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Messages - Sankuro

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136
"HEY SENKARO I HERD U GOT BAND FRUM DE FORUMS LOL U GET BAND 2 TIMS ACTULY CAN U GET ME BAND TO"

137
Faces, Decals, Prints / Re: Jirue's Decals V6*
« on: December 22, 2008, 11:59:31 PM »
The Link Decal needs fixing up.

Seriously gtfo
I didn't say these are fail.

138
Add-Ons / Re: Rifle
« on: December 22, 2008, 11:47:33 PM »
Zombie mod anyone? This will be a good starting weapon seeing as it isn't quite powerful.

139
Maps / Re: [PORT]RTB Kitchen *fixed cant build on floor
« on: December 22, 2008, 11:42:29 PM »
I all ready did once :D
PM me and him a link? :D

140
Suggestions & Requests / Re: FUTURE TOOLS/WEPS/VEHICLES
« on: December 22, 2008, 11:29:16 PM »
well with teleporter i mean you shoot at some1 and then shoot where you want them to tele so no long hours of eventing(BUMP).
Portal gun. And work on your spelling. And please never use all caps.

141
Suggestions & Requests / Re: Hands in First Person
« on: December 22, 2008, 11:28:19 PM »
i have an idea, why dont you model the hand ON the gun so when you look at it, it looks like your hand? and when you reload with some specail weapons, your hand comes over and dances a jig or something?
But the person holding the weapon's hand might be a different colour then his skin! How would it change according to the person's right hand colour?

142
Suggestions & Requests / Re: Working Bot Mod
« on: December 22, 2008, 11:24:57 PM »
Samuka's bot mod work. It just dosn't come with a loving gui you handicap.
Are you to dumbass to use slash commands?
/BotGo <botname> --Makes the bot walk to you
/BotWeapon <botname> <weapon name>image --Makes the bot equip a weapon
/BotShoot <botname> --Makes the bot use his weapon
/BotAim <botname> --Makes the bot keep looking at you
/BotMake <the name you want your bot> --Creates a bot with a certain name

I think their is more though

If your talking about the other one someone failure ported (didn't port right so it dosn't work all) then your kind of fine exept for..

You are one of those people who are making the people  who ARE making the bot mod for us wish they weren't making it, if you do this, they wont make it, please stop, i want bot mod too but i dont go around spamming:

Mine?
Give me bot mod!
I WANT T3H 3L3VATORS!
OMG I WANT ELEVATORS
BOT MOD, PLEASE RELEASE
GIVE ME ELEVATORS
GIVE ME BOTS!

Its pointless! Stop or you wont get ANY of those!

143
Suggestions & Requests / Re: Gunblade
« on: December 22, 2008, 11:20:03 PM »
This guy just spewed out a heaping stuff PILE of lies here. Pretty much everything he said is a lie and anything he called "impossible" is really not much of an issue. Its too late and I'm too lazy to go through and point out stuff though.
Actauly, those were rather guesses.
Go on, try to make a gunblade yourself then release it.
Or maybe someone else.
Or someone else.
If they actauly get it coded, they will see what happens.

144
Suggestions & Requests / Re: An RPG item pack
« on: December 22, 2008, 09:41:23 AM »
Also I might work on a levelable weapon pack so...
Its like
-Bronze sword
15 damage
-Iron sword
20 damage
-Steel sword
25 damage
-Mithril sword
30 damage

And so on...
Same with the bows

145
Suggestions & Requests / Re: An RPG item pack
« on: December 22, 2008, 09:38:00 AM »
I know that The_Builder made one but he does not want to release it soooo

I think that someone should make one!

Like for example it would have like a(n):
Axe--You should try doing it with conditional events
Pickaxe --We have it but its called the "digger". You can also do it with conditional events
Scythe thing for chopping corn --We have it as a weapon, but for chopping corn? Good idea to get food as a healing item
Fishing rod/spear --Good idea. A melee spear would be nice
Shovel
etc......

146
Suggestions & Requests / Re: Train mod [EXPLAINED]
« on: December 22, 2008, 09:34:50 AM »
It should be a vehicle, but a different vehicles. You would move with the vehicle, even when not mounted to it. Also to enter the vehicle you wouldn't jump on it, but you would walk into a door.

147
Suggestions & Requests / Re: Hands in First Person
« on: December 22, 2008, 09:32:58 AM »
What? I've seen my hand while swinging before... But I don't really look...
I don't. Ever since I turned Render player off it wouldn't show. Even If i turn render player on it won't show.

148
Suggestions & Requests / Re: Molotov roostertails
« on: December 22, 2008, 09:30:59 AM »
I don't like the idea of syncing it wish firemod. Perhaps it could be optional to have the brick that the bottle actually hits to catch on fire.
I knew someone would dissagree with me. We know you don't like firefight mod. I'm the only person who likes it on the forums who likes this mod.

149
Add-Ons / Re: Variable/Conditional Events (V.3)
« on: December 22, 2008, 09:26:48 AM »
Needs a /checkvariables now

150
Maps / Re: Pluto map 2.0
« on: December 22, 2008, 08:45:19 AM »
Pluto 2.0 - Released.

Added:

- Gravity (0.3)
- Earth FXSunLight
- Secret Earth model

You added gravity? Their wasn't gravity origionaly?? DO YOU EVEN KNOW WHAT GRAVITY ACTAULY IS????

That would be the Kuiper belt, and anything after Neptune is part of it. It's quite simple, Pluto is a solar satellite. It's not a planet, an asteroid, or anything else. Just a rock that floats around the sun and does not dominate its own orbit.
It is a dwarf planet. And if it is an asteroid why was it big enough to pull itself in a round shape? It has a determined orbit, also. Its orbit is "tilted". Pluto could have been an escaped moon from another planet, or escaped from the Kuiper belt, but if it did, it probably wouldn't be round seeing as the Kuiper belt is made of comets I belive.

If you studied pluto for a long time, you will realise its how it has a specified orbit, just a "tilted" one as I said before. You will also realise that the surface is quite round. Asteroids are rarely ever large enough to pull themself in a round shape like pluto.

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