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Messages - Niliscro

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31
Gallery / Re: Diggy's Metropolis Server
« on: July 30, 2011, 09:17:26 AM »
Yeah.  We had massive hail and wind damage.  Not from the storm that passed you but another one that was north from you.  I actually saw rotation in the sky... it was nuts.
Yeah, we got buckets of rain, but I don't think we even got the worst part of it.

32
Gallery / Re: Diggy's Metropolis Server
« on: July 29, 2011, 09:29:27 PM »
Indeed.

Also, i see that your fine from that super cell that was rotating like crazy and stuff.
Yeah that was a pretty intense storm.  Are you guys getting it later?

33
Gallery / Re: Diggy's Metropolis Server
« on: July 29, 2011, 04:49:14 PM »
Buggy? nope. I used the jeep. It was more maneuverable, so I'd speed around the corner, run you over, and before you knew what happened i was around another corner.
Right.  You also sniped people with a gun or silenced gun or something, I remember.
Good times.

34
Gallery / Re: Diggy's Metropolis Server
« on: July 29, 2011, 04:25:33 PM »
Ha, not no more it ain't.
Hello new sig.

And wasn't it Phydeoux that went on those HL Buggy rampages?

35
Gallery / Re: Diggy's Metropolis Server
« on: July 28, 2011, 10:25:17 PM »
Niliscro, I've always been wondering where the hell did you get your profile pic. Know which rocket that is in the picture? Or is it a photoshop-type?
Na.  It could be loaded with orphans for all I know.

36
Gallery / Re: Diggy's Metropolis Server
« on: July 28, 2011, 09:53:03 PM »
I'm tempted to irc you just because you said that.
 :cookieMonster:
You wouldn't dare, Atrophic Mirage Lemur.

And really carrot, salad fingers? :D <3

37
Gallery / Re: Diggy's Metropolis Server
« on: July 28, 2011, 06:33:22 PM »
Stop ircing me questions about the server.  They're really annoying.
As in so annoying that it makes me want to gouge my eyes out with a rusty spoon.

38
Modification Help / Re: Ammo Support Help
« on: July 28, 2011, 04:23:37 PM »
Wait, are you trying to make it work with the T+T ammo system?
No, with the Support_AmmoGuns that is attached to the OP.

39
Modification Help / Re: Ammo Support Help
« on: July 28, 2011, 01:14:12 PM »
Is there a point that file is named Weapon-Sixshooter not with an _ and no nameCheck.txt or did you make it that way?
That has nothing to do with the problem.  It executes and works flawlessly other than the fact that it's not reloading based on its state changes and the ammo support.

40
Modification Help / Re: Ammo Support Help
« on: July 27, 2011, 04:47:38 PM »
Figured it would be a good idea to have the actual packaged add-on for test purposes.
http://fyels.com/2fz00p

41
Gallery / Re: Modern wood house (Image heavy)
« on: July 27, 2011, 04:23:53 PM »
loving awesome, I love the furniture.

42
Gallery / Re: Diggy's Metropolis Server
« on: July 27, 2011, 03:11:44 PM »
No, just typed it to fast.

Fixed BTW.
Oh, makes so much more sense now.



On an unrelated note, is anyone proficient with weapon scripting out there, and has dealt with SpaceGuy's ammo support in the past?

43
Gallery / Re: Diggy's Metropolis Server
« on: July 27, 2011, 03:05:08 PM »
I kinda knew it from the beggining, Hey, is Nili here, that ge gives out pass is no chance when he don't want ppl on server.
Are you either under 7 years old, or native to a language other than english?  Just wondering, has nothing to do with this post.  Not at all.

44
Modification Help / Support_AmmoGuns Help
« on: July 27, 2011, 02:57:25 PM »
So I'm a mediocre scripter at best, and I've been trying to modify Bushido's old Six Shooter to use Space Guy's (I think its his) ammo support for guns.  So far, from the changes I've made to it, it should work, but doesn't, nor can I figure out why it's not working.

Anyone care to take a look at it?  It has to be something in the state changes or functions.

Edit-
I might want to clarify that the weapon executes, it just doesn't work properly.

45
Gallery / Re: Diggy's Metropolis Server
« on: July 27, 2011, 11:38:13 AM »
("Ha  Ha  Ha");
By the way, guys, server password is gulliblE.  Make sure you capitalize that last 'e'.

And Dig, I'm finishing the weapon tweaks now.  We'll get rid of the modified T+T weapons (at least for now) and replace them with these.  I also messed with damage values on some of the weapons we already have, such as the Six Shooter, to make them less redundant.  The DB shotgun I'm sending you goes through the reload animation automatically instead onTriggerDown so we don't have any issues with that like with the crossbow.  I recommend making it use 2 shell ammo at a time if you can.  If not, no biggie.

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