Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ArmyUnit

Pages: 1 ... 295 296 297 298 299 [300] 301 302 303 304 305 ... 490
4486
Seriously?
How odd...

yeah, seriously. :X



I've been experimenting with a new design for the Exo-Suit jetpack, so it doesn't look like it has skies connected to it:



Currently, I not completely satisfied with the top fins/wings, but please tell me what you think about it.

Also, I still have the old version, just in-case... ;)

4487
Off Topic / Re: How Well-Known is the Above User?
« on: September 28, 2010, 12:53:34 AM »
2/10?

4488
Army PM me yours
I can't PM


also what do you play as and do you want to get rushed by protoss

kk. But I think I need your name and ID too. :/

I play as Protoss, usually.

OnTopic: progress has been very very slow lately. :C

4489
Modification Help / Re: Oh god, Iban's done it again
« on: September 23, 2010, 05:33:36 PM »
I honestly thought that URL meant it was a cat (feline) RPG to go with his other cat-related add-ons.

same

Luckily I don't need to worry about this since I almost never play RPG servers.  :cookieMonster:

4490
Weird flying worm rush!

Or whatever that bat thing is, I've never played zerg as I bought it like... 3 days ago.

!!!

PM me your Name and game ID or die.

4491
Well since you are playing starcraft 2 I might suggest a zergling/bug thing crossbreed. :D

no

4492
Modification Help / Re: And another weapon pack
« on: September 21, 2010, 01:50:52 PM »
Trolololol.
I am befriended with multiple nice add-on makers.
I seem to be lucky, but most of them don't give me beta test stuff.
Except for Army, but i work for him. :P

Yeah that's right... Now get back to work! >:D

I'm joking

4493
Hey guys can you give me a modeler pack mine just doesnt work at all



since yesterday it keeps crashing

A modeler pack? Do you mean a modeling program?

Hey... Hey army...


Roach rush!

no no! not again! D:

4494
This is unrelated to Bug/MAS mods, but there are some really good ideas in Suggest/Request

(dragon) I've been planing to make a dragon since, errm, I first started add-on making?
(creeper) Not going to come form me, sorry
(alligator) yes


You wanted sounds, yes? I have two:
The Tick sound and the Short Circuit sound sound good to me.

Those aren't so bad, I might use them too... :P

Double post for the win.

Dear Army_Unit, get on Steam.
I know you are there.

Signed, Lordician.

Sorry about that. :(
Star Craft II is exceedingly distracting.

orb launcher sound you say?

That's not half bad either.

when are you going to recruit more people ??


since never

4495
Games / Re: Your favorite pokemon that you've ever trained?
« on: September 17, 2010, 06:26:51 AM »
Am I the only one here who has literally never played Pokemon. :O

nope. :P

4496
Not sure, but I recall decreasing something like the playertype's mass allowed your jets to be stronger.

Yes, that works, but it means the player will be more affected by outside forces.

4497
#2:
-codesnip-
Acceleration of 1.3 or greater is required to beat gravity, 1.6 or greater to take off without an initial jump. The servercmd function makes a chat message of /j (with three optional parameters) test it, so it would be best to remove that when you aren't playing with it. It would also be a good idea to rename the function.

I commented it as best as I could(not the servercmd, though).

Thank you very very much! I will most definitely use that. If I release anything using it, I will give you credit. ;)


This handles both input cases, correct? (holding jet key, or tapping jet key) 

4498
....

4500
I think i can fix some of those for you.

1. I thought it was possible, but is SpreadsPlague is right, i could find an other way around anyway. kk
2. Should the player hold the fire button/jet button? Or does it have to do it automatically? The best way is to let the player hold the key as it will be somewhat less jerkier. I will need both. They will both use the Jet Key
3. Playertypenameher::OnNewDatablock(%this , %obj)
Then letting it perform an animation would be like:
%this.playThread(slotnumberhere, "animationname");
But i'll get ya the full script if you PM me with the information for what it is, how the namehere's should be filled and stuff like that.  Awesome, thanks!
4. Unless you change the playertype. Nope. Are you completely sure? I think Nicro327 said he had gotten a script working that does this. He may have meant changing the datablock though, I need to ask him for more info. :/

Why didn't you PM me right away? D:
I know i am a bit/quite inactive on the job lately, but hey, i could have answered some of those right away. :P\
Originally I was going to PM you, but I ended up posting it here anyway :P

Replies in bold.

Pages: 1 ... 295 296 297 298 299 [300] 301 302 303 304 305 ... 490