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Gallery / Re: (WIP) Lake Front Mansion
« on: July 27, 2013, 11:20:42 PM »
3/10, disturbing lack of water.
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sail looks upside down and more like a flag*Tip my fedora down, open up my trenchcoat, pull out some whiskey, feeling euphoric*
but it may signify the artist's longing to go against what is considered standard
the flatness of the boat implies his monotony of character at the time of the art's completion
its grey colors show his melancholy mood of the time as well
the choice to use three stacked pole brick plates instead of one pole brick 3 plates high signifies how his view on life was broken at that time, between art, love, and a higher purpose in life.
I think he's referring to the image in an artistic way.Oh. Yeah, I agree. I made it as a joke,
let me just be the first to say this is utterly handicappedIt's a joke, relax. I'm not trying to "troll" anyone.
You are using stateSequence twiceOh. Well, now I feel stoopid, lol. Thank you!
if it isn't working, go aheadThank you!
as for your shotgun, you forgot to put in the function, a needed part of the addonCode: [Select]function ShotgunImage::onFire(%this,%obj,%slot)
{
if((%obj.lastFireTime+%this.minShotTime) > getSimTime())
return;
%obj.lastFireTime = getSimTime();
%obj.setVelocity(VectorAdd(%obj.getVelocity(),VectorScale(%obj.client.player.getEyeVector(),"-3")));
%obj.playThread(2, shiftAway);
%projectile = %this.projectile;
%spread = 0.0015;
%shellcount = 3;
for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);
%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}
This is what you want to add, not the other thing.
Post the script of the shotgun you downloaded. Not the datablocks, just the code under them; item data on down.Okay, I found the script from a shotgun add-on. Here it is:
inb4nonnelThanks
They look cool
