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Suggestions & Requests / Re: airplane
« on: November 01, 2009, 06:28:30 PM »
cease the assery.
Wasn't there already a commercial airliner out there?
Wasn't there already a commercial airliner out there?
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2.) The accuracy is VERY good. (Better accuracy than MP5, just as good as P90)
3.) The damage is WAY better.
What's the current damage per bullet now? I actually liked the damage of the first because it could be useful as a weak SMG for TF2-styled sniper classes. It's only my opinion, but I decided to state it just the same.
Baby Mod was failed, it screws up Zombie Names and makes weapens unable to hurt them, only melee will. Always have Bot Events disabled when hosting a zombie server.Thanks, that's good to know, but I sorta need the link to Bot Events itself. :P
My darkish green player light edit might be as close as we can get.It wouldn't be client sided. Other people could see it, which would defeat the purpose.
I hate that whenever I fire a weapon and it kills somebody, I have to look at the chat and find the message to see if I killed them. Is there a way to highlight or notify if you've killed somebody?
Why not make an add-on and it makse a star aboves you and gives you a bottom print message that you killed <name>Sounds good, but if it tells you that you've done something twice in two different places then it might get annoying. I'd be fine with it, but I'm also fine the way it already is.
we need more tactical weapons in generalThe main problem is that about 75% of all user created weapons are overpowered. You can't exactly fix them now by just asking the creators to update them to be more fair, and there is arguably nothing 'wrong' with them anyways.
Someone needs to make a concussion grenade, low damage but has plenty of the screenshake going on.I actually liked those. Sadly, everything that impairs a client's vision or movement gets the fail bin.
#4 seems a bit useless. Take the HE Grenade instead, which sets the health of all players in its radius to zero.Hadn't really thought about that one. The point of the item would be to inconvenience the enemy rather than kill them, making them think of what to do about it rather than "Oh I died. that's too bad... time to kill more people".
I don't think there should be any "1-time-use" items. Most of the time, due to their limited use, they're not worth it. All 1-use-items should be turned into 3-use-items, or recharge items.If humans could make a bomb that exploded 3 consecutive times, they probably would.
What: a way to tell which way you are getting shot from
Why: It would add a lot to DM's
What: Damage mod.I thought i had more ideas, but we do have a large variety of Add-Ons already available thanks to everybody who didn't crap up the forums with their Bad-Ons. I may think of some other things later, because I'm super creative and think about blockland in my spare time... and I'm tired :P
Why:
1x Hands and Feet
2x Arms and Legs
3x Torso
4x Head and Neck
Whenever you hit a player in the areas above, it hurts the player with the natural damage and multiplies it by where you hit the player. Every weapon would have to have its damage decreased. 2 would be normal. If you shot somebody 50 times in the foot, they would die, that is the only problem with it. It makes sense I guess.