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Topics - Orthone

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16
Off Topic / Happy Birthday to Me
« on: February 23, 2011, 11:38:01 AM »
I woke up to snow. =D

17
Notice: If you want to download the save, click the name of the system!
(At the top of each completed event system is the name!)


I figured, because I do it anyway, I would post pictures of how to do things and explain the thought process of my eventing, and what the actual events do. I thought to do this because one of my friends RMS Gigantic frequently asks me how to event things, because he focuses more on building than he does eventing.

You can request for me to make an eventing system, and if I'm not busy, I should have it done very soon. The only limit, is I won't lay out how to make a computer or other fairly complex systems, because it would take too long to take pictures of each event on each brick, and explain it all in terms where the average Blockland player could understand.

List of Completed Events (With link right to the section!)
Smooth Climbing Ladder -For RMS Gigantic
Zombie Game Objects -For K3k0m@n
Key and Door -For Frostbyte
Two-Way Different Message Zone -For Orion
Clickable Link in Chat (VCE) -For Orion
Bot Resetter on Minigame Start/Reset
VCE Keypad -For Blaze0
Save Next Message -For Night Fox


The Dump
  (Where I will place any completed events, included with a link to the save on the title of the event system, the bold part.)


Smooth Climbing Ladder -For RMS Gigantic
I decided to dump this one because I notice that most ladders that people make are very jerky. This ladder only requires VCE to check the players velocity (as to not make them gain too much speed), and smoothly pulls them upwards.

The Build: The events go on the red bricks, notice how there are no events on the top rung of the ladder!


The Events: The first line checks the variable of players speed on the Z axis (up and down) for being 20, and the second line only adds velocity when the players speed is in fact less than 10.




Zombie Game Objects -For K3k0m@n
The Minigame:In this dump, there requires an option to be set in the minigame options for this to work. My example uses Iban's ZAPT. When you scroll down in the first tab, General, you can see a light green name that says "Zapt - Point Options". Under that, you can find a spot where it gives a certain amount of points per zombie kill, or "Killing a Bot Zombie", or if there are player zombies, "Killing a Player Zombie".


The Build: As always, the red bricks are where events need to be, and new to this dump, the blue brick requires a name.


The Events: There are three different event parts that I broke up. First, there is a block that, when clicked and if your score is 30 or greater, you get a gun item. The second is a block that teleports the player, again, when clicked and if they have 30 or greater score. The last chunk is an optional part that I added because I used the JVS Plunger and wanted it to play a sound and white out the players screen, giving a more teleporty feeling.

Gun Giving Block (If Score is 30+)


Teleport to a NamedBrick (If Score is 30+)


Optional Teleport Events




Key and Door -For Frostbyte

The Build: As always, the red bricks have the events. The 1x2 flat is the 'Key', and the door only opens if you have the key. The key variable is a 'Player' variable so it is lost when a player dies. Make it client to keep the variable persisting through death.


The Events:These events are very simple. The key checks to see if you already have it, and if you don't have it you get it. The door checks to see if you have the door, and if you do, it opens the door.

The Key


The Door
First, you can use the default events. But you have to do this to the top event! (Toggle the 'Enable' off!)

Then add these events to the end.




Two-Way Different Message Zone -For Orion
This one requires a bit of guess and check to complete. You may have to change "velx" to "vely" or switch 0.1 and -0.1 to get the desired effect.

The Build: The events go on the transparent red brick, usually this brick is invisible.


The Events: The events are simple enough, they set a zone in the area and then check for the velocity of the player on one of the axis. Hence, "vel" and "x". Because the velocity cannot be two opposite values, you only view one message at a time. You could also name this brick, and have a master brick adding a zone to the named brick. I usually set mine to a bot spawn that I'll show in a later tutorial.




Clickable Link in Chat (VCE) -For Orion
The Build: The events go on the red brick as always.


The Events: The first event gives the player a message. <varlink:Click Me!_cookie:1> "Click Me!" shows up in chat, 'cookie' is the variable name, and '1' is the value the variable will change to when "Click Me!" is clicked. onVariableUpdate is called when a players variable is changed due to that brick, and then it checks to see if 'cookie' is 1, or when "Click Me!" is clicked. If true, it gives a message and resets the variable. I usually use 'temp' instead of cookie, because I don't need to save the value.




Bot Resetter on Minigame Start/Reset

The Build: Very simple, only need a bot spawner in addition to your build. I have a hidden namedBrick to show you how it works. You need Amade's bot events.


The Events: When the bot spawns, the bot calls a 'ContentStart' and 'ContentStop' on a namedBrick. This shows that, when the minigame starts, a door opens after 10 seconds and then closes after 10 seconds of being open, and doesn't open until the next minigame. As you can see, it's very simple.




VCE Keypad -For RMS Gigantic
The only problem I have with this system, is that you cannot have a '0' digit as your first digit, and that after the number exceeds 7 digits the game displays the number in scientific notation. "7.77778e+006" for example is ~7,777,780. Other than that, the door opens after you input the correct number and click the green #. In this example, I have the number set to '12345'. You can have anywhere from 0 digits, to 7 digits. That's ~10,000,000 different combinations.

The Build: This build is a little more complex. The blue door needs to have a name, and all of the default events stripped off. All of the white buttons, and the green and red buttons need events to work properly.


The Events: A decent amount more events, but all of the buttons, except for the red and green buttons, are mostly the same.

Button 1


For the other buttons, just change the '1' in the second line to the number of the button. So you would change 1 to 7 for button 7. Button 0 would be 0.

The Clear Button

Very simple to clear, just erases the variable.

The Enter Button

A little more complicated, but you just need to change the top-right number, on the first line, to any number to change the code required to open the door. I would suggest numbers between 0 and 9,999,999 for optimum results. You also can't use commas (,) in variables.



Save Next Message -For Night Fox

The Build: Blue brick has the name 'test' and is the transmitter, the red brick reads the 'test' brick's savedText variable.


The Events:

Blue Brick with name 'test'.
The onActivate events make the transmitter dissapear, saves the last message the player said, and starts a loop. Event 5 checks to see if the saved text is the same as what you last said. If the message is different, it cancels the loop and saves the new message as the variable "savedText".


Red Reciever Brick
This simply looks for the nb (namedBrick) "test", then looks for the variable "savedText" inside of that brick.




Suggest anything in this topic, or in a PM, and I'll add it to the dump when I figure out how to make an effective version of what you're asking for! =)

18
Games / "Notch Hates Us" - Minecraft Dual Let's Play
« on: January 16, 2011, 09:46:04 PM »

Many thanks to Chriz for allowing me to use his account for my sister!


Table of Contents
What is this?
Videos
Guest Appearance List
Audio
Questions and Answers


What is this?
This is another generic "Let's Play" for the game Minecraft. In the series, me and my little sister, Kitana, will embark on an adventure to tame the extensive lands. Starting with Episode 3, there may be one or two guests that come along with us. These guests are picked from a group of names in the section "Guest Appearance List" below, and are pulled randomly from a drawing. When pulled, starting with Episode 4, as 3 was the first, you will join a Skype call and you are then able to play for 30 minutes, two episodes.


Videos
PLAYLIST
Episode 1: Creeper Creepin'
Episode 2: Behind the Wall
Episode 3: Shenanigans
Episode 4: The Pit Behind
Episode 5: The Pit Behind Pt2
Episode 6: Fragile Siblings
Episode 7: Secondary Base
Episode 8: Underground Farm
Episode 9: Extravaganza Begins
Episode 10: Hunting in Soviet Russia
Episode 11: The Return
Episode 12: Coming soon, to a YouTube near you!


Guest Appearance List
You can get onto this list by sending me a PM with a sample of your voice. You will be decided on if you have a microphone with decent quality, and if the tone of your voice doesn't hurt my ears. Oh, and please pronounce your name. I don't want to be doing a drawing and butcher your name!

Appearances:
Episode 3: Yogamoanyo and Muffin
Episode 4 & 5: DarthVolga
Episode 9 & 10: Gadgethm
Episode 11 & 12: Nienhaus


Current List for Drawing:
  • (1) DarthVolga
  • (1) Muffin007
  • (1) yogamoanyo
  • (1) Gadgethm
  • (1) Nienhaus
  • (0) SeventhSandwich
  • (0) Blackxcap
  • (0) Yuki
  • (0) Cyanian
  • (0) Dodger
  • (0) JesusFish
  • (0) NickTheSushi
  • (0) Jenxas
  • (0) Kira100000
  • (0) Pletchera
(X)Number of times to appear in the series.


Audio
Guest Drawings:
Episode 3 Drawing
Episode 4 and 5 Drawing
Episode Extravaganze (Potentially 9 through 18)

Pre-Video Audio:
Episode 4 & 5: Avaliable


Questions and Answers
Question 1: Can I be a guest in one of your videos?
Answer: Only if you have a microphone with good quality, and don't make my ears bleed. Send me a minute or so of you talking. An introduction about yourself, or just being funny. Oh, and please pronounce your name.
I forgot to announce this, I'm migrating over to the Minecraft forums. You should reserve an account over there and I need your full Minecraft account name. I'll be adding a whitelist for when I'm doing the videos, and I'll save a backup and have the server up at all other times.

Question 2: How old is your sister?
Answer: My sister is 13 years old, child enthusiasts, please don't even think about it.

Question 3: At what times do you record?
Answer: I record any time I am playing on the server with my sister, usually about 30 minutes each day, or two episodes.

Question 4: What do you use to record, and edit your video?
Answer: I use fraps to record, and Windows 7 Movie Maker to edit the videos.

Question 5: What are your computer specs?
Answer: Good enough to run a server, play Minecraft in fullscreen, and record a 1080p video with minimal lag.

Question 6: Can I give you my spare money?
Answer: Well, it would help me knowing people are willing to support me. My sister could always get her own account, and I start running low on food during the end of the month.. Sure! I may even add a portion where, if you donate a certain amount, you either get to be in an episode for sure, or you get an extra few names in the drawing or something!

19
Drama / dr. conner1o0 - tGO EAT POWDERED BLEACH AND DIE
« on: September 26, 2010, 12:09:15 AM »
I would like to note that I've seen much more stupidity out of some of Blockland's community, but never felt the need to show everybody else how much of a moron they really are.

So I go on Furling's server to check out the Minecart vehicle he's been working on recently. After checking out one of the builds by Red Moon, I notice there's a small glitch at the end of his build. I tried showing them how to fix it, and just as I was showing them dr. conner1o0 goes and patches it up. He screams "FAIL!" when I tried to get in and show him. I call him a loving prick for saying I failed after I tried to help him. I get banned for cussing and the following happens.




-Snipped a full page of the same spam as below.-



I can get the entire chat log of the server if you guys want.

20
Games / Outpost Z Apocalypse
« on: August 09, 2010, 08:24:25 PM »
So there is a game being worked on for the Unity engine, it will be Free to Play for a while after it first comes out most likely and I'll be hosting the main server.



Information:

Outpost Z: Apocalypse, may pretain to a standard Zombie game, however the Creators are aiming for something close to the movies to give the zombie game community a fear commenly forgotten by Avid Zombie fans, by putting the gory look back into the gaming world, the hopes are to situate the player with a dynamic world, and situate them for either Single or Multiplayer Gameplay, in that the Damage and Death Systems will pretain to Movie Styled Gore as much as the creators can implement.

::StoryLine::

   The future is a dark place of industry. In the mid to late 21st century, humanity continues
its never ending quest for immortality and expansion. The cure for death has been remedied by an
expensive cloning program created by Canada. However, only the wealthy have enough money
to use such services. In direct opposition of Canada’s attempt to better people’s lives, China
chases after better ways to rid the world of those different to them. A secret project
named “Harmony” is started by China’s brightest scientific minds with the thought in mind of re-
uniting Taiwan and China. Harmony’s ultimate goal expands beyond just this simple wish and
Taiwan is only the beginning to a larger global scale application. Using a virus named Virus Z,
China plans on developing a cure along with the disease, to release the disease in their
opposition’s counter, and then enter and settle down in the infected area to administer their
miracle cure to a supposedly unknown and diabolical disease. From there, one only needs the
history of Tibet as a reminder to us as to what comes after the disease has done its damage to the
population.

Problems plague China’s ambition however. Even in a controlled environment, Virus Z
proves to be impossible to control or cure. One day an explosion is seen from the direction of the
research center and an area of 30 miles is covered in the airborne Virus Z. Within an hour, the
populace begins mutating and running rampant as the airborne Virus Z dies and transforms into a
blood born pathogen. China is engulfed by its own bio-weapon within two weeks. The virus
spreads like a wildfire through the neighboring countries and continues to mutate victims into
grisly creatures. By the time Europe brings a military task force to counter the zeds, the enemy is
already at their door step. Europe begins to fall rapidly to the virus and refugees from the clean
areas try to migrate to the Americas. America, Canada, and South America close their borders to
all traffic to protect themselves from the virus and Europe along with the rest of the world, is
engulfed in China’s mistake.

In 2065, a South American drug cartel sees a chance to gain more power. They send a
Freight ship to Europe to collect a sample of the virus in an attempt to do a better job at what the
Chinese had tried to do. The ship’s crew is successful in collecting the virus sample and put their
ship on a return course home. However, while at sea the crew is exposed to the virus and the ship
disappears. 2066, January 28th, an unidentified South American Freighter is spotted close off the
Eastern Coast. A Navy cruiser with a joint force of Marines is dispatched to investigate the ship.
The marines board the freighter and encounter the infected ship’s crew. The marines engage and
suffer 7 casualties. The Freighter is looted of all materials and then sunk. The wounded marines
are admitted to hospitals and all equipment from the infected ship is stored in a military base. In
2066, May 13th, the Virus Z has spread through most of the Eastern Coast. The virus was traced
from an East Coast military base and a VA hospital. In an attempt to stop the spread of the
infection the US military creates a massive DMZ along the Midwest. Using artillery and
airpower, the military begins to open fire on anything that tries to cross the new border. The East
Coast is effectively cut off from the rest of civilization that remains. Survivors manage to band
together and protect many of the cloning facilities, knowledge, and doctors that run them.
Through these mini cities built to protect these facilities, the survivors fight off the zeds for
survival in hopes that they can destroy the virus and rejoin the rest of civilization one day.

::Features::

- Singleplayer: This will be a form of Training Mission with a area for people who want to just hunt random Zed Types in peace and in relative Safety (However it will have a exit point to enter the area the Zed's Occupy if you want more Adrenaline based Hunting).

- Multiplayer Modes: Survival, Persistent
    Survival: Survival will detail Deathmatch, Team Deathmatch, and Survival (survival being a lite version of Persistent - meaning weapons and gear will be provided to the player on start however being limited in some way with the random chance of finding any kind of item in the game including Barricading items and Deployables, while Zombies of types chosen by the host that will randomly enter the stage and begin to scavenge for food).

    Persistent: Persistent is the MMO Backend of the game we have plans on making this player able so anyone can setup there own 24/7 Persistent Server with the proper Setup, however this is still in concept and is a 50/50 chance of being player able, this Mode will give a more Realistic Survival Look at the Infection on America and Canada and will allow players to Customize a player of either Female or Male (however the customization will be very limited at the start and will progress as will most of the other Milestones, as to the gameplay, the players will enter the world once making there character and have access to a Open Economy which will be supplied by players who create or find items (weapons and equipment and so on) around the world, all monster types will be found around including some monster types only dropable by groups of players working together. the players will also be able to claim buildings as there base (or home whichever - this is concept only for now), most buildings and electrical items will need power giving objectivity to players who are willing to take the risks implied in doing so, there will be a safe haven of sorts (from the undead only giving the players or "Host" to apply the security from players themselves) the haven will have access points to the market and will allow for players to converse in peace from the infected on the outside, and much more to come.

