Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Minnax

Pages: 1 2 [3] 4 5 6 7 8 ... 42
31
General Discussion / Re: Steam sales and bad publicity
« on: December 19, 2014, 08:56:24 AM »
IIRC id gain > actual copies purchased.
There is some ID increment system that skips id-s
Yeah, certain ones for various reasons. Sorta like the ID 666 and 1337.

32
Gallery / Re: Birkenau Death camp Gatehouse
« on: December 18, 2014, 05:24:01 PM »
Looking very nice! Here are a few tips. You should position the sun in front of the gate, instead of behind it. Therefore we can see it better. You should maybe also use more orange in the gate, since the real life one was made out of bricks. There's a brick brick add-on I believe, not sure what it's called though. Keep up the good work!

You should put the sun in front of the gate like he said. Ignore what he said about using the brick add-on though.

33
Off Topic / Re: Trivial things to brag about
« on: December 16, 2014, 11:12:38 PM »
im immune to poison oak
i can see things other people cant see. im not joking, some people say im just imagine it or im stupid, but when i look up at the sky i can see more stars than just the bright ones. im talking like a reeeealy far out star, i can probably see it. not like betelgeuse or antares but, yknow...
put that bong down for a second

can count to atleast 4 with left hand and will not cry in the dark

34
Drama / Re: Bushido is acting very childish
« on: December 16, 2014, 02:30:39 PM »
Lol that last pic is rlly funny

35
In addition to my previous comment, I'm an 7/8 year veteran to Blockland and a Computer Gaming Technology Honor Degree student.
I think I know how to make a loving quality server.
l o l

36
Suggestions & Requests / Re: BOOMerang
« on: December 12, 2014, 12:56:13 AM »
It would be funnier if it only exploded on contact and homed in on you instead of the spot you threw it at.

37
Suggestions & Requests / Re: Bigger player sizes?
« on: December 06, 2014, 06:51:07 PM »
Go to your console and type findclientbyname("Name of Player").setPlayerScale("4 4 4");

An add-on that lets you do this is setPlayerScaleFull

It's easier to use the console without installing more content that you might not need. Keep in mind that the maximum size you can do it 5 5 5, which is pretty big.

38
damn thats cold

39
have you stubbed your toe recently? hurts right? well you are gonna stub your toe so hard your mother will rise from the grave (we all know shes dead stop denying it) once you get a taste of the hardcore combat from this server. this server is so full of action that it makes the amount of sperm in sperm whales look like a loving joke. youll be crawling away from your pile of dead babies bucket and on the ground after the tingling excitement you'll experience in this spicy dog stuff. dont believe me? well forget you then see the faction pvp server for yourself:

Tacodog Minecraft Faction PVP Server

IP: tacodog.mcpro.co



40
General Discussion / Re: Would you care to donate?
« on: October 27, 2014, 11:02:17 AM »
Damn the forums never let up on being so brutal.

41
Drama / Re: Furdle Badmin
« on: October 25, 2014, 02:48:08 PM »
Hold on, to clarify.  This is legit admin stuff, not admin-advantage stuff.
We know what you meant

42
Off Topic / Re: My sister is illegally holding alcohol
« on: October 19, 2014, 04:05:37 PM »

43
Suggestions & Requests / Re: Dizzyness
« on: October 16, 2014, 03:15:48 AM »
that sounds needlessly crippling and terrible for the same reason taboo's drop-weapon-if-you-get-shot-really-hard script is terrible

if you have this script running on a server, this would mean two things. one, any weapon that would kill in two hits functionally kills in one because doing more then half damage in a single shot would render the other player instantly helpless and unable to protect themselves. THAT means that their aggressor has a free shot, and that means the affected player is forgeted beyond belief

second it's not even like a curt like 'oh, i've been outmatched, forget' death. it's one of those stuffty boss battles deaths where you know you're dead because regardless of whether or not you survived the initial shot you're going to die because of stuff you literally cannot respond to anyway, and thus the entire span of time between 'getting killed' and 'actually dying' is a sudden frustrating swerve

why would you ever need this in the first place

Way to stuff on someone's idea.

A good reason for needing this is being a better substitute for 1 hit kill weapons-- at least you still have a small chance of doing something rather than just dying instantly. This doesn't have to be applied to just strong weapons, as this was just an idea. It doesn't have to make you completely useless but can still be some sort of a debuff. I don't think this is a bad idea but certainly should be revised a different way.

44
Gallery / Re: Family Guy House (Remade by: Serings)
« on: October 06, 2014, 12:08:12 AM »
Nice!

45
Suggestions & Requests / Re: Flip Wand!
« on: October 05, 2014, 02:02:50 PM »
What's wrong with just duplicating the bricks, destroying the bricks you just duplicated, then just rotate the duplication. This seems pointless.

Pages: 1 2 [3] 4 5 6 7 8 ... 42