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Messages - ArmyUnit

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2686
Modification Help / Re: The Bug & MAS Mods --HOSTING NOW--
« on: February 07, 2013, 09:50:40 PM »
You did change that value to lower the activate time right?

Yes. 1.5 seems about right, so I'll keep at that for now.

2687
Modification Help / Re: The Bug & MAS Mods
« on: February 07, 2013, 06:08:01 PM »
Server is now up.

You noticed the global variable on top of the Manti script?
You know you can change that via console as well. ;)

It just won't save for the next server.
So if you want to test other values, you can easily change that via console. :D

:o
Well that's pretty neat. I will definitely utilize that.

Double post and a question.
Have you decided yet if you are going to host the server early this week?

I was going to but then I got sleepy because lack of sleep (again).. :S

2688
Modification Help / Re: The Bug & MAS Mods
« on: February 07, 2013, 11:32:18 AM »
Changelog for today's server:


--------------------------------------------------------------------------------------------------

-Fixed graphics glitch issues on the Dragonfly's right wings
-Added all movement animations too the Praying Mantis
-Tuned several of the Mantis' animations
-Set the Mantis invis activate time to 1.5 seconds (was 2 seconds)
-Added the weapon "Ice Rocket" to Iceus' loadout (it's not quite a rocket, the name is missleading, BUT I COULDN'T COME UP WITH A PROPER NAME MKAY?)
-Fixed the Air Dragon spawning stuck in the outer walls on the trenchdig map
-The Air Dragon now has the most energy of all the dragons (180)

--------------------------------------------------------------------------------------------------


Also I worked hard on those new boss hints and no one seems to care  :panda:


It is today that you are going to be hosting a server, right Army?

Yup

2689
Modification Help / Re: The Bug & MAS Mods
« on: February 07, 2013, 09:37:55 AM »
Hmm maybe i can work a bit on stuff tomorrow. :)
Not promising anything, but i guess i can do something.
Army, what would you like me to do.

Grabbing related things would be great!

2690
Modification Help / Re: The Bug & MAS Mods
« on: February 07, 2013, 02:01:50 AM »
This week, will we be able to play on the dessert build that you have been working on?

Also, will the server start early, on time, or late?

Unfortunately no. I've been too busy working on the bugs. :S

Sever should be up on time tomorrow. Though I might host it early to make up for last week's servers being so late.

2691
Off Topic / Re: My sister smashes a plate in anger.
« on: February 05, 2013, 03:32:42 PM »
This is why familys shouldn't sit down to meals together. It only forces them to fight.

This depends on the family and certain individuals of the family.

2692
Games / Re: Looking for a fun timewaster with lots of replay value.
« on: February 05, 2013, 11:13:39 AM »
Blockland!  :cookieMonster:

Actually I'm serious.


Don't Starve is a good idea too.

2693
Modification Help / Re: The Bug & MAS Mods
« on: February 05, 2013, 04:25:47 AM »
http://forum.blockland.us/index.php?topic=223918.0
I suggest we are going to make a server using this, MAS team, having the leader in the Powersuit.
And the bugs having uuuuuh.....
Not sure actually. :X
One of the queens?

It depends on the bug faction:

If all bugs: One of the Super Mutants
If only spiders: Jumping spider or Tarantula as leader
If any of the hives: the Queen

The small hives will obviously have much more of a defensive gameplay. I've been wanting to host a mites vs bugs Trenchdig for quite some time now, and this new Slayer gamemode should make that possible. :)

But the queens are relatively weak.
Especially compared with the powersuit.

EDIT:Why a special melee version?
Toggle-able by right mouse button or light key maybe?

Toggle-able by the light key, yeah. After the first few trenchdig servers, it became apparent that the Exo-Suit needed a melee attack to make it less vulnerable while low on energy. The melee has to be built into the Plasma cutter because of several other planned features (they won't be part of the initial release).


And the ability to slowly dig is something i was thinking about earlier as well. :P
However the slowly digging part is probably getting a bit more tricky since it rapid fires.
So we can't just dig on-projectile hit. :C

Firing a secondary "digging" projectile when the player's energy reaches certain ranges should work. Of course, there should be a delay between when the projectiles are fired, to stop people from abusing the system by 'feathering' the fire button at certain energy levels.

EDIT2:
I will be quite busy this week, so i sadly can't work on anything this week.

:(
Understood.


2694
Forum Games / Re: Dragon of Dalore
« on: February 05, 2013, 04:08:11 AM »
Captain: "1000 years ago, the Earth was struck by a gigantic cataclysm. And that happened because we had no heroes to stop it. One of the causes for such a catastrophe was The Disease. The ancestors of Eroc Thgink  has been fighting it back ever since, with his patience in anything non-human growing shorter and shorter. As you may know, dragons are his top concern right now. This is because they've had a close tie to everything bad that ever happened to him. Now, I'll offer you a choice: You can come with me to save the world and bring peace between dragons and humans, or you can save Francis' life in hopes of overthrowing the rule of Eroc Thgink."

Ask him why becoming a hero involves letting your master (and the possibility of proper wings) die.

