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General Discussion / Re: What's your biggest killstreak in Blockland?
« on: August 11, 2019, 06:13:15 AM »10/10/2015 6:04:58 PM EDT
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I uninstalled it, but it's kinda unclear how to properly reinstall it correctly.Select Blockland.exe after you click the select game to install to button. Rendering API used by Blockland is OpenGL.
How do I properly attach it to blockland, and what rendering API do I choose?
Also what should the reshade settings be? I have no idea what I'm doing lmao
does it freeze my game like saving bricks usually does client-sidedThis works no differently from using the save bricks gui; this literally just uses that and fills in the name and description.
Ratio multiplier? Is this something in the shader files? I haven’t worked with them too much.There are these 10 lines in the renderCsm_frag.glsl file:
ratio = ratio * ratio * ratio * 0.4f;
0.4f is pretty much the multiplier, and assuming the old common.glsl I found wasn't tampered with too badly, "//eyeballed to match fixed function appearance" comes before it in the old shader files, so it's kinda arbitrary.Does that work as a good client-sided fix across multiple servers, or do the default lights’ radiuses need to be fixed, since apparently that value is enabled and used when shaders are on, but disabled without shaders.The radius of lights shouldn't need to be changed, but changing 0.4f to a lower value with dim all lights in exchange for not having overly bright areas. I tried clamping values at different places but I wasn't satisfied with the results.
Would it be okay to ask if my rendering optimization DLL be added to the main thread? It's mostly an improvement if you use shadows, so I'd imagine people looking for enhanced shadows would use it. Thanks.Although the bottom of the thread does say to PM me, it really doesn't matter. I'm always open for new graphical resources, and even though the OP is within 100 characters of the 20k limit, room will always be made for anything new. Thanks for making it.