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Messages - QuadStorm

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61
Suggestions & Requests / Re: admin restrictions.
« on: December 27, 2018, 07:06:04 PM »
Sounds like whoever you're planning on giving admin isn't trustworthy at all, and probably shouldn't have any abilities. Anyways, instead of limiting admin abilities, how about a moderator position? If you can't trust them to ban for some reason, you could change $Pref::Server::Moderator::MaxBanLength to 0, but you should really reconsider giving them any special ability if they can't handle being able to ban a person for a day.

62
Off Topic / Re: the autism test
« on: December 23, 2018, 02:16:18 PM »

stuff

63
I've added in the proper method of doing this since the first byte is actually the version number and not part of the heightmap's data.
Attached is the slopes heightmap.

64
I'm aware maps have been gone for years, but something like this was never made, so I'll make it as a resource to anyone who's interesting in doing so.

The proper method

Tools needed:
HxD
GIMP

1. Open the .ter file using HxD.
2. Press Ctrl + E or go to edit and select block to select a block.
3. Set the Start-offset to 1 and the End-offset to 20000, which should show a length of 20000 as well. Make sure you're using Hex mode.
4. Copy the selection, and paste it into a new file in HxD. Save this file as the original name of the .ter file but with the .data extension.
5. Open GIMP.
6. Drag and drop or otherwise open the new .data file you made using HxD. The "Load Image from Raw Data" GUI should show up.
7. Change the Image Type to "Gray unsigned 16 bit Big Endian", and set the Image Width and Height to 256.
8. Export the image as a PNG and change automatic pixel format to "16 bpc GRAY", then export.
9. You now have a perfect 16 bit heightmap of that .ter file!

65
Add-Ons / Re: Nothing (Please delete)
« on: December 04, 2018, 06:18:46 PM »
Please bring back this topic. Blockland needs content like this, especially good vehicles like this RV.
Edit: Saw your other post, good luck IRL.

66
Add-Ons / Re: Nothing (Please delete)
« on: December 04, 2018, 06:11:23 PM »
I guess I can relate a bit; please keep doing what you're doing. Sure, your stuff isn't perfect, but whose stuff is? You're already better than the majority of us by actually creating content.

67
General Discussion / Re: whatever happened to stratofortress
« on: December 02, 2018, 03:50:45 PM »
I've heard that he did release some of his stuff on some guys server once, but that guy hasn't posted anything that he got publicly.

68
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: December 02, 2018, 03:29:06 PM »
From 3 months ago, when I created the Blockland Enhanced Graphics™ Discord server.
From FlavouredGames' Server:


DAProgs' City Freebuild


See 107 other images, and 57 more that are mine, that have been posted in the Blockland Enhanced Graphics Discord #screenshots channel linked in the OP. If you need help I might also be able to help you there as well.

Edit:
Here are ways to record your game/take screenshots assuming you have the corresponding software:
Alt + Z - GeForce Experience Overlay
Windows Key + G - Windows 10 Game Bar

69
Suggestions & Requests / Re: Stop snow/rain going through bricks
« on: November 27, 2018, 06:16:57 PM »
Tendon's Rain Blocking Script: https://forum.blockland.us/index.php?topic=304939.0
chrisbot6's Bricks Block Rain Mod: https://forum.blockland.us/index.php?topic=290091.0

71
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: November 26, 2018, 02:17:39 PM »
(directed to OP)
for some reason, after I updated to the latest version of ReShade, some effects don't appear in multiplayer (for example, qUINT_DOF). is there a way I can fix the issue?
https://forum.blockland.us/index.php?topic=292833.msg9826481#msg9826481

72
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: November 21, 2018, 07:53:05 AM »
ReShade 4.0 has been released. Make sure to update qUINT for 4.0 if you use it. Don't forget to do the depth buffer patch too.

73
Quote from: description
**Comments are disabled
🚮

74
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: October 26, 2018, 11:54:47 PM »
Today, I finally made an Enhanced Graphics™ video: https://www.youtube.com/watch?v=tqTqmhDatZY
Bonus Shroom Cave Video: https://www.youtube.com/watch?v=yutLAcl6eT0

75
Development / Re: 2018/10/20 - Blockland r1991
« on: October 21, 2018, 06:30:49 PM »
Cool.

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