2695
General Discussion / Re: Youse Raceways: Submit Your Racetracks!
« on: February 05, 2013, 01:30:47 AM »
I'm thinking of making an ice themed track.
Also, Jirue do you have a packaged version of your magma racetrack somewhere? I'd love to include it if I ever host a racing server.

2696
Off Topic / Re: Whose avatar is better out of the 2 people(s) above.
« on: February 04, 2013, 11:37:29 PM »
K1ng_0f_N0thing

Because dragons.

2697
Modification Help / Re: The Bug & MAS Mods
« on: February 03, 2013, 06:16:34 PM »
As for the grabbing weapon.
That can be one weapon: "Bug Grab".
The different effects and such can be managed by checking the datablock.
This will allow us to have different kind of grabs, while keeping the amount of datablocks as low as possible.
This could be done for the bites of the different kind of bugs as well, pretty sure.

Awesome! Datablock counts are getting pretty high, so that is good. I still need to reduce the number of effect datablocks, especially. :L

2698
Modification Help / Re: The Bug & MAS Mods
« on: February 03, 2013, 05:58:41 PM »
I figured I'd post some info on some of my plans and things:
[WALLOFTEXT]

Bug Mod 2:  I am planning to release Mod 2 this month. The initial release will include the Praying Mantis, the Earwig, the Dragonfly, and the Ciciada, along with all their features and weapons.

Currently the Cicada needs the most work, and it's still mostly in the concept stages (in terms of gameplay, not art)
I've been trying to come up with ideas for the Cicada that will make it more unique, because currently it's just a useless clone of the firefly.
Here is what I have planned:

-Main attack=Cicada bash: Mostly just a more powerful version of the firefly bash for now. I'm actually really stumped on how to make this more interesting, so ideas are welcome.

-Sub attack=Cicada siren(song?): It works like a machinegun that shoots instantly-exploding bullets. Of course the explosions deal no damage to the user. Enemies in a radius around the Cicada will slowly take damage while the siren is "fired". Using the siren will will drain the energy of the Cicada, so it can't be used indefinitely. I am going to need a sufficient sound for this, so if you happen to have a good sound, please do send. Nevermind, Wikipedia had a sound up for download C:

-The Cicada will be rideable: From the start, we decided that the Cicadas were be tame, and therefore utilized by MAS (Eventually the Firefly will also be on MAS, but heh). My intent behind this is that the Cicada is used as a "playertype gunship" of sorts, where both the Cicada and the human riding on top are actual players. Of course, we will need a system (maybe an RTB pref?) that disallows people from mounting enemy Cicada players.


ANYWAYS, have a to-do list for Mod 2:


Mantis--
-Make grabbing weapon (includes eating the held player. Eating the player will heal the mantis.)
-Create remaining movement animations (side, crouch run, courch back, crouch side)
-Tune the jump animation
-Lower the damage of the slash weapon once the grab has been added
-Create hold and throw animations
-Finalize the cloak system
-Fine tune the jump and flight forces
-Fine tune running speeds
-Create awesomesauce 'sit' animation (FIGHTING STANCE GOOO)


Earwig--
-Make grabbing weapon
-Add the 'gain health on bite enemy' feature to the Earwig bite weapon
-Create hold and throw animations
-Create awesomesauce sit animation


Dragonfly--
-Fix odd graphics glitch on the wing
-Make grabbing weapon (Yes really. Will include similar eating system as the mantis)
-Increase air movement speeds?


Cicada--
-Remake bits of the model (head, wings)
-Make Cicada Siren weapon
-Allow the Cicada to be mountable
-Make ALLL the animations :c
-Fine tune jump and flight forces
-Fine tune characteristics of the Cicada bash
-um I am forgetting something(s)


General--
-Make all item icons
-Rename add-on to 'Ai_BugMod2.zip' (is currently Gamemode Bugs_Mod2)


The MAS Magma Exo-Suit: The Magma Exo-Suit is set to be the next release of the MAS add-ons (no exact date as of yet).

To-do lissst:

-Setup the jetpack (will give much more upward thrust compared to normal jetting, but will limit side movement while engaged)
-Create melee version of the Plasma Cutter (weapon script, player animations, effects)(I made [very] fancy animations for this, and then realized they would never work well with ANY of the movement animations :(  Expect a simple stab animation for this..)
-Fix the hold animation glitch
-Add the ability to slowly dig trench dirt with the plasma cutter (this is optional, but would be really neat)
-Fine tune some animations (sword attack animation, movement, hammer animation, etc)


Iceus the Ice Wasp:


-Ice Rocket
-Ice ring (will bounce and things)
-Frozen Blast
-Boost ability causing damage
-Advanced melee weapon
-Adjustments to the playertype characteristics
-More awesome



Other boss plans:

-SUDDENLY NINJAS
-Fires. Fires everywhere.
-
-Thatsss a nice head you got there mate, tiss a shame sssomething happened to it..
-Indian Jones will hate me.

[/WALLOFTEXT]

2699
nvm rooting for the 49ers.


2700
I know next to nothing about football, and usually I am not interested in it, but I'm rooting for the Ravens anyway. :p

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