27766
Drama / Re: Post your ban list
« on: May 23, 2009, 12:30:09 AM »
Nothing
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
function player::damage(%damagedObject, %damagerObject, %position, %damage, %damageType)Think that's your answer.(CityRP)
{
if(isObject(%damagedObject) && isObject(%damagedObject.client) && isObject(%damagedObject.client) && %damagedObject != %damagedObject && %damagedObject.getDamageLevel() + %damage < %damagedObject.getDatablock().maxDamage && CityRPdataData.getData(%damagedObject.client.bl_id).valueDemerits < $CityRPdata::demerits::wantedLevel && getWord(CityRPdataData.getData(%damagedObject.client.bl_id).valueJailData, 1) < 1)
{
%client = ((%damagedObject.getType() & $typeMasks::vehicleObjectType) && isObject(%damagerObject.getControllingClient())) ? %damagerObject.getControllingClient() : %damagerObject.client;
%Damagedclient = ((%damagedObject.getType() & $typeMasks::vehicleObjectType) && isObject(%damagedObject.getControllingClient())) ? %damagedObject.getControllingClient() : %damagedObject.client;
//Remember, the damaged client might be in a vehicle while getting hurt!
if(%damagedObject.getDamageLevel() + %damage < %damagedObject.getDatablock().maxDamage)
{
if(!%client.godmode)
{
commandToClient(%client, 'centerPrint', "\c6You have commited a crime. [\c3Attempted Murder\c6]", 1);
%client.CityRP(2, $CityRPdata::demerits::attemptedMurder);
}
else if(%Damagedclient.godmode)
{
return;
}
}
}
parent::damage(%damagedObject, %damagedObject, %pos, %damage, %damageType);
}
And Zoneark, you're a friendMuch better.
So stfu go rage on something else you whiny bitch..
Anyone else thinking what I'm thinking about that cake? :oThat's naughty.
Your a bit lateYou're*
Normal wierd face now? I miss the inverted one or whatever.Yeah, finally got the original from my computer.
Okay, works now! Thanks for the help!Look at some flash-bang grenade, think it's just flash grenade.
Now, I have another question... I don't wanna start another topic, so I'll post it here. Could I do the exact same thing, but target a player instead and turn their screen white? Would this work at all?Code: [Select]package Conjunctivitus
{
function ConjunctivitusImage::onHitObject(%this,%obj,%slot,%col,%pos,%normal)
{
if((%col.getType() & $TypeMasks::PlayerObjectType))
{
%col.player.setWhiteOut(.8);
Parent::onHitObject(%this,%obj,%slot,%col,%pos,%normal);
}
else
{
Parent::onHitObject(%this,%obj,%slot,%col,%pos,%normal);
}
}
};
activatePackage(Conjunctivitus);
exec("./support_Spacecasts.cs");