Hello everyone, I'm going to be creating several new playertypes, and I need to know how to do the things listed below before I can complete them: (script-wise anyway :P)
1- for several of my projects I need the player jets to give much more force then they currently do with the default playertypes. I'm hoping this isn't too hard to achieve, but I am no scripter, soo...
2- I'm going to be making a
playertype with a jetpack. The jetpack needs to accelerate the player to a certain speed, hold at that speed for about 2 seconds, then completely shut off. (I was originally thinking of using the player jets for this, but I think an item image may work better) What I need help with is getting the item image to apply a constant force to the player (similar to the jets). If possible the movement of the player should be as smooth as possible (not jerky/laggy). Also, for another playertype I am working on, I will need to use this same system, but instead of causing the player to shoot up, it needs to force the player in the direction they are looking (why I can't us jets).
Any help with this would be very greatly appreciated,
since I need this function the most.
3- Is there a way to make a playertype datablock, say, play an animation, when a player's datablock is changed to it? (example: player clicks on evented brick that changes his datablock to a scorpion>scorpion plays sting animation)
4- Is there a way to change values of a player datablock (movement speed, drag, mass, etc) by an item script?
As always, any help is greatly appreciated. <3