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Messages - ROFLwaffle

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46
Suggestions & Requests / Re: Force Field- Item
« on: October 04, 2009, 03:16:03 PM »
I'd say make it an item that you throw on the ground but that kinda screams bubb-...
Nevermind...

47
Suggestions & Requests / Re: Plasma Grenade
« on: September 12, 2009, 06:07:48 PM »
-allthat-
That's the problem with being a halo supporter. Most of the other halo supporters are like this guy who basically hate everyone who dislikes their favorite game.

48
Suggestions & Requests / Re: Plasma Grenade
« on: August 24, 2009, 11:41:55 PM »
The blockland forums (stereotypically) started hating halo because of the previously mentioned 7 year olds who "Spammed the mic".
After they found blockland they all decided that halo weapons would be awesome,  leading them to spam the forums.

Half-life add-ons get away with existence because of their community generally not being idiots.
(Plus they had some cool tools we could copy)

I enjoy Blockland, Halo, and Half-life. and there's nothing wrong with the games.

To the general users who request halo stuff: I support requests from Halo... but could you do it a little less annoyingly?

49
Suggestions & Requests / Re: v13 Edition
« on: August 24, 2009, 11:32:46 PM »
I want one event to be put in v13.

Appear.

It would be like disappear but instead bricks appear.

Besides i don't like having to toggle the setraycasting setcollide setrendering events.

Just make it disappear for zero seconds.

50
Suggestions & Requests / Re: more zombies
« on: August 24, 2009, 05:50:56 PM »
Yeah, this is a forum, not a chatroom. people don't always reply immediately.

And instead of requesting additions you might want to request proper function first.   =P
Also i agree with whateva. i don't think you'll ever see these things in-game

51
Add-Ons / Re: Colorset Extended +Poll
« on: August 19, 2009, 02:16:35 PM »
I was on the "organize the added rows" side but considering the default colorset isn't too organized either, that's not really a problem.

52
Suggestions & Requests / Re: Map Request: Jungle
« on: July 19, 2009, 05:04:53 PM »
Maybe darker lighting under the canopy than above?

53
Suggestions & Requests / Re: Bot action events
« on: July 18, 2009, 11:28:24 PM »
How about one where the bot chases the closest person?
...
BotChase?

54
Suggestions & Requests / Re: Halo SMG
« on: July 18, 2009, 11:25:23 PM »
Not everyone here hates Halo.
Almost everyone here hates idiots that will not stop requesting crap from it, and then justify their request by saying that its a good game.

55
Suggestions & Requests / Re: sorta like COD4
« on: July 18, 2009, 11:19:28 PM »
If in minigames you get points for killing the bots you can use variables to say: Open a help door, "Hit up the mystery box" or set "the traps".
     Now, What we're missing is a way to make the ghouls attack specific bricks while making surrounding / every other brick invulnerable to zombie damage. there is already a SetZombieTarget event, but i believe that's for players. I have my fingers crossed for something not exactly like your request, but there's my thoughts.

56
Suggestions & Requests / Re: Gun preserver??
« on: June 05, 2009, 12:37:23 AM »
it is easily done with events

onitempickup>self>killbrick or item>none
Wow. That's pretty obvious now... But how would you put an(y) item back?
Isn't that the whole thread here?
=P

57
Suggestions & Requests / Re: Gun preserver??
« on: June 04, 2009, 08:42:09 PM »
I would think that throwing the weapon at the brick and the brick recognizing and setting the weapon to spawn there would be better, but I really haven't seen any add-ons based around the player dropping his/her item (other than the "Drop item on death" mod)...

58
Suggestions & Requests / Re: Larger Flat Print Bricks
« on: May 31, 2009, 04:00:40 PM »
I was just thinking about this. Again, No idea how, but would be awesome.

59
Suggestions & Requests / Re: air strike weapon
« on: May 30, 2009, 05:25:18 PM »
someone's been playing too much Heli Attack 3...
COD 4?

Wouldn't be a bad thing... If it was hard to get and you could only use it once.
The problem with using events for that is nobody gets the kill.
It is similar to the player committing Self Delete.

60
Suggestions & Requests / Re: /follow [player name]
« on: May 30, 2009, 05:20:10 PM »
Then there's going to be the one idiot who doesn't disable this in a TDM.

"Where's the enemy?"
"Hold on..." /follow Enemy
"... oh they're through this wall somewhere!..."
"Yup..."

...Actually, that's not a big problem.
good idea.

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