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Messages - ultimamax

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3001
Drama / Re: So, what've I missed?
« on: August 07, 2014, 02:36:41 AM »
-snip-
Maps were definitely more popular than you say. People don't put effort into large-scale terrain in their builds today, so that part of Blockland (loving around on Slopes or exploring the Bedroom or playing Jorgur's dogfight) is severely lacking now. People aren't able to make large-scale terrain easily enough that it would revive this kind of play.

Hence the term modding. Modding has limits, and half the challenge/fun is trying to bend those limits without relying on dev support. To have total creative freedom would require you having the source code, and by that point you're pretty much making your own version of the game.
I'm not asking for unlimited possibilities. What is currently possible is really restricted, is all.

QA SESSION #1

What about physics?
Vehicles and bricks?

Not having to deal with interiors + terrains makes it a lot easier to make brick and vehicle physics really good.

What about using new engine?
We can't afford to not put out updates for 18 months while we rewrite everything. We can make incremental changes and get big improvements in the short term. Killing interiors + terrains is a big step towards a brighter future. Bigger than buying a copy of Unity.

How about using height maps to generate unbreakable bricks as terrain?
I think something like this would be really smart.

Official BLB tools?
Less work on interiors/terrain == more time to spend on stuff like this.
This post definitely implies certain developments, like vehicle physics, tools and engine changes. (it doesn't technically imply terrain bricks, just calls it "smart") None of this was delivered on. It would have been cool to see at least some additions to the game that would enable users to replace terrain easier. (like improved vehicle physics or floating brick support) Simple things like workshop supports would enable users to obtain mods easier (especially in absence of RTB) and give modders incentive to keep doing what they're doing.

Also deleting Heedicalking's posts was uncalled for, even if he's been a richard over the past few months. (which IMO he hasn't) I saw nothing inflammatory in either post, in fact I remember he specifically said he wasn't going to pull any punches.

i think i've listed this before..

suggestions list:
WaterPhysicsVehicle class
Helicopter Class
packet size increase (playertype downloads corrupt because more than 1kb of animation names/causes ghosting lag)
.ifl download support
vehicle physics improvement
turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
setNodeColor for items
can we even remove/move the groundplane?
more images slots/ability to mount multiple images to one slot
environment zones
water improvement (still no waves!)
buildable vehicles
technics bricks/moving parts
moving objects support (if I stand on a moving platform, I should move with the platform)
better light effects ie spotlights
raise projectile speed
better light effects ie spotlights
raise projectile speed
player turn limit (like 45 degrees for mounted turrets) and player turn speed cap
projectile collision models
increase brickcount
anti water zones/bricks
bigger than a copy of unity

i don't care about hats as long as we get some new gameplay features and fixes.
You claim that these suggestions are "brilliant never before seen stuff" but honestly, a lot of them don't seem that unreasonable. A lot of these suggestions would actually help improve the game. For example, the helicopter vehicleclass would allow players to create functional helicopters that don't risk crashing the server.

3002
Drama / Re: So, what've I missed?
« on: August 07, 2014, 02:03:36 AM »
The whole "idea stealing" thing has been around forever. I've noticed this outside of Blockland too. I could give many examples, but I'll give one that's more similar: look at Garry's Mod. I've played plenty of servers on there that introduced a wonderful new gamemode or modification where, after the server disappeared, the gamemode/modification was gone forever because they didn't share it. In all honesty it seems like a problem with open games like this that can be modified extensively. When you give them too much openness, they close the door on others around them. It's sad, but that's what it seems like.

I really am sorry that people choose to be hateful and bash on you when you're just trying to add stuff to keep your game alive and easy to modify.
Yeah, this kind of attitude really sucks. I can recall Truce dangling all his cool private add-ons over his head instead of improving the game. If you're really concerned about people stealing a build that you worked hard on, all you have to do is make sure you can prove that you made it.

