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Messages - QuadStorm

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31
Off Topic / Re: God damn, show off your post count rank
« on: February 17, 2019, 01:23:28 PM »
584th

32
Using an pre-configured edit of my do-it-all shader, you can also achieve this using Graphix. The shader comes with subtle upgrades over time too, with default shaders in particles, somewhat better fog falloff, a more vivid glow effect, and shadow opacity for more depth in shadowed areas, while the performance impact should be roughly the same. The shader has a ton of configuration options if you really want the perfect shader for screenshots only (where performance is far less important) or other cases.

33
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: February 15, 2019, 09:40:48 PM »
Two Angles (videos) showing off a my "Ultra A" daycycle and the PCSS shader



Tower I made on the BCC Community Building server (just to show off the PCSS shader again):



I made a small update to the PCSS shader too that sets the shadow softness to be constant through each shadow cascade so far away shadows aren't softer than nearby ones; this was already the case with PCSS enabled but now if you disable it the cascaded shadow map adjustment will be done too.

35
Off Topic / Re: political compass thread
« on: February 10, 2019, 12:31:14 PM »

compare to 10 months ago:

36
a quick alternative: add the parameters ?autoplay=1 in the end of the embed link so the mouseclick is unnecessary.
note that this will only work with the current blocklandcef release since newer cef (chromium embedded framework) will no longer autoplay videos with sound, so if blocklandcef gets updated to a newer cef the mouseclick is very necessary

37
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: January 29, 2019, 03:50:20 PM »
You're supposed to assign it to Blockland.exe. Currently, ReShade does not work with BlocklandCEF, and if you're unlucky it still might not work for some unknown reason.

38
Add-Ons / Re: Cinema Tools
« on: January 29, 2019, 07:00:22 AM »
I just realized that using /help instead of /cinemahelp or something is rather selfish, so I'll update the mod to change that. Additionally, I'll make a client support add-on to set the resolution automatically.

39
Add-Ons / Cinema Tools
« on: January 27, 2019, 11:37:27 PM »
Version 1.1.0
Here is a server mod that utilizes BlocklandCEF to play videos or send players to any website you want to show off to everyone.

There's a /cinemahelp command that shows all the commands that you have access to.

Super Admins, grant/deny cinema control access with the /CinemaControlAccess (grant/deny) (player) command.

Features:
-Maximum resolution print texture for the highest quality Blockland allows
-Aforementioned help command
-Workaround to view embed blocked YouTube videos (music videos, etc)
-Client Sided Quality Selection for YouTube - Up to 8K (4k+ gimmicky)
-Quality Check Command
-Pausing Command
-Skip Ad Command
-YouTube Captions Toggle
-YouTube Nerd Stats
-Web search command
-Vimeo Commands
-Playing of Current Video on Spawn
-browserSupport Package for clicking the flat screens (must be enabled manually)

Requirements:
Brick_Screen - Made by Siba, it comes with a flat 16x12x1 cinema screen, a curved 32x24x3 cinema screen, and a massive two brick curved screen that's 128x76.8x10 combined
OPTIONAL Brick_Screen_Extra - Adds two flat cinema screens, one double and one half the size of the original flat cinema brick.
Print_Screen_Cinema - Put this print on cinema screen bricks for it to have the CEF screen
Client_ExtraCEFCmds - Unless you want to use the below console command, install this.
Code: [Select]
CEF_SetResolution(1536, 2048);
Download:
https://blocklandglass.com/addons/addon.php?id=1050

Obligatory Screenshots:

My name not included








40
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: January 27, 2019, 04:37:06 PM »
thanks, I was planning of posting something on the 3rd year of this topic on feb 12 but not sure what, pretty sure i've exhausted everything by now
as for graphics news, we are now at reshade 4.1.1, mxao should be getting a realism update soon™, and destructoforce is working on a graphix gui mod (that apparently features my PCSS shader!!)
forgot to mention mld"s shiny side texture

41
Games / Re: The New Kerbal Space Program Megathread - Luna Server is Up!
« on: January 24, 2019, 12:53:38 AM »
A Two Stage to Orbit spaceplane I made. There's a few mods I need to get rid of since the updates but oh well. Also, I have no idea why they made it harder to make two stage space planes but at least it appears to snap together nicely.

42
Any reason why the main hall is currently closed off?
Anyways, if you want to play things on screens directly client-sided you can do CEF_goToURL("https://www.youtube.com/embed/videoID"); and then CEF_mouseClick(0, 0, 0); to play it.

Also, any reason why the screen is only technically 768p when it can go up to 1536p using a 2k texture (and resizing manually)?

Room 2 is busy and empty.

43
General Discussion / Re: Leopard Hosting gone?
« on: January 16, 2019, 10:22:41 PM »
As much as I like (and use) leopard hosting, the relatively poor reliability shows the merit of using more proper hosting services that aren't prone to going down every so often (mediafire, google drive, mega maybe?). Hopefully, it's restored quickly.

44
Works fine on my machine. Submit an issue with your console.log with trace enabled on https://github.com/swirln/discordbl/issues and a detailed explanation of the events that occurred and I'll look into it ASAP.
I'll try again using it with cef before declaring it a problem. ReShade 4.0 definitely doesn't work with cef at least.
EDIT: Can confirm no issue is present after all.

45
Off Topic / Re: What is your internet speed
« on: January 15, 2019, 08:22:14 PM »
270/12

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