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Messages - Private McDoggy

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361
Games / Re: [MEGATHREAD] Fallout 4
« on: November 29, 2015, 12:51:08 AM »
How do I craft furniture and other crap without it using junk items from my player inventory? I was making some stuff and then it started using materials from "pre-war money" and I like collecting pre-war money.

There are junk items I like to use as decoration and by the time I get to my buildings to place them they are gone by accident.
You can make a container and put all the junk you like to collect but not use in there

362
Games / Re: AdventureQuest 3D - Now On Steam Greenlight
« on: November 28, 2015, 09:31:51 PM »
This brings back so many good memories

363
Games / Re: [MEGATHREAD] Fallout 4
« on: November 28, 2015, 08:19:56 PM »
I still haven't been to Diamond city after 40 hours

364
Games / Re: [MEGATHREAD] Fallout 4
« on: November 28, 2015, 05:09:08 PM »
Fallout 1 and 2 are stuff. I have never played them before, but I know that they are stuffty games and if you like them than you should feel bad :)

365
Games / Re: [MEGATHREAD] Fallout 4
« on: November 27, 2015, 05:27:53 PM »
I love all of the little teddy bears doing things like playing chess or drinking together and stuff like that

366
Games / Re: [MEGATHREAD] Fallout 4
« on: November 26, 2015, 04:53:02 PM »
At this point I just want a mod that expands on melee weapons.

Theres like literally no point to upgrading the blacksmith perk right now.

How so?

367
That is a lot longer than I thought it would last. That's good to know because I have finals in two weeks and don't know where a mcdonalds is at school.

368
when hoopa

369
Yes, but there was already a thread in a section that Steam also fits in. There's no need for one in both sections.
Not everybody goes to both sections. I wouldn't have learned about this if it wasn't for this thread, so it is fine.

370
Games / Re: [MEGATHREAD] Fallout 4
« on: November 24, 2015, 05:56:29 PM »
super sledge in fallout appears to have a similar trigger mechanism as the fallout 4 one


Fair enough. I can see it now.

I didn't even know the Super Sledge had a rocket on it in FO3/NV until the loading screen said so, they finally added it this time around
I honestly thought that the super sledge in 3/NV was just a big ol' sledgehammer

371
Games / Re: [MEGATHREAD] Fallout 4
« on: November 24, 2015, 01:42:39 PM »
super sledge was in the previous fallouts too
The super sledge in fallout 4 looks completely different from the ones in 3 and NV

Fallout 4:

Fallout 3/NV:

372
Games / Re: [MEGATHREAD] Fallout 4
« on: November 23, 2015, 08:55:38 PM »
I'd marry curie if ms handy's count as androids.
though she's alright in synth form too i guess
It's miss nanny, you clown

373
Games / Re: [MEGATHREAD] Fallout 4
« on: November 23, 2015, 12:40:19 AM »
Unlimited immortal people.

Game is going to get boring, quick.
Okay


Gun names can get pretty ridiculous I guess:
Improved targeting agitated improved automatic laser pistol

374
Games / Re: [MEGATHREAD] Fallout 4
« on: November 21, 2015, 05:01:29 PM »
I was going to ask if that was bad dragon stuff as a joke but
It's real and it is $60

375
Games / Re: [MEGATHREAD] Fallout 4
« on: November 21, 2015, 01:52:49 PM »
Right now what I'm gathering from YT videos is that the perk chart is the single most confusing thing in the game

I've seen so many people choose to increase their SPECIAL stats over and over and over because they assume the other perks are "grayed out" and can't be chosen yet
I didn't think it was confusing at all. It was pretty straight forward for me.

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