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Topics - ArchaicModifications

Pages: [1] 2 3
1
Help / Sliding
« on: February 15, 2014, 05:41:38 PM »
Whenever I move my mouse in one direction, I continue moving in that direction until I move my mouse again. Help?

2
Suggestions & Requests / Sound On Weapon Hit
« on: February 14, 2014, 12:36:52 PM »
I've searched the forums, but I couldn't find anything like this, so:
I want a sound that's played when your weapon hits another player or a bot. Like in TF2, the 'ding' sound, or maybe something like CoD, with the little 'x' that pops up in the crosshairs.

3
Modification Help / Prints trouble
« on: February 13, 2014, 02:56:28 PM »
I made some class icons for TF2 for the 1x1x4 print brick. It shows up in the screen where you can check/uncheck add-ons, but it doesn't show up in game. I have (in the compressed folder) the server.cs, the description.txt, the prints, and the icons. The prints are 256x256, and the icons are 64x64. Do I need to change the name of the folder? I have it as Print_1x1x4_TF2ClassIcons. Any help would be greatly appreciated.

4
General Discussion / Team Kill-Em' Death Match
« on: February 05, 2014, 02:50:24 PM »
Tired of boring, non-lethal servers?
Well then, come on down to Team Kill Em'!

Two teams, Red and Blu, fight for control of three capture points. Players are armed with a rocket launcher and magnum for maximum speed and lethal-ity.




Check out that simplistic, minecraft-esque building style!
It's good ol' fashioned TDM fun!

5
Faces, Decals, Prints / Windows!
« on: January 29, 2014, 05:09:26 PM »
"How Can [Windows] Be Real If Our Eyes Aren't Real?" - Jayden Smith.










Realistic Pack: http://www.fileswap.com/dl/5PFO81Z0jF/Print_ModTer_RealWindows.zip.html
Less Realistic Pack: http://www.fileswap.com/dl/hL87JtLl/Print_ModTer_WindowPack.zip.html

6
Faces, Decals, Prints / Team Fortress 2: Faces
« on: January 26, 2014, 02:37:31 PM »
Link to download: http://www.fileswap.com/dl/lPV9yrKgPG/Face_TF3.zip.html









Have fun, kiddos!

7
Off Topic / Best site for drawing and chatting
« on: January 04, 2014, 06:35:32 PM »
Suggestions? Also, link my drawings: http://imgur.com/a/e21tO

8
Off Topic / Brother's Birthday
« on: September 05, 2013, 05:51:38 AM »
So my brother's birthday is coming up, and I have no idea what to get him. He's in college, so it can't be a gift card or anything like that. He likes a lot of fitness stuff (Vitamins, protein powder, pre-workout mixes, straps/gloves/belts, etc), and rap. I only have $25 so I'm not sure what to get him. I already made the card, pictured here:
It's totally age-appropriate and kewl.

9
Faces, Decals, Prints / Assorted faces! [5 as of now]
« on: August 25, 2013, 03:55:20 PM »
We've all felt that feel, but now you can wear that feel as well.



Download here:http://www.mediafire.com/download/b7hj14436w8n8pb/Face_Feels.zip

10
Faces, Decals, Prints / Breaking Bad Decals [New Face Added]
« on: August 17, 2013, 05:35:28 PM »
I just started watching Breaking Bad, and I'm loving the show. So I thought maybe I'd make a few BB related decals.
I'll keep this thread updated whenever (Or if) I make new faces/decals.

Walter White [Face]

The protagonist!


Download here: http://www.mediafire.com/download/xs4adg089c4f46i/Face_Heisenberg.zip

More to come (maybe)!

11
Modification Help / Vehicle crashes server + Another question
« on: August 13, 2013, 03:26:17 PM »
Whenever I spawn my vehicle, the game turns off. Now it turns off whenever I try and launch a game with it enabled. Here's the .blend: http://www.mediafire.com/download/4122btetuyfl87b/SpaceCruiserCv2.blend

And my second question is; How would I go about adding a gun that can be shot from the driver's seat? I tried using the light tank's shoot on click script, and adding in a few bits from its server.cs, but since the game crashes when I try to load my vehicle, I don't know if it works. Am I doing it right?

