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Messages - Rykuta

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136
I thought this server wasn't a democracy?
It is a democracy, believe it or not; but to paraphrase a famous communist here: "It doesn't matter who you vote for, it just matters who counts the votes."

137
Being a leader in charge of public policy and its enforcement or really anything is an enormous responsibility; lots of real life examples of such leaders would be politicians, and as we all know a majority of them are fairly corrupt and power hungry. There are obviously those rare cases where someone embodies upon themselves the role of an administrator/CEO/Leader. When we run down applications we try to identify and pick out individuals who would satisfy that condition by observing not so much what they say, but how they say it.

If you wish to become an admin you have to write an application, you have to not only say the right things but say them in the right way. You have to embody honest and careful ideals, but more specifically the ideas of someone whose goal is to improve the lives of everyone around them.

I sometimes wonder what would happen if politicians were subjected to a similar application process before they could even run for an office; I dare say we would be significantly better off, but that is mere speculation.

138
Who are you and why are you bitching about me so much? Seriously grow up and get over it aha.
Out of all of the applicants: you were the only one that utterly failed simply by being you. Everyone else had technical problems in their writing or recommendation problems. As an administrator I felt I should have a conclusion statement regarding the applications this time around; I also have a dry sense of humor. However, I would recommend not digging your reputation into a bigger hole by taking it out against the administrative staff and consider yourself lucky we even saw your application at all considering your track record as it stands.

I apologize if for some reason you felt personally assaulted by your application's denial; however considering you wish to withdraw the application, I don't really understand your continued interest in the topic.

139
RIP potential administration staff. You all tried, and we encourage you to try again, assuming you actually write new apps and don't use your old ones over and over again like certain users... Also we recommend you not be Ravencroft apparently.

140
Modification Help / Re: Hells&Khain Weaponry
« on: October 14, 2014, 03:45:17 PM »
Im having an issue where the weapon consumes 2 bullets instead of 1.

Anyone else have this issue?
Probably a result of function overlap (Two advanced weapon codes running simultaneously). See if you have any conflicting add-ons or redundant add-ons.

141
Off Topic / Re: Bob the Builder is getting a redesign and..... uh...
« on: October 14, 2014, 03:38:18 PM »
Camera confirmed Roboloveual.

Also why are educational/children's shows so cringey lately. This is the stuff of nightmares, seriously...

142
Games / Re: Recommend me some good RTSs
« on: October 07, 2014, 02:16:39 AM »
Company of Heroes is the best: one or two you can't go wrong, the other ones either have too much macro manage, too much economy, too much random memorization, extremely annoying control setup, or any mix of these issues. Company of Heroes is a tactical combat RTS game at its heart, where the strategy is all in what and where, and not so much how many and when. Flanking, bait and switch, there's never a dull moment or a "buildup" phase to worry about either.

Combat strategy at its finest.

143
General Discussion / Re: i play blockland more than roblox an minecraft
« on: October 01, 2014, 04:49:11 PM »
I guess I learned something today...

144
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: September 27, 2014, 02:15:40 PM »

145
Ammo goes into the negatives and the weapon continues firing. Settings are all default.
This is usually if not always an issue associated with having conflicting weapon-sets enabled. I have no idea why it occurs, especially considering this little code segment right here:
Code: [Select]
if(%obj.clipAmmo[%this] < 0 && this.RYG_Support == 1)
%obj.clipAmmo[%this] = 0;

It utterly baffles me how weapons, conflicts or not, still somehow go into the negatives with this code in place, if someone can explain this to me I would LOVE to know.
Even so, re-download the ADVGuns support script just to be safe, I went in and quickly added this segment to almost every single weapon firing function I could think of, as well as onMount and any other location here it would be important.

146
Off Topic / Re: Dragonslayer - Huge Text-based RPG I'm making
« on: September 25, 2014, 10:28:24 AM »
Y U haff to slay dragons, *snif* *snif*. Shuld be dragonslayer-slayer; improvement to the max.

147
Modification Help / Re: Hells&Khain Weaponry
« on: September 20, 2014, 02:59:27 PM »
can you just like release with current models and have H&K 2.0 like T+T did
I can with weapons like the shotguns and rifles I suppose but the bolt action weapons will require different models because I changed the way the reload works, it would look super clunky or barren without those being remodeled. But I suppose I can if you really want.

148
Modification Help / Re: Hells&Khain Weaponry
« on: September 16, 2014, 01:52:04 AM »
Literally waiting on finished models to release.

149
General Discussion / Re: How do I put blockland into fullscreen?
« on: September 11, 2014, 11:49:22 PM »
Alt+Enter is the standard windows fullscreen button. Works on pretty much all applications, and does work with Blockland. Also this topic belongs in HELP not GENERAL DISCUSSION. Please read the forum categories before posting next time. Also please use regular font instead of Italics.

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