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Suggestions & Requests / Re: Bigass general suggestion thread- Ideas to actually improve on the game
« on: August 27, 2013, 09:12:24 AM »
oh i didn't mean the hinge and swivel bricks would allow for total freedom of movement / rotation, i'm well aware that kind of stuff is, for all intents and purposes, impossible, haha. what I meant is that they'd work sort of like buildable doors, where activating them would make all the bricks undergo 90 degree rotation, so they'd still be aligned to the brick grid. kind of like duplicating a structure and rotating it.
i had actually made some decent progress on the paint guns, at least as far as the visuals go. the initial idea was to use a long-term explosion effect as the paint splatter, but obviously that started to lag players even with a relatively short lifetime. the compromise we came up with was to make the projectile spawn a short-term "splatter" brick, that worked sort of like a zone brick. we never did get to the point of implementing it, though.
really cool that some of these ideas have actually been tried out / worked on. at least we know that means they're feasible in some sense. though i should've figured that after-burn type stuff has already been done, kind of the most obvious one :P
i had actually made some decent progress on the paint guns, at least as far as the visuals go. the initial idea was to use a long-term explosion effect as the paint splatter, but obviously that started to lag players even with a relatively short lifetime. the compromise we came up with was to make the projectile spawn a short-term "splatter" brick, that worked sort of like a zone brick. we never did get to the point of implementing it, though.
really cool that some of these ideas have actually been tried out / worked on. at least we know that means they're feasible in some sense. though i should've figured that after-burn type stuff has already been done, kind of the most obvious one :P