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Messages - craftinator117

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31
Add-Ons / Re: HλLF-LIFE 2 Weapons Pack [v1.1 || Testing server up!]
« on: July 12, 2013, 07:32:59 PM »
I'm working on my Support_Maps system.
I don't really care about this pack, people hate it.
NO NO NO NO NO I FRICKING LOVE IT D:<



OH also, i cant put these into my BL folder correctly, i tried Zipping it, and putting it in, it didnt work, i put it in as a normal folder too, neither worked

32
STOP BUMPING THE THREAD, i keep thinking its been finished then NOPE HA HA its exactly the same

33
Add-Ons / Re: Physics Death
« on: July 09, 2013, 06:29:51 AM »
is this tumble
if so a tumble on death playertype was already released
NO learn2video

34
Add-Ons / Re: Happy Anniversary 1 year of RTB Icons
« on: July 07, 2013, 05:20:23 PM »
does this switch it for other players when they look at your status? or just you?(please reply)

35
Add-Ons / Re: Tanks [M4 Sherman Released]
« on: July 07, 2013, 05:15:34 PM »
plz put them as one DL pack so there easier to download

36
Add-Ons / Re: HλLF-LIFE 2 Weapons Pack [v1.1 || Testing server up!]
« on: July 07, 2013, 05:12:39 PM »
umm it says i need a pass to the server, what is it?

37
stolen from someone else much?

38
firing only when not moving is gay, because in the game, which is pretty good, they ould fire while moving if i remember correctly SO, this cookie ---> :cookie: is going in the trash.

39
Modification Help / Re: The Bug & MAS Mods =BUG MOD 2 BETA RELEASE=
« on: June 30, 2013, 11:14:11 PM »
please respond i downloaded mine in v21 (current version) and zipped it from a folder (i tried it as a folder first and it didnt work) and it didnt work as a zip either, why is this happening, i searched all the way through my addons

40
Modification Help / Re: The Bug & MAS Mods =BUG MOD 2 BETA RELEASE=
« on: June 30, 2013, 10:59:25 PM »
VOTE FOR TREMORMITES FTW

41
PLEASE STOP REPOSTING THIS WITHOUT ADDING STUFF it gets my hopes up so much and then says "NOPE" and puts them in a fire javascript:replaceText('%20:panda:',%20document.forms.postmodify.message);

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