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Messages - zenloth

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31
Help / Re: BLOCKLAND CAUSED A KERNAL PANIC ON MY MAC
« on: June 25, 2012, 04:44:42 PM »
It has to be. My computer is fine and nothing else was running.
Things run in the background without you launching.
Hell, you've admitted other stuff was running - antimalware. (As a side note, antimalware does /not/ prevent viruses).

I'd suggest the general things - go through updating drivers, try clean install of blockland.

It does sound like a hardware issue, as the kernal panic is the mac equivalent of BSOD; there can be a wide variety of things causing that but common things include out of date drivers, corrupt memory units, hard disk issues etc. Just because your computer is running fine now, doesn't mean there isn't an underlying hardware issue.

Console log may help, may also be useful to see if you can replicate the issue and say what you were doing when it happened.


Ninja - Belongs in help

32
Help / Re: New TV = Blockland Does not support this Device
« on: June 25, 2012, 02:08:45 PM »
Sounds like it's trying to run in a resolution that the screen doesn't support; try setting blockland's resolution to the native resolution of that screen.

33
If there was no obvious error message or when it restarts it doesn't say something like "Windows encountered an error" yadda yadda, it probably just went in to sleep mode; check your power settings.

If it really is a blue screen, stop error or similar, the chances are blockland will not be causing it. Mostly it's driver or hardware related (oddly I recently had one caused by zone alarm handling udp packets in a way that windows 7 didn't like).

34
Surely the "BlocklandWorld Wiki" should be about "Blockland World" and not Blockland in general. You advertise it plain and clear on the homepage, yet I thought you said you were unbiased?

I predict that it will be maintained properly for a week or two, then things will start creeping in and by a few months it'll just be gone/total stufftip.

Also wikia =/= wiki

35
Games / Re: Which should I buy?
« on: April 17, 2012, 04:15:39 PM »
I think it really depends on what you enjoy from gameplay and what your style of game is.

36
Help / Re: Friend is having trouble connecting to my server
« on: April 07, 2012, 02:09:09 PM »
I'd say it might be a firewall issue, make sure that blockland is set up as an "exception" or similar on her firewall.

37
Creativity / The 2ube Live at LIPA
« on: April 02, 2012, 02:20:21 PM »
http://www.youtube.com/watch?v=RFWcyVRgzKU

A project put on by students at the Liverpool Institute for Performing Arts.

Every week we do a 2 hour show of music; band from around LIPA and those currently at LIPA. We've even had a member of Razorlight perform a set! Every month or so we stream the show live to audiences all over the world! :D (Yeah, the audiences aren't that big... but shhhhh)

I'm on the lighting team; setting up and operating some band's lighting, and when we're live I do the vision mixing. I also record the non-live weeks.

I think this counts as creativity... Making up the lighting and shiz




38
Help / Re: Saving checkpoints
« on: April 02, 2012, 06:33:35 AM »
Persistence is a default add-on as of one of the releases...

It should work if you rehost as the variables are saved to a text file and then loaded on server/players connecting. I haven't had any experience playing with persistence and obviously some scripting knowledge is required, but yeh :3

39
Help / Re: Saving checkpoints
« on: April 02, 2012, 06:30:12 AM »
I /think/ you could do it with player persistence.
Quote from: Badspot
Add-On developers:  You can use player persistence to save any tagged field on the client or player object by using the RegisterPersistenceVar() function.  Here is some example code:
Code: [Select]
//load the persistence add-on now, if they have it enabled.
//you can also use ForceRequiredAddOn if your add-on doesn't work without persistence
LoadRequiredAddOn("Script_Player_Persistence");

if(isFunction(RegisterPersistenceVar))  //quick way to check if the persistence add-on loaded
{
   //usage: RegisterPersistenceVar(string <tagged field to match>, bool <match all>, string <datablock classname>);

   RegisterPersistenceVar("myVariable", false, "");             // save %client.myVariable and %player.myVariable to persistence file (if those values are set)

   RegisterPersistenceVar("myPrefix", true, "");                // save any tagged field on %client/%player starting with "myPrefix",
                                                                // eg %client.myPrefixFoo %client.myPrefix_24, etc.
                                                                // This is more expensive than a straight match and can have unintended consequences, so be careful

   RegisterPersistenceVar("myDatablockRef", false, "ItemData"); // save %client/%player.myDatablockRef to persistence but verifies that it is of class "ItemData"
                                                                // and translates the id number into a datablock name before saving. 
                                                                // Datablock id numbers will vary depending on the order and number of add-ons loaded,
                                                                // so use this if you need to save a datablock reference.
}

//optionally, you can package into the apply persistence function if you need to do custom stuff to fully restore the player's state
package <MyAddOn>PersistencePackage
{
   function GameConnection::applyPersistence(%client, %gotPlayer, %gotCamera)
   {
      Parent::applyPersistence(%client, %gotPlayer, %gotCamera);
     
      //Do custom stuff here...
   }
};
activatePackage(<MyAddOn>PersistencePackage);
Player Persistence files are saved as config/server/persistence/<blid>.txt


Alternatively there is a way to save vce variables, but I forget how it was done :c

40
Help / Re: How to loop a sound to minigame
« on: April 01, 2012, 05:26:37 AM »
What you can do is the common thing used for those stupid vce traps and stuff which is do a vce query that will never (or always) be true. So like...

OnRelay- Self - VCEIfValue - <var:cl:bl_id> - == - -1
OnVariableFalse - Minigame - Playsound?

Obviously this is incredibly spammy and it'd be much better if you could use music, but then that requires a music brick which obviously isn't ideal.

41
Help / Re: Where is dedicated.bat located?
« on: March 28, 2012, 04:10:40 PM »
Mmhm. Maybe that was cleared up in the update?
I think the whole deal with UAC was that Vista and 7 wouldn't allow applications to update or modify files within program files, thus why the updater now only edits files in Documents and only non-edited files stay in program files.  I think that's what happened anyway.

42
Suggestions & Requests / Re: Concert lighting
« on: March 27, 2012, 09:29:21 AM »
General, is it possible to aim it? If so, continue.
Seeing as it's just a playertype, I would assume with bot events you could do so.

Could I request some that look dimmer or have a smaller beam+field angle? :D

43
Suggestions & Requests / Re: Concert lighting
« on: March 27, 2012, 06:43:49 AM »
Evented lighting desk to work with these. I look forward to this challenge.

Avolites Pearl Expert here I come?

44
Drama / Re: Brt and vadeux: spamers on rtb
« on: March 26, 2012, 10:31:23 AM »
Also, the spammers united was a joke, just to prove how good i am at spamming



I saw the comic on badspot's blog thingy and found it oddly relevant.

45
General Discussion / Re: Recording and editing software.
« on: March 26, 2012, 09:56:05 AM »
I've never really found a decent, free, video editing software. The only one that really comes to mind is Avid FreeDV, I'm not sure if it's still available though; I have a feeling they decommissioned it to flog a new product.

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