Necron playertype plus Battle Droid playertype = Random robot army, add some rouge ASNs and we got shinies :D
I might actually do this.
ARGH.... I am so close to getting some things to work... But this bloody error keeps popping up. (CODE RELATED)
I am giving up for today.
Done:
- System to only allow Power Suit Playertype players to pick up Power Suit weapons.
- Configured the rifle of the Power Suit to work with this system.
- Power Suit spawns in standby mode, wakes up when someone mounts it, goes to standby when unmounted.
Not done:
- Started on a support script called Support_ControlledMounts, this allows for a better control over your mech.
- Seperate inventory when you get into the mech, gets saved on unMount. (95%)
- Picking up items for the mech is a bit impossible right now, almost fixed.
Now you can pick it up a lot of times.... Woops, well at least you pick it up! :D
- You actually control the mech itself, instead of just being in the driver seat, this allows you to crouch, sit and all that stuff.
- Crouching is bugged (Blockland glitch, crouching when your own datablock is the Power Suit isn't bugged), can't uncrouch.
Working on it. ???%
- Can't sit. Working on it. ???%
- Weapons you equip, equip to the player instead of the Power Suit.
Haven't started on this, i want to fix the whole inventory first.
As you can see, a lot of nice things that will make the Power Suit superior over the other so called 'mechs' IMO. >:)
:O
All looks great so far!
Of course we try to keep it low on datablocks.
The creation of bosses excluded. :X
Changelog tiem:
==BALANCE==
+Reduce the health of sentries from 150 to 100
==TRENCHDIG==
+Added another capturable bug area (sand cave) <-- When an enemy caps this point, the Scorpion, Sand Parasite, and Tick will be disabled
+Updated the MAS vent breaking system <-- Saves on named bricks C:
+Moved the shotgun class to the heavy weapons group
+Moved the bullpup class to the standard group
+Added the IceAxe to the assault rifle class display
==MISC==
+Shorten the standing bounding box height of the Sand Parasite SLIGHTLY
+Removed some detail from the zapper and Orb launcher weapon models (unneeded detail. You won't even notice it missing)
+Added a look animation to the Scarab-Wasps
The look animation for the Scarab-Wasp isn't that noticeable. It's kinda just--


that. It blends very nicely with the other animations, which is really great. :)
Also, some pictures from awhile ago:




(Sometimes, loading the build looks neat)
And finally, here is the new Powerplant:




(Touching the glowy areas will give you a shockingly amazing experience! C: