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Messages - Dyed Brownie

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241
Modification Help / Re: Mounted on vehicle in crouch position
« on: August 03, 2008, 05:53:31 PM »
Code: [Select]
datablock WheeledVehicleData(scooterVehicle)

{
category = "Vehicles";
displayName = "Crouch Rocket ";

Remove the new line.

242
Modification Help / Re: Mounted on vehicle in crouch position
« on: August 03, 2008, 02:37:06 AM »
Yes. Just change the player's animation for that mountpoint in the vehicle. I haven't tested it, but in theory it should work. If that doesn't work, you could just use playThread.

243
Games / Re: Dwarf Fortress
« on: August 03, 2008, 01:28:16 AM »
I'm building a collection of my victim's body parts. Is there any way to target an area of the body?


244
Suggestions & Requests / Mounting lights to vehicles
« on: August 03, 2008, 01:24:40 AM »
Would this be possible? You can mount lights to players and bricks, but I've tried everything and I can't manage to put a light on a vehicle's mountpoint.

245
Off Topic / Re: 1 wish
« on: August 03, 2008, 01:12:05 AM »
I wish for world peace.

246
Modification Help / Re: Cash onKill?
« on: August 02, 2008, 11:41:14 PM »
Ya that was an old one that my friend wanted me to release...Not shure why but I made a new one that is about 30 lines of code It has 100 levels Every 10 levels you have a chance to get 1-2 more wood Level 10 1-2 level 20 2-3 and so on too 100. And it only checks when you gain exp or gain a level now.

Glad you improved it.

One file for one line of text in the cash mod saving system?! Come on guys, I know you can do better then this!

I may release a saving system. It'd work better then alot of the crap save systems out there. One file for one line of text?!

Edit: Tidied up the post and removed a part of it.

247
Modification Help / Re: Cash onKill?
« on: August 02, 2008, 11:30:25 PM »
Lol, I made a way better Exp and Lvl script for it and I will be releasing in the next update along with the rest of the Edit's.

I've seen it a version of it and I don't think looping through clients and going through 30 if functions every second is a good idea.

248
Modification Help / Re: Cash onKill?
« on: August 02, 2008, 10:41:07 PM »
Next;
I was going to use the lvling script out of Kunits woodcutting, but I thought I could do it in less lines. I don't exactly know why its not working.

Your for() loop should brackets. Like an if().
Also, what are you doing with %lvlxp? Shouldn't it just be '%lvlxp *= 1.5;'?

Edit: Added a comment about the '%lvlxp = %lvlxp *= 1.5;' syntax.

249
Games / Re: Dwarf Fortress
« on: August 02, 2008, 10:04:16 PM »
I like hanging around houses at night and wrestling kids. Then I run outside and 10 village people are chasing me.

250
Off Topic / Re: Osht, I ordered something from JACT
« on: August 02, 2008, 09:59:09 PM »
Glad you're going to get new speakers. Mine are fine.

It's my 1024x768 maximum resolution CRT monitor I'm worried about.

251
Off Topic / Re: What page are you on?
« on: August 02, 2008, 09:49:55 PM »
An Error Has Occurred!
You can't view the memberlist because you don't have permission to.

You're on page 188.
I'm on page 66.

252
Drama / Re: del
« on: August 02, 2008, 09:34:58 PM »
Ignore him?

253
Off Topic / Re: Could It Be?
« on: August 01, 2008, 10:28:34 AM »
are

you

sure?

Yeah.
Also, I'm going to stop the quote pyramid before one of us gets banned, I've already posted around 20 posts today and I think I'm a bit overjoyed at being able to express my opinions.
This is your post whore, signing off.

254
Off Topic / Re: Could It Be?
« on: August 01, 2008, 10:21:12 AM »

255
Forum Games / Re: The Blockland Movie Project.
« on: August 01, 2008, 07:57:53 AM »
I'm working on Blocko Bloopers right now, I'll post up a link when it's done.

What do you mean by that?

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