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Messages - clone trooper55

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46
Drama / Re: "FBI thorp" Kid who thinks he is a bot.
« on: May 16, 2012, 09:56:11 PM »
Obviously you didn't read anything in the op or are just trying to see like one of the cool kids, FBI never trolled him in any way. Ever.
Obviously you misunderstood who I was refering too.

47
General Discussion / Re: Clonetrooper's Server - DuckHunt V3
« on: May 16, 2012, 09:37:15 PM »
Yeah the voting system for V3 is having some issues at the moment... V3 also having issues thanks to Blocklands annoying "won't save unless ghosted" thing. Somehow all the spawns lost their names also. Probably an autos ace glitch, one of many others...
Once it all gets sorted out I'll consider a fourth DuckHunt map with possibly a new
Concept instead of just new maps, like the v2 map, and not, dice no one liked the idea behind the one.
Which also makes me think that eventually I'm going to replace the v2
Map with perhaps a classic version with v3's trees or maybe I'll replace it with a new map all together. I certainly hope to.

48
Drama / Re: "FBI thorp" Kid who thinks he is a bot.
« on: May 16, 2012, 06:56:20 AM »
To me it just seems like a kid having some fun until you came along and started trolling him.

49
General Discussion / Re: Clonetrooper's Server - DuckHunt V3
« on: May 16, 2012, 06:04:28 AM »
Lol thanks.

50
General Discussion / Re: Clonetrooper's Server - DuckHunt V3
« on: May 15, 2012, 08:25:03 PM »
No, your fine. Btw server will prob be down until this weekend. Busy week for me.

51
General Discussion / Re: Clonetrooper's Server - DuckHunt V3
« on: May 13, 2012, 07:19:03 PM »
Topic updated. Now accepting admin applications! I've also included a link to the
original Duckhunt gallery topic so you can get a better idea of what it is.

52
Sounds like my situation lol, I'll be posting pics of the new v3 map tomorrow, although it's still in testing stages the general look has been ironed out. Foliage and some more stuff to make the ground look less greenish will be added later.

53
Clan Discussion / Re: [VCE] Variable Conditional Eventers
« on: May 12, 2012, 10:40:02 AM »
-snip-
Reconsidered after reading some of the pages/posts

54
Modification Help / Re: Slayer | Zombie mod? | New poll!
« on: May 12, 2012, 09:30:06 AM »
I found another glitch Greek. What happens is that occasionally when you spawn and the mini-game isn't on, you spawn with the inventory set from one of the teams.

55
Duckhunt V3 is now open for testing, third map is still under construction.


Edit- Srry for doublepost

56
Anything as to what you guys might like? Construction is under way so there is limited time for your ideas to be heard. Once the event systems are perfected it will be full on construction mode for the new map.

57
General Discussion / Clonetrooper's Server - DuckHunt V3
« on: May 11, 2012, 03:46:47 PM »
Duck Hunt

Duckhunt, the game where you hunt ducks... (Unless your in Soviet Russia, then the ducks hunt you...)

I've been hosting Duckhunt for a long time, many of you might remember the original versions of it. I've progressed a long way since then, and so has this build. I've been working hard along with my many co-builders to establish V3. I'm proud to announce that V3 is nearly complete! We've been working hard these past few days to iron out the kinks, and after many tries, the voting system has been organized and fixed. Now all thats left to do is finish the testing stages of the new map and it will be all operational!

V3- New Map (Similair to classic but on a large scale with a few new additions and a much more appealing enviorment)

V2- Old Map (The original direction I was planning to take Duckhunt, but many found that shooting from a distance instead of being able to walk through the enviorment wasn't quite the same. I eventually reverted back to V1 as the main map of Duckhunt)

V1- Classic Map (The original Duckhunt map. Although it has the updates that I've been applying over the time period that I've been hosting it, it's still good old fun!)

All maps are now accessible through our new voting system. To reduce potential lag we've move the builds far apart so that you don't have to render all three at once. Images of all three maps will be added to the topic soon.

Upcomming Updates
DuckHunt V3.3 Updates
-V3 Map will finish testing stages
-V3 Map will get foliage
-V3 Map will recieve addition hiding spots
-Credit system will be changed to also include the original helpers (I.E. from V1 & V2)
-Further Updates to be announced

Admin Applications
All admin applications are not garunteed to be accepted simply because you followed the guidelines.
Also, building/eventing skills will go a long way In your application.

1. Have 2 reputable Blockland Hosts be witnesses to testify you are capable and responsible
2. Understand that abusive Administrators are subject to possibly being banned
3. Post info in this topic
   A. Name
   B. Why you want to be admin
   C. Why you should be picked above others
   D. The two reputable hosts that will vouche for you (I will verify this)
   E. List of prior severs you have been administrator on (I don't expect a list of your sever and a bunch of free SA servers
   F. Do you understand that if you break the rules as admin after your 5 day probationary period you are subject to more severe punishment
   G. You will follow all server rules, and not abuse powers or participate in flame wars
4. Keep in mind that if you begin a troll war on the forums or elsewhere, you are subject to loose your admin powers.
5. You remain active. As of now I'm clearing the current admin lost and only giving out admin to active players

Other Server Projects
-Death Run
-Massive Siege Tdm
-Revamp of Creeper Lab
-Finish Renovations of LazerTag V2
-Update "Global" Board Game (Looking for skilled eventers to assist)
-Update/Enhance/Modernize the aging and bland Jail Rp
-Consider models for Jail Rp V2

http://forum.blockland.us/index.php?topic=127584.0
Topic Link to topic of V1

58
Drama / Re: CoolKoopaTroopa - Massive ego.
« on: May 09, 2012, 03:44:02 PM »
I've known him for a while, although haven't talked to him recently he was cool back then.

59
General Discussion / CloneTrooper's Server
« on: January 27, 2012, 12:40:20 PM »
Ever since I have been able to host I have made decent and fun builds that many enjoy. If you have played my servers before many of you will know the three main builds I rotate around (Lazer Tag, Duck Hunt, Jail Escape). You will also notice that besides those, there hasn't really been any production and the only new build is Lazer Tag. With the exception of a monstrous siege map that has been in development since forever due to my being dissatisfied with the outcome of the landscape. The real problem I face is developing new ideas that can be hosted in a fun, efficient, and stand-a-lone way(Not like Jail Escapes if you catch my drift). If you have any suggestons, I would gladly be willing to attempt at constructing them.


P.S. I am also willing to host other's builds on a few conditions
1. The build(s) do not contain excessive spam, and/or look unpleseant.
2. If it contains mods I do not possess you link them to me so we do not have issues
3. Build(s) not be stolen (If they are it will result in a ban, no exceptions)
You WILL recieve Super Admin and credit for creating the build (obviously), but
admin abuse is not tolerated and if so your Adminship will be terminated. I will still
host the server for you and you will still recieve credit but you will not under any
circumstances recieve adminship again.

Thank you!

60
Help / Lag Problems
« on: January 26, 2012, 05:36:46 PM »
I was just hosting the other day when I restart my server and all of a sudden it's choppy and laggy. The server players don't report it but I can barely accomplish simple things with the lag. I'd appreciate some explanation on this issue and possible solution. Thanks!

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