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Messages - Technoscubed

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46
Gallery / Technoscubed's Dogfight CTF Info & Screenshots
« on: December 22, 2009, 10:44:43 PM »
Technoscubed's Dogfight CTF
Photos of the Bases | Server Information | Gameplay Photos

Server Information

The object of this game, is to capture the other teams flag. You use planes to fly from your base to the other, and use whatever tactics you can to get the other team's flag back to your base.

Currently, It has /VoteKick enabled. I am currently making a few scripts to make this dogfight run it's best. I am also looking for a working dedicated minigame script that works with TDM, but I don't think there are any at the moment.

Bases

Safe Zone/Spawn Zone


Blue Base


Red Base


Inside Red Base


Map of where the bases are - Can be found in Safe Zone and both Bases.

Gameplay Photos
Coming Soon

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I hope to see you at the dogfight sometime soon, and this is my 1000th post.

47
Gallery / Re: Lazer Deathmatch
« on: December 22, 2009, 09:42:53 PM »
I wanna try this sometime, looks fun. Nice build.

48
Gallery / Re: Diggy's Metropolis Server
« on: December 22, 2009, 09:41:51 PM »
I've been to the server, but never built anything. I might come and build something, it seems quite fun.

49
General Discussion / Re: Ideas for builds? NEED MORE IDEAS!
« on: December 22, 2009, 09:39:59 PM »
Maybe you could build a space station.

50
General Discussion / Re: Quantum's Old Crosshair GUI
« on: December 22, 2009, 09:21:48 PM »

51
Modification Help / Re: 'Key Bind' a command server-wide?
« on: December 21, 2009, 09:53:32 PM »
I don't see why not, you could enable some action map when the gui wakes and disable it when it sleeps, or just add a test in whatever function gets called when you press those buttons to see of the gui is awake or not.

I think the first option would be better, that way the buttons could be bound to other things while the gui is not open.

That's just a guess, and I'm quite tired at the moment, so I could be wrong.
Alright. I have no idea how to code GUI's and stuff, I hope I could get someone to make something like it so I could edit it.

52
Games / Re: IT'S OFFICIAL TF2 UPDATE FOR DEMOMAN VS SOLDIER
« on: December 21, 2009, 04:27:06 PM »
With the SR you can keep mouse2 down and sweep across the screen to easily detonate stickys
Fun :D.

Trying to get enough stuff to craft a class specific hat.

53
Clan Discussion / Re: [BD]Blockodore
« on: December 21, 2009, 04:15:43 PM »
Cool, I might join.

54
Gallery / Re: Solid's CS:S TDM
« on: December 21, 2009, 09:49:00 AM »
When will this be hosted? I could host it right now too, if you wanted.

55
Modification Help / Re: 'Key Bind' a command server-wide?
« on: December 21, 2009, 08:30:44 AM »
Alright, Thanks.

One last thing pretty much, I'm guessing it is, but is it possible to make a client sided GUI where you hit a button and it pops up (like normal) then you push a button and it says that message (It will say the different messages and what button on the GUI)?

Thanks.

56
Gallery / Re: Solid's CS:S TDM
« on: December 20, 2009, 09:55:17 PM »
Do want to play this.

Nice build.

57
Modification Help / Re: 'Key Bind' a command server-wide?
« on: December 20, 2009, 06:45:45 PM »
Alright, I tried it.

It works, except when you do it (hit 1, 3, whatever number) it brings up the slot selector thing.

Could we make it so that doesn't come up, somehow?

58
Modification Help / Re: 'Key Bind' a command server-wide?
« on: December 20, 2009, 02:56:51 PM »
Well, if it's going to be in a minigame with no building, he could force 10 bricks into their cart and package the function for selecting a brick. I had done this with a couple scripts, so it's entirely possible.
That's kinda what I thought would work, but I don't know how to do it.

Do you think you could show me how to do one, and I can do the rest? Thanks.

59
Modification Help / Re: 'Key Bind' a command server-wide?
« on: December 20, 2009, 11:29:18 AM »
This is why we use packages.
Alright, but what function would I use to get it so if I push 1, it says the team message.

60
Modification Help / 'Key Bind' a command server-wide?
« on: December 20, 2009, 10:39:51 AM »
Hey.

For my Dogfight, I want to have a thing where you can say team messages, like CS:S or TF2.

I want it like I can hit 1 and it team chats 'Cover Me', but I don't know how to do that server-wide.

Or, I would want it like CS:S, and hit like Z, then a number.

So if you could help, that'd be great. :).

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