12
Modification Help / Modifying Vehicle Speed [Fixed]
« on: August 12, 2013, 09:59:29 PM »
First, let me say sorry for triple/quadruple posting. Secondly, I'm working on a flying vehicle, and I'm using the server.cs from Phyodeux's Civilian Helicopter pack (Because of height support). I want modify the speed of the vehicle, but I can't find where to change it in the code. My other option would be to use the server.cs from the Flying Wheeled Jeep, and add in height support, but I'm not sure how to go about doing that. Any advice would be more than welcome!
Server.cs from my vehicle:
datablock FlyingVehicleData(SpaceCruiserBVehicle)
{
   //Tagged fields for mission editor
      category = "Vehicles";
      displayName = " ";

   //Shapebase Fields
      shapeFile   = "./SpaceCruiserB.dts";  
      emap        = true;
      mass        = 400;
      drag        = 1;
      density     = 0.7;
      
      maxDamage = 240.00;
      destroyedLevel = 240.00;
      energyPerDamagePoint = 160;
      speedDamageScale = 1.04;
      collDamageThresholdVel = 20.0;
      collDamageMultiplier   = 0.02;

   //Tagged fields for mounting
      minMountDist = 3;  

      numMountPoints = 8;
      mountThread[0] = "sit";
      mountThread[1] = "sit";
      mountThread[2] = "sit";
      mountThread[3] = "sit";
      mountThread[4] = "sit";
      mountThread[5] = "sit";
      mountThread[6] = "sit";
      mountThread[7] = "sit";

      lookUpLimit = 0.5;
      lookDownLimit = 0.5;

   //Vehicle Fields:
      jetForce          = 10000;
      jetEnergyDrain    = 8;
      minJetEnergy      = 10000;


      massCenter        = "0 0 0";
      //massBox           = "1 1 1";
   bodyFriction = 0.9;
   bodyRestitution = 0.1;
   minImpactSpeed = 10;        // Impacts over this invoke the script callback
   softImpactSpeed = 10;       // Play SoftImpact Sound
   hardImpactSpeed = 15;      // Play HardImpact Sound
   groundImpactMinSpeed    = 10.0;
      minRollSpeed      = 0;
      maxSteeringAngle  = 0.785;

      maxDrag        = 40;
      minDrag        = 50;
      integration    = 4;
      collisionTol   = 0.1;
      contactTol     = 0.1;

      cameraRoll     = false;
      cameraMaxDist  = 20;        
      cameraLag      = 0.0;
      cameraDecay    = 0.0;
      cameraOffset   = 5.5;
      cameraTilt     = 0.0;

      //dustEmitter       = ; //ParticleEmitterData
      triggerDustHeight = 3.0;
      dustHeight        = 1.0;

      numDmgEmitterAreas   = 0;
      
      damageEmitter[0] = vehicleBurnEmitter;
      damageEmitterOffset[0] = "0.0 0.0 0.0 ";
      damageLevelTolerance[0] = 0.99;

      damageEmitter[1] = vehicleBurnEmitter;
      damageEmitterOffset[1] = "0.0 0.0 0.0 ";
      damageLevelTolerance[1] = 1.0;

      //splashEmitter[0]        = ; //ParticleEmitterData

      splashFreqMod     = 300.0;
      splashVelEpsilon  = 0.50;

      exitSplashSoundVelocity    = 2.0;
      softSplashSoundVelocity    = 1.0;
      mediumSplashSoundVelocity  = 2.0;
      hardSplashSoundVelocity    = 3.0;

      collDamageThresholdVel  = 20;
      collDamageMultiplier    = 0.05;

   //For Wrench Gui
      uiName   = "Space Cruiser B";
      rideAble = true;
      paintable = true;
      
   //Flying vehicle fields
      //jetSound = ;      //AudioProfile
      //engineSound = ;   //AudioProfile
  maneuveringForce = 3100;
  horizontalSurfaceForce = 10;
  verticalSurfaceForce = 1300;
  autoInputDamping = 0.95;
  steeringForce = 1000;
  steeringRollForce = -20;
  rollForce = 1;
  autoAngularForce = 1000;
  rotationalDrag = 8;
  autoLinearForce = 100;
  maxAutoSpeed = 20;
  hoverHeight = 0.5;
  createHoverHeight = 0.25;

      minTrailSpeed        = 1;
      vertThrustMultiple   = 1.0;

  
   //Tagged fields for damage
      initialExplosionProjectile = SpaceCruiserBExplosionProject ile;
      initialExplosionOffset = 0;         //offset only uses a z value for now

      burnTime = 500;

      finalExplosionProjectile = SpaceCruiserBFinalExplosionPr ojectile;
      finalExplosionOffset = 0.5;          //offset only uses a z value for now

      minRunOverSpeed    = 5;   //how fast you need to be going to run someone over (do damage)
      runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
      runOverPushScale   = 1.2; //how hard a person you're running over gets pushed


