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Messages - Kalphiter

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27496
Drama / Re: Rykuta
« on: June 05, 2009, 12:08:21 PM »
"we" = everyone else.
Name everyone else.

27497
Drama / Re: Spaceblock - Religious spam.
« on: June 05, 2009, 12:07:47 PM »
Code: [Select]
-snip-
:cookieMonster:
You have no sense of formatting.

27498
Drama / Re: Rykuta
« on: June 05, 2009, 12:05:21 PM »
Also, it seems as if Kalphiter is being a richard also for deleteing a base just because someone wouldn't listen to you.
Slow down.

You missed the whole unfair part, I just got bored, and felt like he deserved it. I was hoping you didn't save it.


You realize we hate both you and Kalphiter, right?
Define "we"

27499
General Discussion / Re: What program...?
« on: June 05, 2009, 11:51:49 AM »
It takes alot of scripting/programming knowledge of both C++ and Torquescript.
C++ is programming.

27500
General Discussion / Re: { ID List 5.0 }
« on: June 05, 2009, 10:24:32 AM »
Bump

27501
General Discussion / Re: Blockland's Popularity
« on: June 05, 2009, 10:23:44 AM »
Bump

New graph, added 13600



So, currently, an ID would be bought every 72 minutes.



Also now accepting 100-based IDs.

27502
Gallery / Re: epic pics
« on: June 05, 2009, 10:19:01 AM »
turn the aircraftcarrier into a dm!  =D
I didn't even finish the aircraft carrier.

27503
Off Topic / Re: Kbyet Hosting
« on: June 04, 2009, 11:16:32 PM »
When you hover over the image link in the right bar, text above gets highlighted.
Where?

27504
Help / Re: I can't click in my server! (tried mousefire();)
« on: June 04, 2009, 10:00:11 PM »
FIXED! it was just a crap-on.
No, PLEASE don't strain yourself to mention the name so we know for future use.

27505
Gallery / Re: epic pics
« on: June 04, 2009, 09:42:36 PM »




27506
Drama / Re: Rykuta
« on: June 04, 2009, 09:29:34 PM »
I really hate him and his ego.

The thing is, he doesn't go down because he has his little 'super kool no-old players comunity!!!!!!!!!!!' that use his stuff Add-Ons.
Oh, beware, he owns Rykuta Inc!

27507
Modification Help / Re: Train mod plans
« on: June 04, 2009, 09:03:33 PM »
how about you just have it check every second "Ok, which direction am I closest to pointing in right now" then it points in that direction. Autocorrecting.
We don't want that. Only problem with /aligntrain [direction] is that you HAVE to have the wheels straight, not turned.

27508
Modification Help / Re: Train mod plans
« on: June 04, 2009, 09:01:15 PM »
Have raycasts fired really far into the distance and if there is a person in the way begin slowdown.
No, it is all human controlled. What I was saying is that a human can stop a multi-ton vehicle?

27509
Modification Help / Re: Train mod plans
« on: June 04, 2009, 08:56:33 PM »
Oh, just realize how it could be done.

The train would look for a brick x position down, left and right, and get that bricks object # and record them in a "Lasttrack" variable. Then, if the train cannot find a track to be aligned with, it will try to re-align itself! Also a "lastdirection" variable.

make it come to a complete halt, give warnings, etc.
So a train hitting a player will make the train stop, what?!

27510
Modification Help / Re: Train mod plans
« on: June 04, 2009, 08:50:54 PM »
has a custom model to look like a train track.
PROPS! :)

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