2686
Modification Help / Re: The Bug & MAS Mods --HOSTING NOW--
« on: February 07, 2013, 09:50:40 PM »You did change that value to lower the activate time right?
Yes. 1.5 seems about right, so I'll keep at that for now.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
You did change that value to lower the activate time right?
You noticed the global variable on top of the Manti script?
You know you can change that via console as well. ;)
It just won't save for the next server.
So if you want to test other values, you can easily change that via console. :D
Double post and a question.
Have you decided yet if you are going to host the server early this week?

It is today that you are going to be hosting a server, right Army?
Hmm maybe i can work a bit on stuff tomorrow. :)
Not promising anything, but i guess i can do something.
Army, what would you like me to do.
This week, will we be able to play on the dessert build that you have been working on?
Also, will the server start early, on time, or late?
This is why familys shouldn't sit down to meals together. It only forces them to fight.

http://forum.blockland.us/index.php?topic=223918.0
I suggest we are going to make a server using this, MAS team, having the leader in the Powersuit.
And the bugs having uuuuuh.....
Not sure actually. :X
One of the queens?
But the queens are relatively weak.
Especially compared with the powersuit.
EDIT:Why a special melee version?
Toggle-able by right mouse button or light key maybe?
Toggle-able by the light key, yeah. After the first few trenchdig servers, it became apparent that the Exo-Suit needed a melee attack to make it less vulnerable while low on energy. The melee has to be built into the Plasma cutter because of several other planned features (they won't be part of the initial release).
And the ability to slowly dig is something i was thinking about earlier as well. :P
However the slowly digging part is probably getting a bit more tricky since it rapid fires.
So we can't just dig on-projectile hit. :C
Firing a secondary "digging" projectile when the player's energy reaches certain ranges should work. Of course, there should be a delay between when the projectiles are fired, to stop people from abusing the system by 'feathering' the fire button at certain energy levels.
EDIT2:
I will be quite busy this week, so i sadly can't work on anything this week.
:(
Understood.
Captain: "1000 years ago, the Earth was struck by a gigantic cataclysm. And that happened because we had no heroes to stop it. One of the causes for such a catastrophe was The Disease. The ancestors of Eroc Thgink has been fighting it back ever since, with his patience in anything non-human growing shorter and shorter. As you may know, dragons are his top concern right now. This is because they've had a close tie to everything bad that ever happened to him. Now, I'll offer you a choice: You can come with me to save the world and bring peace between dragons and humans, or you can save Francis' life in hopes of overthrowing the rule of Eroc Thgink."
As for the grabbing weapon.
That can be one weapon: "Bug Grab".
The different effects and such can be managed by checking the datablock.
This will allow us to have different kind of grabs, while keeping the amount of datablocks as low as possible.
This could be done for the bites of the different kind of bugs as well, pretty sure.