- Mob Based Damage: This implies that it will take more then 1 infected to kill a player however if a player sustains enough damage they will still be able to die from blood lose or even infection, But this allows for the player to push enemies back some how be it punching em and making em stagger or giving em a kick offa em and getting themselves back up and bolting to a safe distance to finish the enemy off, however if 3 of them were to get you onto the ground or grapple you the chances of you surviving are very slim and more then likely you'll end up being Zed Food

- Body Damage: This refers to the chance to save your life by inflicting bodily harm to certain area's of the body, never again have a enemy seemlessly be able to run after you after you have filled there legs full of rounds (this is in concept)

- Dismemberment: Well as they show in the movies zombies like to tear bits and pieces offa what they eat and this doesnt miss the players by any means see the damage they will do to you and help you regret dieing in the first place as they rip you limb from limb till you breath your last breath, This also refers to certain bullet impacts of varying calibers (In Concept)

- Deployables/Barricading: This refers to Sandbags,Turrets,Power Generators, and more

- Player Housing Solution: This is Persistent Mode Only (In Concept), This will be a place a player will safely have access to the Open Economy as well as have places to store items they have no room for in there inventory, they will also be able to use it as a Store Front to Help them with there own Economy of sorts

- Massive Enemy Lists: From Normal Idiot Zombies to Super Fast Mutations there will be plenty of variety to Hunt down (Some even needing Groups of Players working together to Take down), this will be updated as it goes no real look as to how it will lay out since its not the highest point of the development at this current point in time

- Massive Weapon/Equipment List: This will range from Body Armors,Guns,Melee,Vehicles,Traps and plenty more

- Faction System: (Persistent Mode Only) Once in the game you will be able to Create or Join your own Faction at any time by going to the Haven and Applying the Factions Description will relate what there about and should be filled out as such

- The Game may at some Point in time Allow for a Item Shop But this wont be necissary for a while and will Remain FREE2PLAY even if its implemented



I will most likely keep this topic as up to date as I can but if I ever miss anything, it will most likely be updated on the main post over at Moddb.

Concept Art
Main Menu Demo

Here is a concept draw of one of the towns, Greytown.



Right there are about 3-5 people working on this project. We are looking for a few 2d artists and some nice modelers. For the modelers, we don't care on how low the quality may be at first as long as you are willing to get better and improve over time. Send me a PM if you have any of the skills needed and are interested in joining the team. For everyone else, I hope this looks at all interesting to you and you will keep up to date on this.



Questions Asked:

Q: When we die do we respawn at the safe place or near are party?
A: Spawning will pretain to Safe Zones, which could be in any building a player may own (Persistent Mode only) in survival you will respawn at the end of the Wave near the area's starting point.

Q: Can i be black in this game?
A: The races and such in the game will be customizable to an extent, this however wont be until Beta Testing more then likely since I will have quite a bit extra to do and that is something i am going to slowly integrate into the game as it goes.

Q: If were infected can we be cured if we cant can i shoot myself?
A: For Curing and shooting ones self, the other players wont be able to tell untill the player has reached a certain level which may end up being too late for them to stop you from turning by a bullet to the head however I will be considering Self Delete as well as i will be adding in a Cure.

Q: How will i know if im infected?
A: Infection will be based on a random occurrence (Simulating the work that your white blood cells will do upon receiving these bad cells within your blood stream so in some cases the bite may not even infect you), if it does however infect you, there will be a meter at the bottem of your screen.

Q: Do you have a full team or are you trying to start one ?
A: I have everything but the Art team(With the exception to our concept artists), we will be accepting more programmers if i need to go on vacation or otherwise but other then that we only are accepting Art Team Recruitment.

Q: What operating system will this game be available on?
A: I plan on having this game for both Windows and Mac.

21
General Discussion / v16 Bug
« on: July 06, 2010, 02:27:19 AM »

I was playing with the new long range D-Wand and I flew really far away to see how easy it would be to "snipe" bricks with it, when I noticed that the bricks had a very messed up rendering. When I moved the camera left to right these minor lines would duplicate at a set distance and move with the camera, and at some points it got even weirder.

