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Messages - LinearAlbatross

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31
Off Topic / Re: A good place to start for game development?
« on: August 03, 2013, 09:57:43 AM »
Yeah, game development probably isn't good as a full-time job as an indie dev unless you're already making good money from stuff you've already done.

32
Off Topic / Re: A good place to start for game development?
« on: August 03, 2013, 12:48:43 AM »
All the resources you need are online. Although I can see your point; programming classes basically force you to be productive, or suffer real-life consequences, so that's cool.
One of my favourite pieces of advice was by a person I don't remember in some Java tutorial book, saying that the best way to code productively is to have someone to hold you accountable.

33
Off Topic / Re: A good place to start for game development?
« on: August 03, 2013, 12:36:52 AM »
generally all of the AAA big budget games you see on steam are made in C++. it is industry standard
It's also the fastest language most normal people will probably work with.

If you're starting, you probably want to start with an engine that doesn't require you to build all the basic game functions such as rendering yourself. Once you're familiar with the "theory" of coding and graphics, you can move toward making your own engine and working with OpenGL and DirectX directly. But that's probably a ways into the future. For now, if I were you, I would learn the language or languages I plan on working with and familiarize myself with the general ideas of game development.

34
Modification Help / Re: Made a few improvements to the events gui.
« on: August 03, 2013, 12:22:18 AM »
How possible would copy/paste events from different bricks be, as in you can paste the copied events from the other brick under any events that are already on the other brick.  The copied events brick has 5 lines, the other brick has 7, when you paste the events, you now have 12.
In other words, append the copied events? Probably not too hard.

35
Add-Ons / Re: Disable Item Dropping
« on: August 03, 2013, 12:20:47 AM »
I think mine is the most functional because you can restrict it to certain groups.
Yeah, that's probably a more useful way to implement it.

36
Off Topic / Re: Furry Megathread - Fuzzy Butts
« on: August 03, 2013, 12:19:43 AM »
Is it strange that I don't care for real animals at all, nor am I a furry, and yet find 'furry art/culture', not sure what else to call it, interesting?

37
Off Topic / Re: why isnt america spending time trying to fix detroit
« on: August 02, 2013, 03:46:41 PM »
No problem. None of these guys live inside of a city, and hey, I guess we're the ones that understand.
I'm sure we all understand there's a problem, it's just a matter of 'what can realistically be done about it at this point in time?'. I don't think the problem is being ignored by any levels of government involved, but we don't necessarily know what's going on.

38
Off Topic / Re: why isnt america spending time trying to fix detroit
« on: August 02, 2013, 03:24:03 PM »
They're bankrupt and in the hole, $20 billion in debt. They don't have money to pay for stuff. Thats why the government needs to help ITS OWN loving PEOPLE and stop getting involved in wars that dont loving affect us.
What are you expecting them to do?

39
I'm fairly certain the looping is determined by the audio profile in use. I'm not sure of the names, but they're something along the lines of AudioClosestLooping3D, as opposed to AudioClosest3D. I don't really know if the engine actually cares how .ogg and .wav files are used, or if it's just a modding standard.

40
Add-Ons / Re: Disable Item Dropping
« on: August 02, 2013, 03:07:15 PM »
Are you referring to the tabs on the %msg = x; lines? If so, it was easier to read in Sublime Text. It may appear differently to you depending on your text editor.

41
Development / Re: 2012/09/12 - Steam Greenlight
« on: August 02, 2013, 03:05:07 PM »
The fear of more people of a specific age group is ridiculous. This will happen no matter how users find the game and no matter how the game is popularized. The Drama board is debatable. If a user does something wrong enough to get significant amounts of negative attention from it, they can become rejected by a small portion of the community that goes on the forums, and their friends that have been made aware of their 'bad reputation'. But if the forums become more populated, these threads will be more common and less noticeable. Cases that we've seen in the past will become common and less surprising.

42
General Discussion / Re: What considers someone a "famous blocklander"?
« on: August 02, 2013, 02:59:16 PM »
One that is known to build good or make good videos. Or just posts alot on the forums.
So that excludes people like Space Guy?

Anyone who's contributed anything to the community notable enough to have a recognizable name would be considered 'famous'. Isn't that how fame works in general?

43
Off Topic / Re: why isnt america spending time trying to fix detroit
« on: August 02, 2013, 02:55:45 PM »
It's not the federal government's responsibility, and if it is, it's nowhere near priority. If any government besides the government of Detroit should be involved, it's the county and/or state.

44
Modification Help / Re: Made button to copy a line of events.
« on: August 01, 2013, 08:25:52 PM »
It was failed?
What was wrong with it?
It wasn't failed. DrenDran made it, it just didn't get a lot of attention. Was also fairly un-intuitive.

45
Off Topic / Re: Could someone recommend me an IDE?
« on: August 01, 2013, 08:23:57 PM »
Notepad++
Yeah, I love the debugging tools in Notepad++. The auto-breakpoint locating works great too, now I don't have to worry about deleting all my art assets accidentally! It conveniently deletes the .exe file instead!

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