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Messages - ultimamax

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3646
Drama / Re: Nienhaus linking child research on tinychat
« on: December 31, 2013, 04:15:16 AM »
Surely Steve will be apprehended if he has access to child research.

3647
General Discussion / Re: Xang's Rocket Jumping TDM
« on: December 31, 2013, 12:01:35 AM »
"no aimbotting"
lol
Sniper is in the arsenal. Who knows.

3648
General Discussion / Xang's Rocket Jumping TDM
« on: December 30, 2013, 09:05:33 PM »
That's right, it's back.

Xang's Rocket Jumping TDM



This server is a revival of the ORGY clan's old rocket jumping TDM. I'd like to thank Manty for finding the build and getting the jumper add-on for me.

Pictures

Rules
Don't be an starfish
No aimbotting
No bugs/exploits
If you are excessively homophobic/tribal, keep it to yourself


3649
Off Topic / Re: How would I start in web-design?
« on: December 30, 2013, 08:25:55 PM »
PHP is a terrible first programming language. However, I think OP knows Torquescript and PHP is pretty similar to that

3650
Maybe you're running out of memory?

3651
i'd bake a cake

3652
can we have more of these threads

3653
Off Topic / Re: The most horrifying $20 I've ever spent
« on: December 29, 2013, 09:01:26 PM »
the nightmares have returned

3654
Games / Civ friends (BNW)
« on: December 28, 2013, 10:30:05 PM »
Looking to make a group of 3-6 people to play Civ 5, probably BNW, but not required
Follow this format:
DLCs in possession
Do you have a mic?
Age
Steam/Skype username

3655
i have 1.8k

3656
Modification Help / Re: How would you make a player spawn at a named brick?
« on: December 28, 2013, 03:41:53 PM »
if you set .position you bypass any mods that packaged .setposition causing you to break mods

bad
thank you. now i understand.
What the forget even is that argument. So you want every player on the server to NOT see the updated position until they either move or turn? Okay then.

"Unnecessary steps" my ass. Are you the kind of person who doesn't mind getting in a Cessna with known engine problems, WITHOUT going through the pre-flight checklist? It's just an unnecessary step!
your argument in that example was "why not just do a bunch of unnecessary steps to cube a number". there are no unnecessary steps in setting .position, but it DOES break the game. fine, i get that now, but your argument was totally invalid, because setting .position takes no unnecessary steps. and i never claimed that you shouldn't update the position; i was pointing out that your argument does not fit the case, because doing it the wrong way (setting .position) is actually one less step than doing it correctly, process wise. (setting position and updating vs setting position)

3657
Off Topic / Re: Hey Blockland, I got Engaged
« on: December 28, 2013, 02:26:01 AM »
congratulations!

3658
Games / Re: Ottosparks's 2nd New Year's Steam Giveaway [$120USD]
« on: December 28, 2013, 01:21:46 AM »
http://steamcommunity.com/id/ultimama
I'll pick if I win, if that's cool.
edit: also, a warning: last year otto refused to let me buy tf2 keys iirc

3659
Modification Help / Re: How would you make a player spawn at a named brick?
« on: December 27, 2013, 10:53:49 PM »

function mCube(%val)
{
    return mPow(%val, mFloatLength(mFloor(getSubStr($PI, 0, 1)), 0));
}


Why shouldn't I do it that way? I've found it works fine.


Anyway, the one actual reason I've found for using .setTransform() as opposed to setting .position is that using .setTransform() pushes the update, while setting .position does not. Other than setting rotation, of course.
what do you mean by pushes an update? and how is that comparable to setting position? what you've done is a load of unnecessary steps, when there are no unnecessary steps in setting .position; in fact, it's one less step (if you're counting the update as a step)

3660
Modification Help / Re: How would you make a player spawn at a named brick?
« on: December 27, 2013, 07:14:49 PM »
Actually, you can change a player's position by setting %pl.position = "some position"; - it's a stupid way to do it and you SHOULDN'T do it that way, but it technically works.
why shouldn't you do it? i've found it works fine?

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