   //Heighcontrol parameters
   heightcontrol= 1;      //Enables the heightcontrol support for this vehicle
   ascendVelocity= 8.00;   //The velocity it adds when a user presses/holds the jumpkey
   descendVelocity= -8.00;   //The velocity it extracts when a user presses/holds the jumpkey
  
};
datablock DebrisData(SpaceCruiserBDebris)
{
   emitters = "jeepDebrisTrailEmitter";

   shapeFile = "./SpaceCruiserBDebris.dts";
   lifetime = 5.0;
   minSpinSpeed = -300.0;
   maxSpinSpeed = 300.0;
   elasticity = 1.5;
   friction = 0.2;
   numBounces = 1;
   staticOnMaxBounce = true;
   snapOnMaxBounce = false;
   fade = true;

   gravModifier = 3;
};
datablock ExplosionData(SpaceCruiserBFinalExplosion)
{
   //explosionShape = "";
   lifeTimeMS = 8000;

   soundProfile = vehicleExplosionSound;
  
   emitter[0] = vehicleFinalExplosionEmitter3;
   emitter[1] = vehicleFinalExplosionEmitter2;

   particleEmitter = vehicleFinalExplosionEmitter;
   particleDensity = 20;
   particleRadius = 1.0;

   debris = SpaceCruiserBDebris;
   debrisNum = 1;
   debrisNumVariance = 0;
   debrisPhiMin = 0;
   debrisPhiMax = 360;
   debrisThetaMin = 0;
   debrisThetaMax = 50;
   debrisVelocity = 15;
   debrisVelocityVariance = 3;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = true;
   camShakeFreq = "7.0 8.0 7.0";
   camShakeAmp = "10.0 10.0 10.0";
   camShakeDuration = 0.75;
   camShakeRadius = 15.0;

   // Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 20;
   lightStartColor = "0.45 0.3 0.1";
   lightEndColor = "0 0 0";

   //impulse
   impulseRadius = 15;
   impulseForce = 1000;
   impulseVertical = 2000;

   //radius damage
   radiusDamage        = 30;
   damageRadius        = 8.0;

   //burn the players?
   playerBurnTime = 5000;

};

datablock ProjectileData(SpaceCruiserBFinalExplosionPr ojectile)
{
   directDamage        = 100;
   radiusDamage        = 100;
   damageRadius        = 25;
   explosion           = SpaceCruiserBFinalExplosion;

   directDamageType  = $DamageType::jeepExplosion;
   radiusDamageType  = $DamageType::jeepExplosion;

   explodeOnDeath      = 1;

   armingDelay         = 0;
   lifetime            = 10;
};

function SpaceCruiserBvehicle::onadd(%this,%obj)
{
     
}

In bold is what I think I need to change. Not sure, though.


13
Modification Help / Vehicle mount points and hubs
« on: August 11, 2013, 12:58:48 PM »
When I set the armature for mount0, where do I place the armature, and where should it be pointing?

Also, for hub0, 1, 2, 3, etc, do I name the object, or make an armature and parent it to the object?

14
Modification Help / Vehicle is invisible
« on: August 11, 2013, 02:31:04 AM »
I'm able to spawn it, and enter it, and it works like a vehicle, but I can't see it. I parented the model to Detail32, and Detail32 to Shape, but it doesn't seem to have worked. Help?
Forgot to name the empty "Shape". Doiee.

15
General Discussion / Team Domination!
« on: August 08, 2013, 02:05:55 PM »
Welcome to Team Domination! This is a server that I will be hosting whenever I can, until I finish a new map.

There are two teams, Blue and Yellow, with bases on either side of a large island.

Each team has: 2 mini-jets, 2 tanks, 6-8 quad bikes (I might change it), 3 machine guns, 2 tank turrets, and 4 airboats.

Each spawn has a selection of SMG, Rifle, Sniper, and Shotgun, all from the BKT pack(s).

There are 5 Capture Points, and one of them is inside the Red Base.

The Red Base is a large Base with a Capture Point on the roof, in the center f the island.

Each round will last until one team gets 500 points (50 for a capturing a point).

Images: http://imgur.com/a/YoYcp

I hope you all enjoy it, and if you have any suggestions, or criticisms, please let me know!

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