Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ArmyUnit

Pages: 1 ... 301 302 303 304 305 [306] 307 308 309 310 311 ... 490
4576
Modification Help / Re: The Bug and MAS Mods
« on: July 26, 2010, 10:30:44 PM »
bump :C

4577
Creativity / Re: Lego Stuff
« on: July 26, 2010, 08:44:53 PM »
NICK AIN'T IN THE KNOW

yes it is him

It is?

No one tells me anything anymore :c

4578
Modification Help / Re: The Bug and MAS Mods
« on: July 26, 2010, 06:33:17 PM »
GO MOD1 GO!

4579
Modification Help / Re: Blender can't copy
« on: July 26, 2010, 04:29:05 PM »
No, there isn't.

Yes there is!! D;


Quote from: ArmyUnit
1- Press Shift F1.
2- Go to the folder where the .blend file is, and click on it.

You should see a list like this (or something similar):


  .
  ..
  Armature
  Brush
  Camera
  Image
  Lamp
  Material
  Mesh
  Object
  Scene
  Text
  World


3- Click on Object. This should bring up another list of all the objects in the blender file.

4- Click on the object you want to import. If you want to import several objects, right click on them instead.

5- Press the "Load Library" button.



4580
Modification Help / Re: The Bug and MAS Mods
« on: July 25, 2010, 07:19:20 PM »
The MAS Powersuit can be the MAS Ridearmor again,you cant sue player made content.
Hoorayy!

lol, but that would get confusing when the real RideArmors are working.

4581
Creativity / Re: The new and improved 3D model topic!
« on: July 25, 2010, 06:24:48 PM »
This,the poly count err i think it could be like a planet made in blender?

No, that would be way more.

Depending on the detail level.

4583
Creativity / Re: The new and improved 3D model topic!
« on: July 25, 2010, 06:12:41 PM »
Didn't do anything :/

Be sure NumLock is on. :/

Be sure it's always on, actually, or all the NumPad hot-keys won't work right.

Edit:
Added a bit to the receiver and added a clip. I may make this clip hollow if, when finished, I make a sweet enough looking round to merit being seen in the clip.
-snip-


That is awesome.

What's the poly count?

4584
Modification Help / Re: The Bug and MAS Mods
« on: July 25, 2010, 05:46:16 PM »
Now that I think about it, there is hardly anything more that I need to do:

- Make sure there are no console errors
- Make sure all animations play right, and are not glitched (some will have to stay glitched for now though)
- Fix recoloring
- Get sounds for Scorpion?
- Make sure everything is balanced (speed, attack damage, health)


And I think that's it. First and second ones are pretty much done already. :D

4585
Creativity / Re: The new and improved 3D model topic!
« on: July 25, 2010, 05:39:46 PM »
OR

Move the view where you want the camera to point and press:

Ctrl-Alt-NumPad 0

 :cookieMonster:

4586
Creativity / Re: My Artwork (Sigs, GFX, Etc)
« on: July 25, 2010, 05:19:01 PM »
Let me guess, you don't even know where the mech in the first one is from.
If you do know you should give credit, or Microsoft might sue you.

Edit: In fact, you should give credit for everything that isn't yours...

4587
Modification Help / Re: The Bug and MAS Mods
« on: July 25, 2010, 04:49:39 PM »
Saw that coming a mile away. :D

Also Lordician, I'm sending you a PM. ;)

4588
Creativity / Re: The new and improved 3D model topic!
« on: July 25, 2010, 04:14:04 PM »
-snip-

Cant get the arms right so I just left em out..

Kevin, what is that?

4589
Modification Help / Re: The Bug and MAS Mods
« on: July 25, 2010, 04:10:15 PM »
Ok people, I want to Update Bug Mod1 this week, and I think we can do it. ;)

Time to make a checklist...

4590
Modification Help / Re: The Bug and MAS Mods
« on: July 24, 2010, 05:39:45 PM »
bump

Pages: 1 ... 301 302 303 304 305 [306] 307 308 309 310 311 ... 490