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Messages - ArmyUnit

Pages: 1 ... 172 173 174 175 176 [177] 178 179 180 181 182 ... 490
2641
Modification Help / Re: The Bug & MAS Mods
« on: March 07, 2013, 06:13:49 PM »
Sorry guys and Army for the radio silence as for progress on scripts, but this week again consumed a lot of time and energy.
I am afraid i won't be able to do much this week either.
Once again, all my afternoons got filled with projects of school which really drains my energy a lot due to different complications.

Last weeks have just been hell and school is more important and when i finally have time to spend, i don't have any energy to go scripting.
I am really hoping to get a bit of rest the upcoming week, since it is really annoying since this will end up delaying even more.

Understood. :(

As this rate, I think releasing a beta version might be a good idea.

2642
OK, now that I am FINALLY not busy with random things, time to replay to things:

Oh boy.
Did my order of a dozen millions of ASN's get through?
I sure do hope so.

Also, awesome comic is awesome.
Love how he just pops up a little bit above the table before slinging you upwards.
Like, ohai ther. :>
same here.

So happy you guys like it! :)

Hi, I'm back from the wedding. It was the best one I've been to so far.

Anyway, Friday before I left, I checked out three possible colors that could be used for HanCo other than red.
I tried orange, yellow, and dark purple.
The orange and dark purple were the two colors I liked out of the three options.
I like the dark purple over the orange.
Here is a pic of the two colors.

Note: The grey is the same color on both buildings.

I also think the purple looks better.

Also, have some pictures from Fridays server:


MAS Inc. seems to have control of the surface currently, but you never know what mite happen.


Eventually night falls upon the battlefield..


Soon, though the dark tunnel, bugs will come swarming out.


MAS quickly sets up some light forward defenses, counting on the soon-to-be-teleported reinforcements to back them up.


But suddenly the transporter room looses power!



Now is the opportune to..



..SNEAK IN AND SNITCH THEIR FLAG! HA HA HAA! ....  Why do we need this thing again?  :l

2643
Modification Help / Re: The Bug & MAS Mods
« on: March 01, 2013, 07:16:15 PM »
Server is up again.

2644
Modification Help / Re: The Bug & MAS Mods
« on: February 28, 2013, 06:47:57 PM »
The replies are in bold.
kk

Will the server start on time today?

Yep. :)




Ssome of you may have noticed a disturbing lack of mysself upon your battlefields. The blame for thiss goes entirely to that cowardly-excusse-of-an-assassin Mantiss, who manged to talk the human known as "Lordiccian" into creating an invisibility ssystem which also happened to break my previouss mechanism for stealthy relocation (the invisibility watches).

However I am sick and tired of watching from the ssidelines, so I have taken the liberty of modifying my own sscript to compensate for my losst ability.

Since ArmyUnit is currently unable to manage the sserver, I will fill in for him. Prepare your veinss, because they are about to be invaded by my venomsss.

-Sincerely,
The Dread Centipede



EDIT: I have finally regained control of the server.
Also ow my head. :X

2645
Off Topic / Re: OP Meaning?
« on: February 28, 2013, 05:01:01 PM »
ORGANIC
PEACHES

2646
Modification Help / Re: Model Opinions?
« on: February 28, 2013, 04:59:10 PM »
ok, so my keyboard has the key that says "insert' and in small print under, it says prntscr. ive tried shift, but nothing happens.

do alt-printscreen

You then need to past (ctrl-v) it into an image editor, and save that as an image file.

2647
Modification Help / Re: The Bug & MAS Mods
« on: February 28, 2013, 12:24:37 AM »
Hmm one of the times i thought i could work in is now full booked with school project stuff...

:(
Well, Mod2 release for next week then?
Probably better this way, because it gives us more testing time.

I have two build projects that I will be getting started on next week.
1 - This will be a Bug & MAS underground Trench Dig build. It will also have HanCo in the build.
Unlike my other build, the Bugs will be fighting MAS and HanCo(Bugs vs MAS vs HanCo.). It will be a capture the flag DM.
I'm unsure yet if the build will have a Boss Base and flag.
Sounds cool. I don't suggest adding bosses, since three teams is enough as it is.

2 - This build will be for TremorMites vs MAS. My plan for this build will have different areas made for each TremorMite. The MAS people will have to learn how to survive and fight off the TremorMites in this build.
Interesting, though I'm not sure if this will be the best for testing the TremorMites, since they are meant to work together.

