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Messages - ArmyUnit

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3601
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 23, 2012, 11:11:38 PM »
And the Apocalypse Pack!

And the Falcon! Would would kind of work with MAS.

The Apocalypse pack actually works perfectly with these mods. In case you guys have forgotten to read the first post:

--Story--

(to be rewriten)

Some time in the year 2013, nuclear power gets really popular. So much so that the humans have to find a way to dispose of all the extra nuclear waste . They tried several things, but eventually decide to just put it all deep in the earth. Then three years later (2016) an unexpected meteor storm began smashing earth with millions of watermelon-sized meteorites, causing earthquakes and destruction. Thinking their underground home was being threatened, millions of bugs, all mutated from the nuclear waste, headed straight for the surface. And so the bug invasion begins!

So yay for apocalypse stuffs.  :>
The Falcon does too, I suppose.

Also, I might host this Friday.

3602
Gallery / Re: Terrain Generator
« on: February 23, 2012, 01:39:37 AM »
Lies!

3603
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 23, 2012, 01:34:47 AM »
Wait... what?


SOMEONE POSTED ON THIS TOPIC?!?! ::O

3604
Gallery / Re: Terrain Generator
« on: February 23, 2012, 01:33:33 AM »
I helped.  C:

3605
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 20, 2012, 06:45:33 PM »
:D


EDIT: I put a little something up on RTB.

3606
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 20, 2012, 06:37:11 PM »
You blockheads need to stop bugging people with you puns.   

3607
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 20, 2012, 05:19:50 PM »
I could fix up the HFF, and release that.
I could also release the Orb Launcher as is, but it would be "missing" a sound or two.

The Interceptor is also near completion. So i could see about releasing that also.
And I could also probably use Strato's weapon switch script for the gunship.



None of the bug mods are anywhere near release, since because poison script.  :X

3608
Maybe a raceway scene perhaps?

3609
Modification Help / Re: Zombies are People, Too
« on: February 19, 2012, 03:23:59 PM »
Really guys?
Just because it looks like L4D doesn't mean it has to be L4D, or play like L4D.
You could always spawn standard zombies you know.

Or use mobs spawns. Those things always follow players, and they are always standard zombies.

3610
Creativity / Re: The new and improved 3D model topic!
« on: February 19, 2012, 02:56:13 AM »
It's still the worst work pipeline to go down.

That's not true. Different people may work more efficiently with a given work pipeline than other people do. I think it really depends on how you initially learn to model.

3611
Creativity / Re: The new and improved 3D model topic!
« on: February 19, 2012, 02:18:42 AM »


~ Modeled by Hydralisk.

3612
Off Topic / Re: Its my birthday today!
« on: February 18, 2012, 09:09:09 PM »
Entire thread is

3613
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 18, 2012, 07:52:39 PM »
Partly why I slowed down a bit blockland-wise. I don't want to seem like I'm procrastinating (even if I am) but because it seems kinda deaded around here...

Yes. yes it is.  :(

3614
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 17, 2012, 10:53:30 PM »
Server is up.

It's nothing major, just trying something out. ;)


Well nvm, no one seemed interested..

3615
So...much...grammar...errors

so many*

many*





>:C

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