Something I've been working on a bit for the past week or so. I wasn't really doing much on it, but I've decided to go ahead with the project.
It will/does utilize:
- VCE v5 (which includes saving progress)
- Amade's bot events
- Possibly Rot's Zombies (Mainly for Ai packs to use in fighting areas)
- Some type of discernible storyline
- Gold as currency, an EXP system of some sort, and an "outlaw" system(outlaws of a certain level cannot enter towns, but they have their own town).
- The ability to be knighted
- Quests. Repeatable and storyline.
- Measures taken to keep players from buying weapons just to mindlessly kill others (you can only use your weapons outside of town).
- PvP Arena (Hopefully, this will be in the larger city).
- Spells. You can only learn one type of spell at a time, and only certain types of spells can be learned depending on things such as your outlaw level and exp.
- Weapons. Certain weapons, like spells, can only be bought depending on your outlaw level (or lack thereof) and exp.
- Dungeons with rewards at the end. Most likely repeatable.
- Some type of subgame features that can reward you with gold and give you stuff to do when you're not questing
To name a few.
As far as the Outlaw and Knights go (the name "Outlaw" is subject to change, I'm not a fan of it), depending on which you progress in, the storyline will be different. You can still do the same quests for the most part, but the story will be from a different POV depending on your choice.
More details on the gameplay and such later as I actually plan it out. For now, pictures:
#1 - Spawn area. You cannot get your weapons in this area.
#2 - Town wall. Pass through this to enter the town. Wooden door on the inside is some controls so I can lock people out if I choose ;D
#3 - Town overview. Shows the guardhouse, the tavern, the marketplace, and the beginning of a spell shop. This spell shop will only offer a few basic spells.
#4 - Tavern. Interior is not 100%. Here you save, load, and chill out.
#5 - Guardhouse. Mainly a prop right now, I have plans to make it the spawn point for reinforcements when the guards are on an alert status. (ie: high-level outlaw in town)
#6 - Marketplace. A few stands, pretty much. The one you see fully in the picture is a potions stand which will heal you +50 HP for something like 15 gold. The rest are currently props. Credit to whoever made their market stands similar to mine, as I based mine off of theirs. Can't find out who right now.
#7 - Magic shop. In this town it only sells fire and water spells, maybe lightning spells if I decide to do so. Please note that the smoke is coming from a chimney in the background, and not the potion bottle in the foreground.
Sorry for the low-res pics.
I still have the residential houses to add as well as a few other completely useless props. The town will have a few guard patrols that will provide killing fun for any outlaw that manages to sneak weapons into town (yay smuggling!).
Credits to:
- Beachbum - Helping with some painting stuff, towers seen on the town wall.
- Agereon - Making a 16x16 single-story townhouse that will be used in the future.
News Feed- February 10th(2010) - Started work on the project again at a whim. Bot events aren't spamming the stuff out of my console thanks to the update, expect some work to get done.
- December 5th - Got a few townhouses done. See the first post on page 3.
- December 4th - Got some more work done today. Weapons shop is done, except for some events. Most of the townhouses are completed, but I'm considering making a 32x32 size house and a two-story 16x16 that would serve as one of the residential shops/eating places. I'm considering recruiting a few eventers to assist me in making the bot guards much more advanced, and when I get to the "alert status" part of their capabilities.
Also, I'll be testing a few things with Rot's zombies and bots. Mainly to see if they conflict with each other in any ways, and possibly how to avoid any of the issues those conflicts may cause.
Once the starter town is completed, I'll be working on the forest, then I'll add in the outlaw town, then the city, and then I'll make quests. There's still a lot to be done; I'd place the progress so far at about 15%, being generous. - November 30th continued - Got some more residential homes done today, I'll be duping them in to make the residential part of town soon. Before I do, though, I'm hoping to get some more unique houses made as well as the weapons shop.
- November 30th - Finished most of the shops in the first town. Only the weapons shop left, then onto the residential area and finally the forest wall. New pictures added, some pictures removed.
- November 29th - Posted topic
- November 22nd - Started Project
This is a new style of building to me, so feedback is nice. I plan to be done before the new year, but look what happened to my FutureRPG, so no promises.
Until then, feel free to rate the progress x/10. I know it isn't much, but I just wanted to get this out there.
If you want to help, post a medieval build and I'll see if I can fit you in.Typical Niliscro long post go!