OnRelay can't check variables on anything other than itself, I need to find a roundabout way to make this work.
[Self] > [VCEifValue] > [<var:cl/pl:cyrbank>] Use cl if client, pl if player.
I would do...
[0][0] >[OnActivate] > [Self] > [FireRelay]
[1][33] >[OnRelay] > [Self] > [FireRelay]
[2][0] > [OnRelay] > [Self] > [VCEifValue] [<var:cl:cyrbank>] [>] [0] [3 6]
[3][0] > [OnVariableTrue] > [Self] > [VCEmodVariable] [Client] [cyrbank] [subtract] [1]
[4][0] >[OnVariableTrue] > [Self] > [VCEmodVariable] [Player] [cyr] [add] [1]
[5][0] > [OnVariableFalse] > [Self] > [SetEventEnabled] [2] []
[6][500] > [OnVariableFalse] > [Self] > [SetEventEnabled] [2] [tick]
I'm pretty sure that would work....