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Messages - ArmyUnit

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4621
Modification Help / Re: The New Bug and MAS Mods topic!
« on: July 17, 2010, 08:46:42 AM »
The MAS RideArmor has been renamed to the MAS Power Suit.

This is because "Power Suit" is a more general term, and I believe "Ride Armor" is a copyrighted term.
Also:

MAS PowerSuit weapons


 A = compleatly done
 - = done for now
 _ = not done
 ~ = in progress
 * = Model done
 X = may not be made
 ? = need to ask Kevin what this is/does (because he never tells me these things!)

=== Pack 1: Basic Training===

-Basic Rifle (medium to long range)
~Flamethrower (close range)
*Rocket Pod attachments
_Power Zapper (This was the Telsa Cannon)

=== Pack 3: Laser Weapons ===

~Light Laser

~Med. Laser

~Heavy Laser

_PF Laser

=== Pack 4: Specialist Weapons===

?L. N. thrower
X?Bio Launcher
X?Warp Bomb
*Net gun

=== Pack 5: Heavy Weapons===

~Tactical grenade launcher
*MegaGuns (their like miniguns, only bigger)
_RailRifle
*Blast Pod attachments

=== Pack5?: Addons ===

_Krotanium Plates (Bonus armor)
~Booster Jets (for high jumping)

=======================================================

=Possibly more=



4622
Modification Help / Re: The Bug and MAS Mods
« on: July 17, 2010, 08:07:14 AM »
Hurry the Hell up with these >.< ive been waiting well more then MONTHS for the second pack to come out and it hasnt. Why not trying to clear up some space in you life and make them?

...

BugMod 2 can not be released until several systems are created, (poison, new AI, several other things) and those systems will be created as Mod1 is updated.

And I can not "clear up" some "space" in my life, I am a very busy ter- I mean human.  >,>

4623
Modification Help / Re: The Bug and MAS Mods
« on: July 16, 2010, 07:30:22 PM »
Server is up for now. People have been having trouble joining. :/
Most people can seem to connect, but it seemed that something with the new worm model or scorpion model was making them crash before they spawned. I may have fixed it though, so now worries!


4624
Modification Help / Re: The Bug and MAS Mods
« on: July 15, 2010, 10:10:14 PM »
Oops um *runs*

Hehe, you can't get away. >:D

4625
Modification Help / Re: The Bug and MAS Mods
« on: July 15, 2010, 02:49:44 PM »
*whips army* Faster!

I believe it would be more healthy for you if you did not attempt to "whip" your commander. After all, I'm sure the MAS Security forces won't hesitate to, err, permanently "put you out" if I tell them to.  >:)

4626
Modification Help / Re: The Bug and MAS Mods
« on: July 15, 2010, 03:25:08 AM »
No but like the new vehicle links have you gotten done with the scripting and modeling?

hrr

Every time I release something I change the name of this topic.

None of the vehicles are done. (except the Swarm Fighter)

4627
Modification Help / Re: Worlds (AKA "The Planets" map)
« on: July 15, 2010, 01:18:38 AM »
No new update posts by OP in almost a month. Concerning...

indeed.  :panda:

4628
Modification Help / Re: The Bug and MAS Mods
« on: July 15, 2010, 12:47:39 AM »
bump much

4629
Modification Help / Re: Pete's Project: Map_Fyrestone
« on: July 14, 2010, 09:42:13 PM »
I am looking forward to this. I hope it turns out!

4630
Modification Help / Re: The Bug and MAS Mods
« on: July 14, 2010, 08:04:25 PM »
No, we haven't. And the links are RIGHT ON THE OP.

This.

4631
Creativity / Re: Meet The ChairDesk
« on: July 14, 2010, 04:35:39 PM »
You have my monitor o:

So that's where it went...

4632
Modification Help / Re: Worlds (AKA "The Planets" map)
« on: July 14, 2010, 03:51:48 PM »
big bump

 :cookieMonster:

4633
Gallery / Re: How to Avoid Zombies
« on: July 14, 2010, 03:48:44 PM »
Crowbar.

this.

Or a Sharpened Pole  ;)

4634
Modification Help / Re: The Bug and MAS Mods
« on: July 14, 2010, 03:13:21 PM »
The version you sent me doesn't do that.

That's an old version. 
It doesn't matter though, it's seems I have fixed it :D

4635
Add-Ons / Re: Cyanian's add-ons (New topic - SuperSuit)
« on: July 13, 2010, 11:03:51 PM »
nice!

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