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Messages - ArchaicModifications

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106
Gallery / Re: (WIP) Lake Front Mansion
« on: July 27, 2013, 11:20:42 PM »
3/10, disturbing lack of water.

107
Gallery / Re: My awesome boat!
« on: July 27, 2013, 11:19:08 PM »
sail looks upside down and more like a flag

but it may signify the artist's longing to go against what is considered standard
the flatness of the boat implies his monotony of character at the time of the art's completion
its grey colors show his melancholy mood of the time as well
the choice to use three stacked pole brick plates instead of one pole brick 3 plates high signifies how his view on life was broken at that time, between art, love, and a higher purpose in life.
*Tip my fedora down, open up my trenchcoat, pull out some whiskey, feeling euphoric*

108
Faces, Decals, Prints / Re: Christopher Dorner Face
« on: July 27, 2013, 10:26:35 PM »
I think he's referring to the image in an artistic way.
Oh. Yeah, I agree. I made it as a joke, didn't really try and make it look nice.

109
Faces, Decals, Prints / Re: Christopher Dorner Face
« on: July 27, 2013, 09:25:19 PM »
let me just be the first to say this is utterly handicapped
It's a joke, relax. I'm not trying to "troll" anyone.

110
Modification Help / Re: Shotgun script
« on: July 27, 2013, 09:24:32 PM »
Jesus, it's like I've got 99 problems, anyways. The animation will only play if you hold the left mouse button down until after you fire. Is there a way I can set a timeout, or make it so that the Reload animation plays after the fire animation?

Edit: I tried adding a stateTimeout and stateWaitForTimeout to [4], but all it did was make my shotty not show up in game. Do I need to change stateTransitionOnTriggerUp, or add something else?

111
Modification Help / Re: Shotgun script
« on: July 27, 2013, 08:05:02 PM »
You are using stateSequence twice
Oh. Well, now I feel stoopid, lol. Thank you!

112
Modification Help / Re: Shotgun script
« on: July 27, 2013, 02:40:37 PM »
Okay, new problem. I want the sequence, "action" (The shotgun being roostered), to play after the firing sequence goes off. I tried changing stateSequence to Action, but it doesn't work. Help?
        stateName[4]         = "Reload";
   stateSequence[4]                = "Action";
   stateSound[4]                   = gunreloadSound;
   stateTransitionOnTriggerUp[4]     = "Ready";
   stateSequence[4]   = "Ready";

Edit: I tried it in-game, but the sequence doesn't play, and gunreloadSound plays randomly, during or in between firing.

113
Modification Help / Re: Shotgun script
« on: July 27, 2013, 02:10:27 PM »
if it isn't working, go ahead


as for your shotgun, you forgot to put in the function, a needed part of the addon

Code: [Select]
function ShotgunImage::onFire(%this,%obj,%slot)
{
if((%obj.lastFireTime+%this.minShotTime) > getSimTime())
return;
%obj.lastFireTime = getSimTime();
     
%obj.setVelocity(VectorAdd(%obj.getVelocity(),VectorScale(%obj.client.player.getEyeVector(),"-3")));
%obj.playThread(2, shiftAway);

%projectile = %this.projectile;
%spread = 0.0015;
%shellcount = 3;

for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);

%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}

This is what you want to add, not the other thing.
Thank you!

114
Add-Ons / Re: Randomized Voice Mods BATTLEFIELD 3 TIEM
« on: July 27, 2013, 01:49:23 PM »
This is hilarious! Add more voices!

115
Modification Help / Re: Shotgun script
« on: July 27, 2013, 01:07:14 PM »
I also added the script to hide hands when holding the object, should I post that as well?

116
Modification Help / Re: Shotgun script
« on: July 27, 2013, 01:02:09 PM »
Post the script of the shotgun you downloaded. Not the datablocks, just the code under them; item data on down.
Okay, I found the script from a shotgun add-on. Here it is:
if($Sim::Time - %this.lastShot < 1)
   {
      return;
   }

   %this.lastShot = $Sim::Time;

   %obj.playThread(2, jump);
   %projectile = %this.projectile;
   %spread = 0.002;

   %vector = %obj.getMuzzleVector(%slot);
   %objectVelocity = %obj.getVelocity();
   %vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
   %vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
   %velocity = VectorAdd(%vector1,%vector2);

   %x = (getRandom() - 0.5) * 10 * 1.1415926 * %spread;
   %y = (getRandom() - 0.5) * 10 * 1.1415926 * %spread;
   %z = (getRandom() - 0.5) * 10 * 1.1415926 * %spread;
   %mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
   %velocity = MatrixMulVector(%mat, %velocity);
   %p = new (%this.projectileType)()
   {
     dataBlock = %projectile;
     initialVelocity = %velocity;
     initialPosition = %obj.getMuzzlePoint(%slot);
     sourceObject = %obj;
     sourceSlot = %slot;
     client = %obj.client;
   };
   MissionCleanup.add(%p);
   %obj.addVelocity(vectorScale(%obj.getMuzzleVector(0), -4));
}

It doesn't work, though, and my shotgun doesn't even show up.

117
Faces, Decals, Prints / Re: The Suits Pack
« on: July 26, 2013, 08:28:02 PM »

118
Modification Help / Re: Glowing decals
« on: July 26, 2013, 07:33:55 PM »
Nevermind, just checked and this problem is not fixable.

119
Faces, Decals, Prints / Re: The Suits Pack
« on: July 26, 2013, 06:40:27 PM »
More will be added, problems might be fixed.

120
Faces, Decals, Prints / The Suits Pack
« on: July 26, 2013, 06:39:36 PM »
Don't you think Blockland needs more formal wear? So do I. So I created the Suits Pack. 16 different suits for all your formal occasions.

                                             

Includes: Jackets, Vests, Button-downs, and Suits, and multiple variations of them all.

                                                             Download here:                    http://www.mediafire.com/download/67hpdd1xpdpk803/Decal_SuitPack.zip

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