, 08:22:21 PM »
This is the first time I've seen you.

18
Development / Re: 2013/12/01 - Blockland r1908
« on: December 06, 2013, 08:21:10 PM »
Not if you just set it to Blockland. There were some issues with it that added red lines on windows but surprisingly I don't get those.
That only applies to certain anti-aliasing settings.  I think 16xQ CSAA is the best setting for Blockland to avoid this.

19
Suggestions & Requests / Re: Steam Suggestion: Change Toaster Location
« on: December 06, 2013, 08:18:49 PM »
I have never heard of the terminology "Toaster" for this feature, but I love it and will now use it forever.  On another note, this would be a very nice thing to have.  Although, for Blockland, I imagine that the only non-obstructive corner would be the bottom-right anyway.  Not much goes on in that area, but anywhere else would cover paint, chat, or the tool drop-down.

20
General Discussion / Re: Should I host this server again?
« on: November 30, 2013, 07:13:35 PM »
I wouldn't join, but I imagine there are some people who haven't associated "grapple knife" with "generic" yet.

21
Creativity / Re: Pixel Art
« on: November 28, 2013, 10:47:44 PM »


First try at some character style concepts.  Got some inspiration from Superbrothers: Sword & Sworcery EP. I tried to use one hue--except on the buttons--and I think that worked out pretty well.

22
Suggestions & Requests / Re: City Generator (premade buildings)
« on: November 08, 2013, 06:50:13 AM »
MARBLE MAN could probably develop it with his gifted coding abilities.
Uh. Marble Man is decent at coding, but I don't know if I'd say he's "gifted".

23
Creativity / Re: VULLEN Revival (Yes, I'm at it again)
« on: November 01, 2013, 10:12:09 PM »
What kind of performance impact have you seen after switching to Unity? Do you think it was a good decision in hindsight?

24
General Discussion / Re: The Hub - Rocket Science
« on: October 27, 2013, 09:50:25 AM »
Neat. Blockland is a good social game, I think. That's how every unique gamemode seems to end up.

25
Modification Help / Re: Blender .blb importer [2.68.0] [v1.2]
« on: October 26, 2013, 08:49:33 PM »
Nicely done.

26
Off Topic / Re: What's your favorite symbol?
« on: August 23, 2013, 11:10:01 PM »
å

I do not know why.

27
Modification Help / Re: []----[]'s Unfinished Add-On Dump
« on: August 07, 2013, 11:39:11 AM »
if you want to think up a special inno, the letters that arent taken are B, E, H, J, K, L, Q, R, S, T, U, W, X and Z
Letter combinations are also possible.

28
Off Topic / Re: PSA: [code][/code] vs. [tt][/tt]
« on: August 06, 2013, 10:48:20 PM »
I think tt is better when it's small bits of code. For large snips of code, I think the code tag works better to make it more clear and take up less space.

29
Off Topic / Re: How do you pronounce .gif?
« on: August 03, 2013, 12:34:55 PM »
Thats like when people pronounce your last name wrong (Or in my case they do it a lot) and you tell them the correct pronounciation and they say the way that they pronounce it is also correct...
Proper nouns are a totally different story.

30
General Discussion / Re: What considers someone a "famous blocklander"?
« on: August 03, 2013, 12:30:47 PM »
If you're only in the game to build, you don't need any mods, really. Being against them and insulting the people that make them is a bit much, but the vanilla game is all you need if you're here for virtual Lego.

Pages: 1 [2] 3 4 5