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Messages - Kalphiter

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2776
General Discussion / Re: Demo tab broken in http://
« on: October 06, 2012, 09:56:42 PM »
Works fine.

2777
General Discussion / Re: Kaphost Blockland Servers
« on: October 06, 2012, 09:51:32 PM »
Hehehoho excited, wanted a dedi for so long. New Zealand internet is pretty crapola for that.
Because of my server's location, you'll have a not-so-great-ping but North Americans/Europeans will have good pings. It's a good move for your players.

2778
General Discussion / Re: No more Downloads?
« on: October 06, 2012, 09:50:38 PM »
Why did you omit the "demo" tab?

2779
General Discussion / Re: Kaphost Blockland Servers
« on: October 06, 2012, 09:41:20 PM »
For that you could get Builder's Club on Roblox for a month too.



Just imagine if I were supposed to offer the same quality :cookieMonster:

2780
General Discussion / Re: Kaphost Blockland Servers
« on: October 06, 2012, 09:27:03 PM »
Oh stuff, my bad. I guess I must have missed that PM because of the dialogue we had when confirming what payment options I was able to use.
Don't worry about it, new servers expire X months after the day they pay.

2781
Suggestions & Requests / Re: Timelapse for timelapse building?
« on: October 06, 2012, 09:17:00 PM »
It's not worth doing it live, it's better to have a script that records movements and brick changes.

2782
General Discussion / Re: Kaphost Blockland Servers
« on: October 06, 2012, 09:15:50 PM »
You have to start it. See my PM.

2783
If a client crashes, it's not because of a server.
Well, it's better said he can't crash because of a server lagging, but music has crashed people.

2784
Modification Help / Re: Math problem with SetTime event
« on: October 06, 2012, 08:43:03 PM »
The offset is important so that you can obey the host's settings, but since it obviously won't affect day length and if the day is short enough, it doesn't do too much.

2785
Off Topic / Re: Blooker is learnting HTML 4.01.
« on: October 06, 2012, 08:37:01 PM »
How do you spell HTML?

2786
no
Oh for
forgets
Sake

It will never come back. Please stop spamming the General Discussion with these.
Stupid.

It was removed because the benefits of removing the only thing blocking them from further development outweighed the downfalls, aka the few people that are hell-bent on keeping terrain.

It is totally possible it will come back, but not likely in the near future.
Smart.

2787
Modification Help / Re: Math problem with SetTime event
« on: October 06, 2012, 08:35:24 PM »
 - I use $dc to abbreviate "DayCycle" through my whole script
 - I skip a step and get the sim time variable directly
 - I'm sure Lugnut does this later in the script, but I take into account the custom offset

2788
Off Topic / Re: How many pets did you have?
« on: October 06, 2012, 08:26:46 PM »
three horses

two guinea pigs
♫ And a partridge in a pair tree ♫

2789
Modification Help / Re: Math problem with SetTime event
« on: October 06, 2012, 08:24:57 PM »
%progressNow is a number from 0 to 1:

Code: [Select]
    $dc = DayCycle;
    %daysElap = $sim::time / $dc.dayLength;
    %progressNow = %daysElap - mFloor(%daysElap) + $dc.dayOffset;

2790
Development / Re: 2012/09/12 - Steam Greenlight
« on: October 06, 2012, 07:48:27 PM »
Quick question, dunno if it's already been answered but can we a workshop link so people can put their addons on there ala gmod 13's beta?
Yes, we can a workshop link the verb.

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