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Messages - ROFLwaffle

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31
Suggestions & Requests / Re: Contact Grenades
« on: October 14, 2009, 04:58:48 PM »
Kinda reminds me of...
you know...

 The Rocket launcher?

32
Add-Ons / Re: Event_Bots (v2)
« on: October 13, 2009, 08:31:16 PM »
I was avoiding fixing my Bl until I saw a reason to fix it.

*Sigh*...  Well, time to get to work.

33
Suggestions & Requests / Re: Fallout 3 Idieas
« on: October 13, 2009, 08:10:21 PM »
9. Frag Gernade (YES I ALSO KNOW THERES ONE OF THESE ALSO)
Well... Thats the HE grenade...
Looky here.
http://forum.blockland.us/index.php?topic=85555.0

>_>

<_<


34
Suggestions & Requests / Re: AGlassOfMilk's Kill Command
« on: October 13, 2009, 08:05:25 PM »
So he can badmin.

35
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 12, 2009, 09:36:44 PM »
Made one outta the HE-Grenade and waiting for it to be approved on RtB now.
Elaborate maybe? All I know is that you used some part of the HE grenade...

(zomg! doubl post! end of erf!)

36
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 12, 2009, 08:56:16 PM »
Should there be?

37
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 12, 2009, 08:51:23 PM »
http://www.youtube.com/watch?v=RqyuLK3Fe7s&feature=youtube_gdata

4:30. That's what I'm talkin about.
Holy crap!

That's what the A-P Bomb should do.

38
Maps / Re: Spyglass (Originally made by Blinkz)
« on: October 09, 2009, 05:02:42 PM »
One side is red, the other is blue. the map is divided by a large piece of glass into two symmetrical sides. There are several ways up to the top of each side, but the only way to cross into the enemy's side is a few holes on the bottom and basement floors. It's a pretty big map too, Perfect for vehicles and stuff.

You should really get a picture up.

39
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 09, 2009, 04:57:51 PM »
I think i've seen those before in-game. They were pretty fun as long as you were the only on using them.

This is pretty much a given, but anyone who's interested should check out the Wiki on this.
http://en.wikipedia.org/wiki/Hand_grenade

40
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 06, 2009, 07:16:56 PM »
So, you're talking about a shrapnel grenade?
Yes.
To include Ephi's post: A grenade that's explosion can be stopped by bricks.
So pretty much you want a grenade with a high amount of fragmentation? Perhaps, an F1 or RGD? Something defensive, if not lethal.
Ah, a grenade expert. Defensive? Sure, in that you can run around a corner and toss one of these to keep people from following you.
Lethal? Probably. there are a few ways to create this weapon. If it were to do around 75% damage on average so that the target would already have to be damaged for a kill then it would take a bit more skill.

I looked a bit, and found examples of these if heed is still hanging around.

F1

RGD

Rubber RGD and F1

/blah

41
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 05, 2009, 11:48:02 PM »
Yup, i saw that wiki, but I still think it looks like the HE grenade...
I like the name though (Even though that's what the HE grenade was based on).  =/

42
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 05, 2009, 09:46:05 PM »
God, i have no idea. I did a quick search but most of the images looked like either the HE grenade, Bushido's Smoke grenade, or were pictures of grenades from Halo 3 (That'd go over well).
Here's a couple of american Grenades, but you'll probably see what I'm talking about.

Actually, the one with the protrusion on top is a percussion grenade i think, which means it explodes on impact...
You might have to make it just blocko, and color it differently from the HE so that people don't get confused... I'll look around for more examples in a bit. Sorry I'm not much help.

43
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 05, 2009, 08:50:22 PM »
i don't understand what you're asking for

a grenade, minus splash damage, plus little fragments of death?
Pretty much. I just thought that DM's were missing that something other games had, which was a frag grenade of some sort. Weird, you seemed to understand last time we talked about this...  :)
This could be accomplished without having to spawn 100+ tiny pieces of shrapnel. Coverage can be calculated from a radius container search with fxDTSBricks being included in that search so hiding behind bricks would actually protect you.

Sounds like a good idea, definitely something we're missing.
101 tiny pieces of shrapnel do sound dangerous to proper server function.
That radius search idea sounds awesome. I didn't even know things like that were possible in BlockLand.
Thanks for the input.

44
Suggestions & Requests / Re: Anti-Personnel (A-P) Grenade
« on: October 04, 2009, 08:08:13 PM »
More like "I'm going to toss this exploding object into the room which may have an enemy in it so i do not have to put myself in danger and possibly get rid of the danger entirely".

Interesting thought though. :/

45
Suggestions & Requests / Anti-Personnel (A-P) Grenade
« on: October 04, 2009, 03:58:44 PM »
Don't get me wrong, I love the HE grenade in all it's 3 story enemy-filled building exploding gory glory. But I have always felt that indoor combat during TDMs was really missing something.

Most 1st person multiplayer games have some object that can enter rooms for you instead of you running in with your little shotgun, not knowing where the hell that one jerk is hiding. The problem should be apparent by now.
The answer? The A-P Grenade.

It would work much like it's highly explosive relative in that you could carry multiple grenades that were one time use for each. The difference would be that after the fuse runs out, it would release a shrapnel projectile in several directions instead of a kill radius.

I wouldn't care if it were a pink cube that exploded bouncing gun bullets. If you consider this as a project, be creative. Just remember:     Function < Balance < aesthetics.

"Sorry ROFLwaffle, but I find it hard to take you seriously on this one. If the HE Grenade does a fine job of clearing out a building on its own already, then why would you want a less powerful grenade?"

Look at it this way. Pretend your goal is to blow up every enemy's ass in the building. Why hesitate with that little green ball o' death? Because your ass and your team's ass is in the same building. Plus, Killing mass amounts people with the HE Grenade has always been a hollow victory for me (or at least a victory coupled with a "This is what you get for spawn killing red base" ban) and I think that the A-P Grenade would be pretty fun to use. Can you say "Stealthy Red base infiltration"? (instead of "Rambo Red base rape"?)

Please comment.

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