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Topics - ultimamax

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31
Drama / Anti-Brony SF and Anti-Brony SF Soldier - spammers
« on: November 21, 2013, 06:54:24 PM »
stupid spammers. they did this on "A Puffin Book's Skydiving TDM"

IDs:
16737
24622

32
Modification Help / Advanced GUI tutorial?
« on: November 18, 2013, 09:53:33 PM »
I looked at Jes00's basic GUI editor but I want to learn more, specifically how to add elements to the GUI easily, and programmatically.

33
Modification Help / spawning a bunch of physics bricks
« on: November 15, 2013, 10:00:33 PM »
i want to spawn a bunch of physics bricks in one spot so they can explode everywhere. it's for a video. i know they're handled client sided, but is there any way i can tell the client to believe that there are a bunch of fake killed bricks in one spot and to act accordingly?
i tried tracing, it calls fakeKillBrick, which takes in the object ID, the velocity, the time for fakekilling, and the person who activated it. within that, onFakeKill is called, which takes in some integer (it was 200, though this number didn't appear in the velocity or fakekill time) and the object ID. nothing seems to take in position as an input, which makes sense i suppose.

can you put several brick objects in the same spot in the world? if i can, then i can just put like 500 in one spot and fakekill them all at once

34
Off Topic / what the hell youtube
« on: November 13, 2013, 11:59:15 PM »
i'm confused
it's using my real name now and all my subscriptions are gone
however, some video purchases i've made on the account remain. wtf?

35
Suggestions & Requests / Arms Race, a la CS:GO
« on: November 13, 2013, 06:44:05 PM »
I think the title is pretty self-explanatory. For each kill you get, you get a better gun. Dying by melee takes a level away from you. I'm willing to code for this project if somebody supplies me with guns/gun assets. (i don't actually know gun scripting yet, but it doesn't seem particularly complicated)

36
Modification Help / Disable collision between players/bots
« on: November 09, 2013, 03:42:01 PM »
So my friend Electrk pulled this feat a few months ago and I've come to need it in a script. But I can't figure it out.
I tried tracing, and I found something called armor::onCollision, which I assume deals with collision between players. I tried overriding it but nothing changed. I noticed it was calling botHolePackage's onCollision, which called zombieHolePackage's onCollision, which called sportsBallsPackage. So I deactivated all three packages, and now when I collide, it calls armor::onCollision plainly, which does nothing and returns 0. so how do i manage this?

37
So I'm writing a simple money mod and I want it to save players' money to file once the server ends or somebody leaves, and be able to load it back up once they rejoin.

38
Help / "Server could not verify ID"
« on: October 26, 2013, 06:41:24 PM »
Everyone who tries to join my server gets this error.

Is it because I modified GameConnection::onConnectRequest? I included this line:
Code: [Select]
return Parent::onConnectRequest(%cl,%ip,%lan,%net,%prefix,%suffix,%arg5);So I don't think I broke the function or anything. Yet nobody can join my server. Is this some kind of provision against spoofing clients?

39
Modification Help / publicly editable bricks
« on: October 20, 2013, 03:54:56 PM »
how do i make it so anyone can edit a brick? i swear it was the 999999 brickgroup but it's not working

40
Modification Help / geoIP location
« on: October 19, 2013, 11:52:20 PM »
I want to write a script that will get a user's IP upon joining and locate their rough coordinates. I want to make a heatmap build of sorts. Not sure if it's going to be very pointed or per country. Anyway I think it'd be an interesting project. But how would I go about using their IP to locate them? There are services like this online, but what would be the most efficient way to do it?

41
Drama / Pineapple - an arse
« on: October 14, 2013, 08:16:22 PM »
not much detail to it. i was playing a small TDM during which i doubted pineapple's abilities to fight alone against someone else and me, he got angry, threw a few passive aggressive remarks my way and after a quiet period of 15-20 minutes, he banned me for the reason "im tired of your cigarettegetry"

he's an immature admin who can't handle his position, i suggest you keep an eye on him, admin or not, should he join your server

42
Off Topic / new phone suggestions
« on: October 03, 2013, 08:30:16 PM »
my old phone is broken so i need a new one. it was an s2 so i'm still looking for an android. suggestions? i'm not going unlocked, going to buy from t-mobile.

43
Modification Help / Spawned a jeep w/ script; can't get in it
« on: August 28, 2013, 11:21:43 PM »
When I try to get in, I get "This vehicle is not part of the minigame" or whatever. Here's the code I used to spawn it.
Code: [Select]
%vehicle = new WheeledVehicle() { dataBlock = jeepVehicle; position = "24.5 -37 460"; }; MissionCleanup.add(%vehicle);

44
Modification Help / "This vehicle is not part of the minigame"
« on: August 27, 2013, 11:06:06 PM »
So in my code I spawn a WheeledVehicle, but I get the error in the title. It doesn't seem to matter whether $DefaultMinigame.IncludeAllPlayersBricks is on. How do I set the vehicle's minigame?

45
Modification Help / Crashing when I run this code?
« on: August 25, 2013, 09:12:19 AM »
http://pastebin.com/TKtaxLL6

everything is explained there. basically, blockland is crashing when i run a certain function, and i'm not really sure why. attached is the related source code. there are no infinite loops as far as i know.

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