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Messages - ArmyUnit

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3661
General Discussion / Re: Blockland News - Volume 1 - Issue 8
« on: February 07, 2012, 12:29:17 AM »
Why on earth isn't assassin/stealth/low-profile fighting in the poll? D:
Voted field sniper anyways.

3662
The new picture is amazingly amazing. :o

3663
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 06, 2012, 09:29:18 PM »
Just in case you are all living in caves:

http://forum.blockland.us/index.php?topic=184263.0

This means we are going to need some good Dragons vs Knights TDM builds that use only bricks, since all the builds that I have so far use terrain.

3664
So will this fix issues with dynamic lights, as in the picture below?:



It will be much improved. -- kompressor

3665
Seriously it could just be an "on shadow casted" brick event. Something to justify this to people who don't care about graphics over gameplay.

The inclusion of brick shadows instantly creates a gameplay feature for DM and such (assuming the shadows cast onto playertypes): Hiding in shadows.  

3666
Whoa I did not see this coming. :O
I'm feeling rather torn between those nice looking shadows and loosing some of my favorite maps. Still, defiantly looking forward to this update.

The next update after this (and I'm calling it) will be a replacement of the vehicle system with brick-built vehicles.

Though brick-vehicles would be neat, I would much rather keep the current system. I think an update to the physics system is all that's needed anyways.

this is the perfect opportunity to host a big city build to have both as a default build and as a showcase for the shaders



hint hint

Can I help? :p

3667
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 05, 2012, 04:59:00 PM »
The land dragon does not care at all about treasure or riches.
His entire life is about killing stuff and eating the stuff that he kills.

3668
Modification Help / Re: The Bug & MAS Mods -Hosting servers lately...-
« on: February 05, 2012, 04:49:19 PM »
bump

3669
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 05, 2012, 12:21:55 AM »
Is swifty playable ingame at the moment? Cause I wanna share a giraffe pizza with him and have an intellectual conversation.
I'll bring the horse blood wine.
And don't forget the Togruta spleen!



And yes, Swifty is most definitely ingame.

3670
Modification Help / Re: Gravity Cat's Add-On Dump - Vehicles!
« on: February 04, 2012, 05:40:42 PM »
Them smoke 'nades work well I see.

3671
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 04, 2012, 05:24:26 PM »
no

3672
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 04, 2012, 02:16:43 AM »

THEN WHEN RELEASE?! (no srsly, when release?)

When it's d---

When it's done.

>:C

Friz, don't be faster than mee. >::C

3673
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 04, 2012, 12:38:03 AM »
Lol. when i came back after a week and saw the (new) swifty pics, I almost died in happiness that the swifty was released...... until I saw the percentage... (sadfaec)


(Tamaguen your avatar is so great, it goes with everything!)

But really though, I kinda feel bad about this. :c
Swifty would probably be released right now, if it weren't for the run animations being so hard to create. >:[

release.

No. Why did you even bother posting that even? I just said I wouldn't release the boss version.

3674
Creativity / Re: Lego Stuff
« on: February 03, 2012, 10:13:53 PM »
I liked the Lego version of this topic better. :,C

3675
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 02, 2012, 08:02:00 PM »
will swifty fly?

He will glide.

The boss version will fly though. but I'm not going to release that.. :>

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