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Messages - clone trooper55

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16
-snip-

17
would get you in.
Also guys type in blockland eventos. Look at video
i want
Cool, I'll be working on the doodle jump thing too, it's just that I already have the voting system done -.-
Can you apply for mutiple branches?

18
What about a voting system? Would that get me in? It compares 3 variables that arem odded by the voting bricks in the spawns, you have 30 seconds to vote (Vce counter) then you spawn on the map that got the most votes. This triggers timers that set the minigame time to the appropriate thing for that map

19
Help / Re: Voting System Help
« on: May 19, 2012, 11:06:58 AM »
Yeah but I have a second respawnall on delay so that when the spawns change colors they go to the right place, I'm hosting right now so stop by!

20
Ahha lol, I'm British :D
British people rock. ;D

21
General Discussion / Re: Clonetrooper's Server - DuckHunt V3
« on: May 18, 2012, 08:41:52 PM »
V3.23 Finished
-Voting system re-made (V3)
-Voting system organized
-V2 Map changed to Open World Enviorment
-V2 Map Bots fixed and updated with the latest Duck Ai events
-V3 Fixed from previous save bug.
-V1 Bot corruption fixed
-Mama Duck events updated and stabalized
-All Game breaking bugs fixed
-Timers updated
-V3 doors updated so they don't glitch when mini-resets before countdown ends

22
Actually I can host where I am lol, also revamped and remade voting system. All events are functioning properly now.

23
Won't be able to host from where I am. So You'll have to wait until later on Sunday.
Probably around 6:30 Eastern

24
Help / Voting System Help
« on: May 18, 2012, 03:27:15 PM »
I've been having issues with many bugs in a new voting system I recently developed for my DuckHunt Server. One of the main issues is a respawnall onminigame reset with a 1 second  delay that doesnt seem to be functioning correctly.
It's set up like this [1001]Onminigamereset > Minigame > RespawnAll
If anyone is good with events I would appreciate it if you could come to the server and help me troubleshoot the problems.

25
I'm actually having some issues with the "RespawnAll" event. It doesn't seem to be triggering. Anyone know why?
It's set up like this [1001]Onminigamereset > Minigame > RespawnAll

26
I'll come on if i can. If not i'll definitely be on tomorrow.
I think the issue with events was an overflow of on minigame reset events due to all the bots changing to ducks at start, causing some of the voting system not to reset correctly
To prevent this I switched much of it to a relay delay on minigame reset to hopefully minimize some of the event spam and lag on restart.
I also plan to link all the bot spawns to a similair system if the first test doesnt work well.

Edit- It seems theres an issue with the Respawn all event not working... I'm not sure whats causing it

27
Server will be up today if you'd like to come see. Functionality is minimum at the momment as I'm trying to fix some event bugs in the voting system.

28
My app is currently wip, its basically doodle jump and has randomly generating/moving clouds and such.
Not really fancy events but the game will still be good.

29
Even with a playerbase of 1,000,000,000512 players, this will not happen.
Again, I said it's just another reason why it won't happen. Not, THE reason it won't.

30
General Discussion / Re: Clonetrooper's Server - DuckHunt V3
« on: May 17, 2012, 07:38:52 PM »
Maybe, voting system is driving me crazy so theres a possibility I may be dead though -.-

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