22
Help / Hosting?
« on: June 29, 2010, 04:29:29 AM »
So I'm having this weird problem while hosting. I have port forwarded correctly because using a program called BYOND, I had a server going with 5-7 people on it at one time. I used the same port but while hosting BL but nobody could connect to it. I have UPnP toggled off in the Blockland settings and I tried it for 2 different ports. Would anyone care to explain why this isn't working correctly?

23
Help / Blockland, Read only?
« on: June 05, 2010, 07:11:37 PM »
This isn't really a problem, but it did make my game crash. No, Blockland is not in a read-only file.

I was playing on Badspot's server and crashed. I closed out of it and started a new Blockland up, got this message.

24
Suggestions & Requests / Campfire Crackle Sound
« on: April 17, 2010, 12:11:04 AM »
Simple enough request, I would like that campfire burning and crackling sound as a sound, not as music, so I may sit near a camp fire and have it feel more... firey.

25
Off Topic / Dissapepars
« on: April 03, 2010, 04:03:08 AM »
Q: I can't read the chat, it dissapepars too fast
http://blockland.us/index.asp?p=faq
Seventh from Tech Support FAQ

Looks like Badspot needs to slow down a bit and smell the roses.

26
Suggestions & Requests / Chat Variable Changer
« on: January 19, 2010, 01:54:47 AM »
What I want is a thing that can be used in the game via events like centerPrnt. What it will be is a url-like message that can change VCE variables.

Example:
centerPrnt -> <link:Changer:Variable:1>, to change variable to 1!

That would change the clients 'Variable' to '1'

It would appear in the center of the screen and say "Changer, to change variable to 1!"

Players would click on that and set Variable to 1.

27
Suggestions & Requests / Clear Player Bricks on Leave
« on: December 02, 2009, 01:09:52 AM »
What I'm asking for is a simple server script that when the player leaves, it clears their bricks. This could be useful for freebuilds where spam wouldn't be a problem even without a active host. Thanks in advance.

Edit: Perhaps a GUI with options to protect people from their bricks being cleared, also a small option to pick the time before the bricks are cleared just incase someone crashes but still wants their bricks.

28
Modification Help / Non-Drivable RowBoat
« on: November 01, 2009, 11:45:28 PM »
I suppose this should go in help..

What I am trying to do is use Amades Bot Events to have a RowBoat traverse a set path, when a player enters the driver seat of the boat the path is canceled out and the player drives the boat.. What would I do to make it so that middle seat is still available, but can't turn or drive.. So it is just like the other two seats.

Edit: I am trying to basicly do this, but do not know how.
AIConnections. I made a perfectly working event-controlled Rowboat from my bot events in my server, which three people could ride.

29
Add-Ons / Fixer Gui (Updated)
« on: September 26, 2009, 04:36:33 AM »


What is it?
This is just a GUI with a lot of different buttons. Lets say you can't stop jumping and you don't know how to fix it.. You press '=' to open up the Fixer Gui and press Jump Fix. I would also like to note that this is the first add-on I have released.

What fixes does it have?
The fixes are the following:
  • Flush Texture Cache (Fixes those graphic glitches)
  • Jump Fix (Fixes the jumping problem)
  • Crouch Fix (Fixes having to hold the crouch button to stand up)
  • Jet Fix (Fixes having to hold the jet key to stop jetting)
  • Mousefire Fix (Fixes having to rapidly fire a weapon/tool like hammer)

Credits
GUI: Orthone (6726)
Ideas: IsjiX
Tutorial: AGlassOfMilk

Download Link
http://www.mediafire.com/download.php?5zwz4xnmw2j

Please, rate x/10 and leave a comment if you think it can be inproved. If you give me a negative comment, atleast make it helpful so I can make this addon better.

30
Suggestions & Requests / Pvp/Non-Pvp Zone
« on: June 29, 2009, 03:33:32 AM »
There should be a zone that enables weapon damage .. Simple as that. I don't know how to make it any simpler..

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