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Modification Help / Re: [TOOL] Blender .blb Export Script [v1.1]
« on: May 27, 2013, 02:54:46 PM »Hello.
May I ask, how could you determine the correct stretching etc. of the UV for bricks?
Also what are you supposed to name things?
Import some of the default brick textures (make them non-trans first) into the UV/Image editor, so you can use them to set the UV Coords right - they won't affect the actual textures applied to the brick in-game.
The documentation contains everything you should need to know about naming things and more, but in case you happen to miss it:
Object names:
- starts with "col" - collision box (if child of brick)
- "bounds" - bounding box (if child of brick)
Material names:
“TOP", "BOTTOMEDGE", "BOTTOMLOOP", "SIDE", "RAMP", "PRINT” - self explanatory
There are also names you can give your object's VCol layers but you should read the bit under "Colours" in the doc for those.