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Messages - ArmyUnit

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4501
I'll send PM with info needed, i guess i will take a look at those functions you mention and the perma script...
Damn, didn't i fix that allready? :S

kk

also, School started today! :D






















 :panda:

4502
Sizzling?
I will look if i can think of any sounds that could do for that.

I got some electric sizzle sounds: http://www.partnersinrhyme.com/soundfx/electricsoundfx.shtml
I don't know if you can use any of these, if not, please explain more detailed what you want.
Like what is it for or whatever.

Also, FYI, i am getting extremely busy with school.
Like, so busy that i will barely have time for something that involves blockland (add-ons).

I will do my best to get something done, but i can't really work much on these as school is much more important.
Send me some more info on the script needed for the praying mantis please.
Kthnxbai.

I may be able to use those. Thanks for the link!


Also, no need to rush. Currently I don't need any scripts that badly, since I have plenty of modeling to do. :P

I will need that perma-item script eventually, and I will need these functions soon.

I'll see about sending more info on the mantis, but first I need to know what info you need. :P


4503
you cannot change jet force

Yeah, I was suspecting that.. :/

Too bad there isn't any way to view the jet script. Then I could probably make my own version.

4504
Hello everyone, I'm going to be creating several new playertypes, and I need to know how to do the things listed below before I can complete them:  (script-wise anyway :P)


1-  for several of my projects I need the player jets to give much more force then they currently do with the default playertypes. I'm hoping this isn't too hard to achieve, but I am no scripter, soo...


2- I'm going to be making a playertype with a jetpack. The jetpack needs to accelerate the player to a certain speed, hold at that speed for about 2 seconds, then completely shut off. (I was originally thinking of using the player jets for this, but I think an item image may work better) What I need help with is getting the item image to apply a constant force to the player (similar to the jets). If possible the movement of the player should be as smooth as possible (not jerky/laggy). Also, for another playertype I am working on, I will need to use this same system, but instead of causing the player to shoot up, it needs to force the player in the direction they are looking (why I can't us jets).
Any help with this would be very greatly appreciated, since I need this function the most.


3-  Is there a way to make a playertype datablock, say, play an animation, when a player's datablock is changed to it? (example: player clicks on evented brick that changes his datablock to a scorpion>scorpion plays sting animation)


4-  Is there a way to change values of a player datablock (movement speed, drag, mass, etc) by an item script?



As always, any help is greatly appreciated. <3

4505
Modification Help / Re: All of my problems on one thread. (renewed)
« on: September 11, 2010, 04:25:22 AM »
1: how do you make multiple animations on one model? I tried and all of my animated meshes followed one bone. (using blender)

1. The button in the action editor to the left of your animation's name, click that to add a new animation.

You really need a picture to explain this:

In the action editor:



Also, when you create a new animation, it simply copies the current animation you have selected.

4506
Creativity / Re: The new and improved 3D model topic!
« on: September 10, 2010, 07:27:34 PM »
A WIP,I haven't made a player before, and I am tired of using the default player for everything in Torque 3D. Constructive criticism welcome, just remember, its a WIP. Also, I know the proportions are all wrong, its ment to be that way.
-snip-

Really? Me too! ;)


That's a very nice model btw.

4507
kk that's nice. No more about school please. :P



the Orb Launcher is almost done, all it needs now are some small emitter and balance tweaks... and better sounds.  :panda:

If anyone has any sounds they think would work well, please send them to me.
I need a "sizzling" sound, mostly.

4508
Good job mate. :C

lol, well at least it's not broken... :P



I'm going to try and release the MAS Orb Launcher this week, since I start school next Monday.
I'll be working on Bug Mod 2 on and off, as well.  ;)

4509
k, I'm back now.


oh, and I sprained my knee. :D

4510
....

You are bad people, this was on page 2.




You are very bad people.

4511
He is still on vacation.  :cookieMonster:

k

I wonder when he's getting back... :c

4512
-snip-

I have no idea what this is

kk

4514
Army is gone for the moment, nothing is happening.

k

4515
I am leaving for a two-week long vacation. I am bringing my laptop, however. :D (that doesn't mean I'll be working on anything)



Which Bug Zapper is the best.

They are all good. :P
They seem a little too big for bug zappers, though (they are bigger then the heavy zapper) And I'm not sure I like those handles on top of each one.



I have got to be quick, i am followed by creepers.
I think they are still behind me.
Anyway, i had an idea.

Why not make the eyes of the spider glowing red.
Glowing as the texture bug of the early cow add-on.
It makes it easier to spot a spider in a dark place, and it makes it look creepier. :D
(Yes, i got this idea from the Minecraft spider.)

So yeah, i'll be retreating back to my castle and hope i won't be blown to smitheroons by those silly creepe-
*BOOM*
...
I'm going to have to say no to this; spiders are meant to not be seen.

However, if I were to make a Super Mutant Spider.... >.>



Yes, they are the heart of this mod. Who gives a crap about fancy machinery.

(Well I guess a lot of people.)
._. Quite so, but it appears you haven't read this:

Note: The Bug Mods and the MAS Mods are two separate add-on groups. The Bug Mods being packs of AI bugs and the MAS mods being individual weapons and vehicles made by MAS Inc.
They are still both included in this topic because they share the same story line.




Pwnsome 10/10  -snips-

Glad you like it, but please, no emote spam.  :/

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