3003
Drama / Re: So, what've I missed?
« on: August 07, 2014, 01:59:51 AM »
This is total bullstuff.  Almost all gameplay features are open source and use the same add-on system that is exposed to modders.  The add-on system is easy to use, reasonably compartmentalized, the gamemode system provides accessibility for uninformed users.  There is no game that has better mod support than Blockland. 
Modders are still limited in what is possible. A lot of the stuff from this list is reasonable, they all make it easier/possible to create new kinds of content.

3004
Drama / Re: So, what've I missed?
« on: August 07, 2014, 01:21:36 AM »
and don't use torque this time

3005
Drama / Re: So, what've I missed?
« on: August 07, 2014, 01:14:37 AM »
Man, Kompressor pulled that one BS marketing line and people have been hounding me on it for years.  The maps sucked balls, ran like stuff, looked like stuff and just made everyone run around jacking off over how many half-assed round terrain brush tribes map rejects they could stuff into the add-ons folder before it burst.  Plus the GL code for terrain/interiors was a nightmare.  Have you ever noticed that no one ever increased the texture size for torque terrain?  That's because it's goddamn impossible.  There was no way we were going to get shaders to work with terrain/interiors and there's no way the game would continue to sell looking like a bargain bin title from 2001.  Less than 15% of servers even used terrain based maps - the whole "oh maps were the best evar" bullstuff is just misplaced nostalgia from a particular age group. 
Did Kompressor say that? I thought you did.. I'm sure someone will dig up the quote, but ok. I understand the need to keep it looking new especially with it going on Steam. I'm not lamenting that maps should have stayed, merely saying that it would have been cool to see Blockland reach that self-sustaining point.

I get that it's not exciting to develop Blockland after like 10 years of it existing. But it doesn't really appear Blockland has gotten any closer to being self sustainable. Modders are still complaining about a lack of features/documentation. I'm interested in hearing the motivation behind some of the developments, like SpeedKart or the Xmas gamemode or the gamemode system.


3006
Drama / Re: So, what've I missed?
« on: August 07, 2014, 12:21:27 AM »

speedkart was a mod that already existed written by someone else
gamemodes was big, i'll give you that
doors are a simple concept and i think if there was a demand for better doors a modder could have made them easily

so these are the things that were added after 2.5 years

i'm not demanding more content, it's your game and you have our money already
i'm just disappointed, because heightened development speed was promised after the removal of maps, which i cherished dearly

3007
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: August 06, 2014, 08:49:05 PM »
predator is literally the ugliest
jokes

3008
lolis are disgusting

fight me
what's so bad about it? they just wanna forget children :p

3009
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: August 06, 2014, 06:57:22 PM »
>not predator
LMAO

3010
turnons: horses
turnoffs: humans

3011
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: August 06, 2014, 04:07:34 PM »
i got a stattrak p250 steel disruption today
2fun

3012
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: August 06, 2014, 03:14:42 PM »
please don't crouch while shooting

if you're in a firefight and you're crouching from the start you're a really easy and slow moving target
People especially at low ranks tend to aim for the center of mass so by crouching to shoot you bring your head to where they're shooting, making you get killed even faster. You should generally only crouch to hide behind cover or maybe if you walk around a corner and suddenly are 3 inches away from an enemy player

i've got the game and i get about 1 kill each round

in other words I haven't and shouldn't play competitive at this time
Play lots of Arms Race and Casual

3014
also, my friend (who is trans) said she's not "dysphoric" per se. she's not dissatisfied at all about her body, she just wants to do girly things like wear dresses. she's pretty happy with her life though, which i guess is why they find it offensive when someone comes along and declares that they MUST be upset with their body if they want a gender that's different from their given love.

nah, she just feels like a girl mentally but she's okay with her body.
maybe she's just feminine? ergh
i'm just trying to be wary of "transtrenders" that harm the trans rights movement, but your friend sounds completely innocent

3015

Gender dysphoria is when a person doesn't feel like their physical gender is the one they are.
yes i meant gender dysphoria

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