The reason why I won't be starting on these projects this weekend is because I have a family wedding to go to and I will be leaving Friday. That's why I can't go to Friday's server.

I didn't think you were old enough to get married.  :cookieMonster:

2648
Modification Help / Re: The Bug & MAS Mods
« on: February 27, 2013, 11:30:44 AM »
It looks like your mounted right on top of the bug. Is that how you managed to stay on without falling to the ground?
Also, is the bug a person or a bot?

Cicadas are now mountable, though it's actually glitched atm. I should be sitting on the cicada, not standing.
I'll probably disable the mounting for this week's servers though, because I don't want MAS riding enemy cicadas. :P

Since my normal computer time is three hours, can you do half of that time playing the TremorMite vs MAS then use the other half playing on my build? You can switch back to the TremorMite DM after I leave if you want.

If I am able to sufficiently test the TremorMites, then sure.

2649
Modification Help / Re: The Bug & MAS Mods
« on: February 26, 2013, 03:02:20 PM »
Since I won't be able to come to Friday's server, can you use my build on Thursday's server please?

I'll be hosting everything backwards this week, because I was unable to test the TremorMite Changes last week.
So for the first half of Thursday's server, I'll have the TremorMites vs MAS Capture Point up, and for the remainder of the server it will be your build. Friday will entirely be the trenchdig.


Also, look at these crazy stuntz yo:


2650
Off Topic / Re: Do You Like Jim Carrey?
« on: February 25, 2013, 05:09:28 AM »
Voted yes because the The Truman Show is an amazing movie.

2651
Modification Help / Re: The Bug & MAS Mods
« on: February 23, 2013, 01:42:17 PM »
Army if you don't have anything to do today, could you host?

Actually I do have stuff to do today, so sorry, nope.

2652
Games / Re: EA In A Nutshell
« on: February 23, 2013, 10:13:26 AM »

2653
Modification Help / Re: The Bug & MAS Mods
« on: February 23, 2013, 02:57:53 AM »
I was about to kill you but you turned around at the last second and hit me with a katana...
But don't worry
Someday Ill get my revenge.

No actually, I killed you with the Sniper Carbine.

For every time you revenge kill me, I shall kill you back twofold.

2654
Modification Help / Re: The Bug & MAS Mods
« on: February 23, 2013, 01:07:17 AM »
The pics are really cool!
Shader must have been on when you took a pic of the whole build,That looks really neat.

Also, I like the idea of using the slayer-Leader mod over having a third team.

Thanks! And yeah The build looks better with shaders. Though now that I look at it, I should have had max shadows enabled for the wasp-eye-view. :S
And I'll look into using the leader gamemode.

I was there, I made a video to advertise Army's server
http://www.youtube.com/watch?v=9F09OjmVmDM&feature=youtu.be

10/10 best video.

2:36 will always be the bane of my existence though. ALWAYS. >:I
Also, I still don't know how I managed to kill you at 3:15

2655
Modification Help / Re: The Bug & MAS Mods --HOSTING NOW (NEW BUILD)--
« on: February 22, 2013, 10:23:27 PM »
It was really fun.
I did find out that HanCo. was a bit OP with Thor's Hammer and the other gun that was with it.
Is there a way that only that Gun option can be something I can only use when I'm on(it can be something like a team leader type thing since I did come up with the team)?
It would help the team be less OP and it would give me something special to use on my team.

Yeah, the Thor's Hammer class was definitely OP
Overall I did like the balance of the minigame, though. HanCo did feel slightly limited at times though.
Another thing that needs work is the use of the warehouse. Almost no one went in there because it's tucked away in a corner of the build. I suggest connecting the tunnels of the central tower to the warehouse in some way.

For the leader thing, we could either make a third team that is allied to HanCo, or use this mod.



Also pictures:


Poor sucker was sniped. (by me)


Mitey purple mite trying to ruin my day.


COME AT ME BRO


GAHH SOMETHING BIT ME--


 :panda:


Also some images of the build:


Bird's Wasp's eye view


The Han Co. Base


The MAS Base


The Bug Spawn area (found under the MAS base).


View of the tunnels under the central building, and also inside the building.


Inside the warehouse.


Bunker/storage area found under the warehouse.


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